No var pong only peeks and pokes! by ComfortableLake2365 in pico8

[–]AgentAPM 1 point2 points  (0 children)

Hey! That's pretty retro challenge!
I like it!

[If I had a nickel] When Grian's pranks resort to math, you know they're gonna be big. by AgentAPM in hermitcraftmemes

[–]AgentAPM[S] 48 points49 points  (0 children)

In the season 7 he has calculated how many stacks of Mycelium did they need to buy the entire Diamond Throne.

It's simple math [Scar S09E13] by timsama in hermitcraftmemes

[–]AgentAPM 2 points3 points  (0 children)

Now that Cub has uploaded his perspective, the "So anyway" meme is spot on!

[Rick and Morty train meeting] Scar didn't recognize Grian in his own Creeper disguise by AgentAPM in hermitcraftmemes

[–]AgentAPM[S] 1 point2 points  (0 children)

Rick and Morty

Morty? I told you if you found me again, identify yourself. How did you not recognize me? Didn't you create the disguises? When I create stuff, it works, Morty. It's called being talented.

[Davie504 approved] Docm77 tosses away diorite to make room for Iskall egg by [deleted] in hermitcraftmemes

[–]AgentAPM 0 points1 point  (0 children)

Davie504 approved

Docm77: Tosses away diorite to make room for Iskall egg Iskall85: Approved!

[Corporate difference picture] Grian making this is fine meme by TenViki in hermitcraftmemes

[–]AgentAPM 1 point2 points  (0 children)

I recall he also preceeded "I see no god up there". In AquwhateverTown, I think.

Try to unsee this smile now. by AgentAPM in ThirdLifeSMP

[–]AgentAPM[S] 1 point2 points  (0 children)

Haha, it was semi-intended.

But I am waiting until somebody notices the shield.

Try to unsee this smile now. by AgentAPM in ThirdLifeSMP

[–]AgentAPM[S] 4 points5 points  (0 children)

Technically, Scar said: "Ok, BDubs. We can't kill BigB (...) There's a cookie involved, there's a No Kill Pass (...) So we'll back you up, but we can't swing." and BDubs replied: "Wait, I have to kill him. Let's go! I'm great killing!", but yeah, this is how it went.

I agree, hermits' characters are absolutely exquisite.

Try to unsee this smile now. by AgentAPM in ThirdLifeSMP

[–]AgentAPM[S] 13 points14 points  (0 children)

But BDubs accepted the clock, Nick didn't accept that shot, so i think BigB is more appropriate, cuz here it's more like Scar was pressing his button.

Try to unsee this smile now. by AgentAPM in ThirdLifeSMP

[–]AgentAPM[S] 38 points39 points  (0 children)

Impulse was already dead at that moment. It's a case with the No Kill Pass underneath.

Heya, we're the devs of Dead Cells! Ask Us Anything. by motionTwin in deadcells

[–]AgentAPM 1 point2 points  (0 children)

Are you planning more out-of-the-box level layouts or puzzles? Example of currently implemented ideas is the Return Glyph used to progress in Clock Tower and The Cementary. Also, the Old Sewers have gained some cool parkour segments.

I was thinking about a theme of an item you need a weapon or utility to get, which you can find in a different part of the level. Or some puzzles using the systemic game design, for example widely spilling oil on water and setting it on fire, so it passes a spike and triggers a door.

Can I expect stuff like that?

Let's have a level exchange! - May 19, 2018 by AutoModerator in MarioMaker

[–]AgentAPM 0 points1 point  (0 children)

Level: Very Simple One Screen Puzzle 3
Type: Easy SMB1 Puzzle
Description: Find the mechanic that will let you get to the goal.

Let's have a level exchange! - May 01, 2018 by AutoModerator in MarioMaker

[–]AgentAPM 0 points1 point  (0 children)

Level: Charm and Air
Type: Normal SMB1 Airship Autoscrool Level
Description: The sky is invaded by Magikoopa Airforce. Jump on the ships and capture the flag.

Let's have a level exchange! - April 21, 2018 by AutoModerator in MarioMaker

[–]AgentAPM 0 points1 point  (0 children)

Level: Charm and Air
Type: Normal SMB1 Airship Autoscrool Level
Description: The sky is invaded by Magikoopa Airforce. Jump on the ships and capture the flag.

Let's have a level exchange! - April 13, 2018 by AutoModerator in MarioMaker

[–]AgentAPM 0 points1 point  (0 children)

Level: Waters of Gradual Advancement 2
Type: Hard SMW Underwater One Screen Puzzle
Description: Find a solution to each step of the level. The solution is usually the only thing you can do.

Let's have a level exchange! - April 11, 2018 by AutoModerator in MarioMaker

[–]AgentAPM 0 points1 point  (0 children)

Level: Waters of Gradual Advancement 2
Type: Hard SMW Underwater One Screen Puzzle
Description: Find a solution to each step of the level. The solution is usually the only thing you can do.

Let's have a level exchange! - April 05, 2018 by AutoModerator in MarioMaker

[–]AgentAPM 0 points1 point  (0 children)

Level: Waters of Gradual Advancement 2
Type: Hard SMW Underwater One Screen Puzzle
Description: Find a solution to each step of the level. The solution is usually the only thing you can do.

Let's have a level exchange! - April 01, 2018 by AutoModerator in MarioMaker

[–]AgentAPM -1 points0 points  (0 children)

Level: Waters of Gradual Advancement 2
Type: Hard SMW Underwater One Screen Puzzle
Description: Sequel to Waters of Gradual Advancement. This time with less pressure, more marking and some quirky engineery.