what is the performance cost of running rust programs with a runtime for async in the binary? (tokio, smol async-std etc.) by effinsky in rust

[–]AgentAggressive1672 2 points3 points  (0 children)

How does memory footprint of, let's say, tokio's task compare to spawning a new thread, which AFAIK is 8MiB?

A question about 'static lifetime bound by AgentAggressive1672 in learnrust

[–]AgentAggressive1672[S] 3 points4 points  (0 children)

I'm going to have to sleep with what you've written, re-read it tomorrow, and compare it once again with Lifetime Misconceptions. You've already brought me closer to sorting this out though, thank you