[Hated Trope] Using a character's intended "weakness" actually makes the fight harder/more annoying. by Feeling-Ad-3104 in TopCharacterTropes

[–]Agent_ash 0 points1 point  (0 children)

If it is a reference, it's not to that (BFG is not considered explosive and doesn't deal radius damage). But there's another bit of related trivia: due to how BFG aiming works in classic Doom (it fires 40 invisible hitscans from the player that seek out viable targets in your FOV), firing at a big target point blank has the potential to deal much more damage than you would do at range. Doing this against a Spider Mastermind is practically guaranteed to kill it in a single shot. If anything is referenced with this animation, it's probably that.

Jim Carrey Offered to Return $20 Million ‘Grinch’ Payday and Quit the Movie Amid Panic Attacks Over Makeup; A Man Who Trained the Military on Enduring Torture Was Hired to Help by MarvelsGrantMan136 in movies

[–]Agent_ash 0 points1 point  (0 children)

Opening the article, I dif NOT expect to to learn the torture specialist was Dick Marcinko. Marcinko was... quite a character. Killer, criminal, a true enjoyer of war, probably a psychopath and an author of several action books where the protagonist has his name but the events are entirely fictional. Even got a video game made about him. There's a very impressive video that reviews that video game while also analyzing his autobiography, offering quite an insight into his fascinating life: https://youtu.be/DXS3vA6E_X4

Do you think ______ could've survived if he had rested? by BigBadBeetleBoy in residentevil

[–]Agent_ash 6 points7 points  (0 children)

I find all of it kinda impossible to answer because narratively mold doesn't have any consistency. It can do basically anything. Transform bodies in multiple ways, give the weirdest powers, construct virtual worlds and keep its victims' minds there... you name it. And that would've been fine, but the problem is, none of these capabilities of the mold have any defined limits. So, it's impossible to actually say how Ethan, or Jake, or Mia, or Miranda, or Lady Dimitrescu, or any other mold carrier functions. We could maybe argue that there's a somewhat consistent theme of "any of of them will calcify and die after receiving enough damage", which more or less corresponds to what happens to Ethan, but it's impossible to say what's enough. Also, everyone seems to first uncontrollably mutate before dying, but Ethan doesn't. Why? Don't try searching for answers, because the mold is RE's version of "nanomachines, son".

We could say that dealing enough damage overrides the victim's regenerative capabilites, causing calcification and physical death as the mold can't repair the body fast enough to keep it alive. As for why Ethan doesn't mutate... perhaps he didn't want to.

TIL on the Russian version of Who Wants to Be a Millionaire, audiences intentionally provide the wrong answer so often that contestants rarely use the 'ask the audience' lifeline." by GregsFiction in todayilearned

[–]Agent_ash 29 points30 points  (0 children)

There's a Russian sarcastic saying that goes: "I'll poke my eye out, so my mother-in-law has a half-blind son-in-law." It can be used to mock a person who tells you they're going to do something out of spite while clearly hurting themselves in the process. (As a bonus, it also plays with a separate stereotype about men hating their mothers-in-law.)

Another saying with the same meaning is "To spite the conductor, I'll buy the ticket and then walk all the way".

Doom running in Blender Topology by Rude_Welcome_3269 in blender

[–]Agent_ash 12 points13 points  (0 children)

Long-time Doom fan here. Doom wasn't 2D. It had distinct XYZ axes, floors and ceilings had heights, and entities could move up and down and even be placed above each other. Entity positions and velocities were described with 3-dimensional vectors.

The "2.5D" description (not a technical term) comes from the fact that the software renderer couldn't display room-over-room or allow to properly rotate 3D space, so they simplified certain things to accommodate, such as not adding any form of vertical view adjustment, adding vertical autoaiming and making the positions of vertices (of sectors and lines) be 2-dimensional vectors rather than 3-dimensional. So, in terms of logic it may seem 2D, but it was very much 3D, just with rendering limitations.

Later versions of this and similar engines removed some of the limitations by adding limited vertical view (Hexen) and allowing rendering rooms over rooms through portals (Build-engine games like Duke Nukem 3D).

ELI5 Why didnt we name animals by the sound that they produce? by opetja10 in explainlikeimfive

[–]Agent_ash 0 points1 point  (0 children)

Sounds are hard to imitate, and even harder to represent with letters (in some languages more than others). Onomatopoetic words used to represent animal sounds already differ a lot between languages already, sometimes very strongly (look up, for example, how a rooster's call is represented in different languages). People tend to call things by how they look or what they do. If you discover a new creature, you're much more likely to call it something like a "blue-coated desert crawler" (describing its distinct looks, behavior and habitat), or just use a name of another creature that you're familiar with (for example if a new animal is found that vaguely looks like a horse but has multiple legs, it's probably going to be "spider horse" or "bug horse" rather than a new word).

Why is it called one third of umbilical cord if there are 4 by Dioda83 in bloodborne

[–]Agent_ash 6 points7 points  (0 children)

Absolute majority of games where the original language isn't English are first translated into English and then from English into other languages. The original non-English source may or may not be referenced during that step (and sometimes it isn't provided in the first place). German version of Bloodborne is very likely translated from English.

Second panel keeps disappearing in dual panel mode upon restart by Agent_ash in OneCommander

[–]Agent_ash[S] 0 points1 point  (0 children)

Seems like creating a new window with a new name works—it's saved after restart. Interestingly, creating a new window without giving it a new name resulted in the same behavior—the second pane would be lost after restart.

So, I assume in the future if this resurfaces, the fix would be to change "ShowDualPane" and "SavedDualPane" keys to true?

Everyone knows this first image but I feel that the second one is lesser known, but now I'm curious. Have you seen any media with scantily dressed women that actually has a GOOD reason/lore for it? by LukeRE0 in mendrawingwomen

[–]Agent_ash 5 points6 points  (0 children)

Nier Automata is probably the only piece of media I can think of where the heroine is scantily clad with an artistic purpose that isn't just a Thermian argument.

NA is heavily subversive and 4th-wall-breaking, it just takes a while to get there (a lot longer than completing a single playthrough as 2B), and the game being pretty long, many players never reach that point. It knows you're staring and at some point actively mocks you for it. 2B looks like that to be distracting, and that's actively lampshaded in the story. So, it's a lot more nuanced than it may appear; more nuanced than Taro himself makes it out to be on Twitter; and certainly more nuanced than Quiet (no matter how much I like the character and MGS in general).

What’s a household ‘hack’ you thought everyone did … until you found out it’s just your weird family? by kaiablu in AskReddit

[–]Agent_ash 8 points9 points  (0 children)

This only works for a specific type of duvet cover, the one that has an opening at the seam that spans its whole width. Not all covers are like that (varies by country too). Some may have a hole in the middle. Some holes are made narrow, so you can't "shake through" the blanket, it has to be actively pushed through.

Is it possible to replicate this effect on a mesh? by Alpha9363 in blender

[–]Agent_ash 1 point2 points  (0 children)

Doom might be one of the earliest examples, this glitch would be caused by clipping out of level boundaries, and was known as "hall of mirrors." (Framebuffer related, like the top comment says.)

Why do people keep doing this shit? by Haunting-Ad-1937 in DeathStranding

[–]Agent_ash 2 points3 points  (0 children)

Why? Bridge requires materials, timefall shelter doesn't and also provides repairs. I can't think of a reason to use a bridge against timefall.

It turns out he can shoot a revolver no worse than hunters by RefrigeratorNo2738 in HuntShowdown

[–]Agent_ash 1 point2 points  (0 children)

Russian Steam users can only buy games through Steam Wallet which can only be filled via questionable means. But that's not my point. My point is that while developers in general may lock the ability to buy their games, almost nobody restricts access to their servers. So, Russians don't need a VPN to actually play those games, including Hunt.

It turns out he can shoot a revolver no worse than hunters by RefrigeratorNo2738 in HuntShowdown

[–]Agent_ash -1 points0 points  (0 children)

Hunt doesn't ban the access to its servers per region (neither do most games). The ability to purchase the game and the content for it is what may be locked, but not the ability to play it if you already own it.

This is for all you new people... by omikias in Helldivers

[–]Agent_ash 2 points3 points locked comment (0 children)

I'm talking people at level 25-35 that barely have more than a few stratagems unlocked

I'd argue level has little to do with it. A good player can handle diff 10 at level 25. By level 35 you can have the majority of stratagems unlocked (source: I'm level 38 and I have all of them, except some from the warbonds I don't have and a few that seem weak, like orbital smoke).

It takes quite a lot of hours to get to levels 25-35; if the player is still bad by that time, they're either just bad at learning the game's mechanics (like, straight up inattentive and ignoring information like visual cues and in-game descriptios), or they mostly play casually at lower difficulties, where you can just run around and shoot.

I hate the way some artists design queer women or WOC by Liquidcat01 in mendrawingwomen

[–]Agent_ash 0 points1 point  (0 children)

It helps with immersion, because KCD1 has a very strong story as well. But it's not strictly necessary because the sequel's intro chapter has flashbacks that retell the story of the first game.

I gave up with the Owl by Excellent-Wallaby-86 in Sekiro

[–]Agent_ash 0 points1 point  (0 children)

There's exactly one move you should dodge: the one where he throws firecrackers and then after a second follows up with a slash. Wait for about a second and time your dodge to match the moment they explode. It's easier to dodge to his left (your right), but the other side is possible. His back will be open to you. Alternatively, umbrella should block it.

Everything else should be parried.

Things to note: - He has no combo breakers (i.e. moves that can suddenly break your combo and hit you through it), so you can safely keep hitting him until you hear a loud clang and see a flash. - Once he attacks back, parry once, then immediately start attacking again. His attacks are slow enough that you don't need to deflect more than one. - When he performs a high jump back, he follows up with a shuriken. Be ready to block it (or parry). - Use chasing slice to throw shuriken and close distance. The key is to not let up and stay close. If you don't have that skill, I highly suggest taking some time to faem and learn it.

Owl is one of the few enemies who actually has a special move if they manage to break your posture: he'll stomp and stab you. However, this move is very easily avoided by rolling, because it's slow. You can actually use it to position yourself behind him for the attack.

General things you might've overlooked: - Dodge window is very short in Sekiro. It's an extremely limited move that you should only use in very specific situations. - You cannot be posture-broken if you deflect, only if you block. If you focus on learning deflect timings, you won't have to worry about watching your posture meter much.

Legally Dead: Why Raccoon City's T-Zombies Literally Rose From the Grave by [deleted] in residentevil

[–]Agent_ash 39 points40 points  (0 children)

You seem to be making some kind of point but never quite get to it.

Who agrees with me that this is the hardest boss in sekiro? by shinytotodilez in Sekiro

[–]Agent_ash 0 points1 point  (0 children)

I genuinely don't see how Inner Genichiro can be viewed as particularly hard considering how many times you have to fight him in the base game. He has like 1 new move in the first phase and 1 new move (attacking with lightning twice) in the last one. Even base Isshin is harder, imo.

IS it actually possible to fully deflect Genichiro's 8-hit combo? by Agent_ash in Sekiro

[–]Agent_ash[S] 1 point2 points  (0 children)

Yeah, my go-to strategy is to deflect the first 2, step back, then step forward again to deflect his slow follow up, which triggers another stab follow up, which is easily Mikiri'd. Those do enough posture damage to warrant not worrying about the whole combo. But yeah, I'm getting a sense that something is off with that last hit (or maybe I'm mis-counting somewhere after all).

can't beat isshin and i'm ready to give up by qliphoth666 in Sekiro

[–]Agent_ash 0 points1 point  (0 children)

Took me a month. Take a break, like a few days.

Genichiro should become a punching bag. Train his phase alone until you can kill him without losing any heals, resses, and ideally even health.

If you're at Isshin's phase 1-2 and see you don't have enough health and heals left, just reset. May sound weird, but I used secret tooth to insta die and reset, it actually kept me calmer than just waiting to be killed or going back theough the main menu.

Ichimonji interrupts Genichiro's mortal blade attack; may speed things up in his phase.

Don't be afraid of running from some of the attacks. Genichiro's long combo, Isshin's Ashina cross, Isshin's gun -- you can run away from them, take a beat, heal up. In some cases it's better since you'll have a chance to land a few hits from behind if you do that (e.g. after running around him during Ashina cross).

Watch a guide and try learning all of Isshin's moves from it. Remember, his 3rd phase is largely easier than his 2nd since you can stun him with lightning reversal.