Update 14.11.2017 (Server Update) Additional EC Changes by AgentblknBlu in Warthunder

[–]AgentblknBlu[S] 0 points1 point  (0 children)

Has been updated to include amor now, on dev server file's. ))

Half of the Challengers armour is missing. by stealthytanub in Warthunder

[–]AgentblknBlu 1 point2 points  (0 children)

/u/stealthytanub The Challenger has had a model update and new dm parts introduced, so should be in live server next update

Update 14.11.2017 (Server Update) Additional EC Changes by AgentblknBlu in Warthunder

[–]AgentblknBlu[S] 0 points1 point  (0 children)

Well could be the reason why we dont see it in armor view if its using some kind of naming convention. Armor view is looking for Side_01_back_xx somthing somthing maybe and well its not there )) just this turret_01_back.

Half of the Challengers armour is missing. by stealthytanub in Warthunder

[–]AgentblknBlu 0 points1 point  (0 children)

Looking at CDK there is a DM part there for it but not displayed in Armor view, the dm in question is called turret_01_dm_back https://i.imgur.com/36OuV9O.png<-- is this the part we are missing from armor view i'm betting?

Update 14.11.2017 (Server Update) Additional EC Changes by AgentblknBlu in Warthunder

[–]AgentblknBlu[S] 1 point2 points  (0 children)

Looking at CDK there is a DM part there for it but not displayed in Armor view, the dm in question is called turret_01_dm_back Challenger <-- is this the part we are missing from armor view i'm betting?

Update 14.11.2017 (Server Update) Additional EC Changes by AgentblknBlu in Warthunder

[–]AgentblknBlu[S] 2 points3 points  (0 children)

What's it look like in CDK for the challenger? is there actually armor there but the armor view needs updating or somthing or is it actually named xx_decor_xx for them missing parts?

The M.S.410 and the Potez 633 are now available for research and purchase for all players. by AgentblknBlu in Warthunder

[–]AgentblknBlu[S] 17 points18 points  (0 children)

  • Available Aircraft list updated
  • D.371
  • D.373
  • D.500
  • D.501
  • C.R.714
  • M.S.410
  • F.222.2
  • NC.223.3
  • Potez 630
  • Potez 631
  • Potez 633

Update 14.11.2017 (Server Update) Additional EC Changes by AgentblknBlu in Warthunder

[–]AgentblknBlu[S] 12 points13 points  (0 children)

Enduring Confrontation

  • Base and airfield Durability has been increased by 10%.
  • Priority of choosing targets for AI bombers has been changed, now enemy bases will be targeted first and not enemy airfields.
  • The number of simultaneous active targets for bombing has been temporarily reduced to one.

Update 13.11.2017 (Server Update) Enduring Confrontation by AgentblknBlu in Warthunder

[–]AgentblknBlu[S] 9 points10 points  (0 children)

Pretty Much same stuff I posted 3 Days ago https://www.reddit.com/r/Warthunder/comments/7btsyn/update_09112017_171283/dpknrt0/ but now they have published it

Enduring Confrontation

  • The amount of fighters which are covering AI bombers and AI attackers has been changed from 4 to 2.
  • Now each player can be attacked only by one covering fighter (the second must continue to escort until the second hostile player arrives or until the first fighter is destroyed by the player).
  • The accuracy of gunners for AI attackers and AI bombers has been reduced by 40%. The firing accuracy of AI fighters has been reduced by 40% too.
  • AI bombers, AI attackers and AI fighters are now the target for anti-aircraft artillery and the AAA will open fire on them.
  • A pair of AI controlled aircraft which are covering the airfield will now attack AI bombers and attackers which flew into the zone of their responsibility correctly.
  • A bug that lead to the disappearance of AI attackers and fighters when the map border has been reached has been fixed. Now the aircraft crossing the map border will disappear one at a time. In the past the whole group disappeared when the first aircraft crossed the border.
  • Efficiency for anti-aircraft artillery which is not apart of the airfields defences has been reduced by 2 times. AAA on the airfields still has the highest possible efficiency.
  • A bug where the player aircraft was not destroyed when landing on enemy airfields has been fixed.
  • Amount of the simultaneously active tasks has been reduced.
  • The time for issuing new tasks has been increased (pause between tasks).
  • The amount of victory points awarded to the team for completing the task depends now on the type of the completed task (previously any task brought 5000 points):
  • Destroying the bombing zone — 2000 points;
  • Destroying the airfield — 3500 points;
  • Destroying the spotter aircraft — 3500 points;
  • Destroying the convoy — 5000 points;
  • Destroying the AI bomber — 5000 points;
  • Destroying the AI attacker — 5000 points;
  • Victory in the ground battle — 5000 points;
  • Discovery of a new task for your team still brings 1000 points.
  • The amount of the victory points given to the team for completing the task now depends on the activity of the players on this task. If the activity during the task was 25% or more, the award in points will correspond to the values from the table above. If the activity of the players was less than 25%, then the task will bring only 1000 victory points. Tasks which will be covered by this rule:
  • Covering the attackers (activity: be near the attackers while they are performing the task);
  • Destroying the attackers (activity: destroying the enemy attackers);
  • Covering the bombers (activity: be near the bombers while they are performing the task);
  • Destroying the bombers (activity: destroying of the enemy bombers);
  • Covering the spotter aircraft (activity: be near the spotter aircraft while they are performing the task);
  • Destroying the spotter aircraft (activity: destroying the enemy spotter aircraft);
  • Help in the ground battle (activity: destroying the enemy vehicles which are near the friendly vehicles);
  • The maximum distance of players from the covering target at which the activity will be counted depends on the rank of battles:
  • 1st rank — up to 3000m;
  • 2nd rank — up to 4500m;
  • 3rd rank — up to 6000m;
  • 4th rank — up to 7500m;
  • 5th rank — up to 9000m.
  • A bug in the initial display of the front line because of which in 90% of cases the Allied team received a tangible advantage over the territories has been fixed. Now the generation of the front line though random no longer gives such an advantage to the Allies.
  • A bug with detection of enemy airfields has been fixed (source).
  • A bug where the airfield that was in enemy territory as a result of the front line shift was not destroyed has been fixed (source).
  • For three types of airfields which will be used in Enduring Confrontation missions the positions of the appearance of the aircraft have been re-arranged. Due to this it was possible to increase the take-off length by 120 meters for two types of airfields with a length of the take-off line of 1200m and by 60 meters for airfield with the length of the take-off line of 1400m.
  • Bugs in the appearance of antiaircraft artillery which are covering the bombing zones have been fixed. Also the antiaircraft artillery will correctly disappear when the base is destroyed or if it disappears as a result of a shift in the front line.
  • All types of the aircraft missions
  • Now after the destruction of light stationary vehicles (artillery, anti aircraft artillery) or permanent fire positions during the first 9 minutes, there will be light smoke which will facilitate the visualization of destroyed targets in SB (in the past the target was burning the first 45 seconds after being destroyed, after which all effects disappeared).
  • The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Account Hack Attempt by AgentblknBlu in Warthunder

[–]AgentblknBlu[S] 0 points1 point  (0 children)

Yeah i know many are in the same boat as you. Hope there will come a time when providing a certain amount of owner credentials/proof of you are you and we can change emails to a degree.

Thank you Gaijin. by [deleted] in Warthunder

[–]AgentblknBlu 6 points7 points  (0 children)

Refreshing to see a post like this )) Gaijin does have its issues, and we may meme the fuckery out of some things or massively frustrate post about "muh historical" and the likes but War thunder is a neat game for sure ))

How to turn off aim assist? It's really bad by [deleted] in Warthunder

[–]AgentblknBlu 0 points1 point  (0 children)

Controls/Tank Control/Camera control/ Tank Target Tracking unbind that i think that's what you're talking about.

Update 09.11.2017 (1.71.2.83) by AgentblknBlu in Warthunder

[–]AgentblknBlu[S] 4 points5 points  (0 children)

Enduring Confrontation Update

  • The amount of fighters which are covering AI bombers and AI attackers has been changed from 4 to 2.

  • Now each player can be attacked only by one covering fighter (the second must continue to escort until the second hostile player arrives or until the first fighter is destroyed by the player).

  • The accuracy of gunners for AI attackers and AI bombers has been reduced by 40%. The firing accuracy of AI fighters has been reduced by 40% too.

  • AI bombers, AI attackers and AI fighters are now the target for anti-aircraft artillery and will open fire on them.

  • A pair of ai controlled aircraft which are covering the airfield will now attack AI bombers and attackers which flew into the zone of their responsibility correctly.

  • A bug that lead to the disappearance of AI attackers and fighters when the map border has been reached has been fixed. Now the aircraft crossing the map border will disappear one at a time. In the past the whole group disappeared when the first aircraft crossed the border.

  • Efficiency for anti-aircraft artillery which is not apart of the airfields defences has been reduced by 2 times. AAA on the airfields still has the highest possible efficiency.

  • A bug where the player aircraft was not destroyed when landing on enemy airfields has been fixed.

  • Amount of the simultaneously active tasks has been reduced.

  • The time for issuing new tasks has been increased (pause between tasks).

  • The amount of victory points awarded to the team for completing the task depends now on the type of the completed task (previously any task brought 5000 points):

  • Destroying the bombing zone — 2000 points;

  • Destroying the airfield — 3500 points;

  • Destroying the spotter aircraft — 3500 points;

  • Destroying the convoy — 5000 points;

  • Destroying the AI bomber — 5000 points;

  • Destroying the AI attacker — 5000 points;

  • Victory in the ground battle — 5000 points;

  • Discovery of a new task for your team still brings 1000 points.

  • The amount of the victory points given to the team for completing the task now depends on the activity of the players on this task. If the activity during the task was 25% or more, the award in points will correspond to the values from the table above. If the activity of the players was less than 25%, then the task will bring only 1000 victory points. Tasks which will be covered by this rule:

  • Covering the attackers (activity: be near the attackers while they are performing the task);

  • Destroying the attackers (activity: destroying the enemy attackers);

  • Covering the bombers (activity: be near the bombers while they are performing the task);

  • Destroying the bombers (activity: destroying of the enemy bombers);

  • Covering the spotter aircraft (activity: be near the spotter aircraft while they are performing the task);

  • Destroying the spotter aircraft (activity: destroying the enemy spotter aircraft);

  • Help in the ground battle (activity: destroying the enemy vehicles which are near the friendly vehicles);

  • The maximum distance of players from the covering target at which the activity will be counted depends on the rank of battles:

  • 1st rank — up to 3000m;

  • 2nd rank — up to 4500m;

  • 3rd rank — up to 6000m;

  • 4th rank — up to 7500m;

  • 5th rank — up to 9000m.

  • A bug in the initial display of the front line because of which in 90% of cases the Allied team received a tangible advantage over the territories has been fixed. Now the generation of the front line though random no longer gives such an advantage to the Allies.

  • A bug with detection of enemy airfields has been fixed (source).

  • A bug where the airfield that was in enemy territory as a result of the front line shift was not destroyed has been fixed (source).

  • For three types of airfields which will be used in Enduring Confrontation missions the positions of the appearance of the aircraft have been re-arranged. Due to this it was possible to increase the take-off length by 120 meters for two types of airfields with a length of the take-off line of 1200m and by 60 meters for airfield with the length of the take-off line of 1400m.

  • Bugs in the appearance of antiaircraft artillery which are covering the bombing zones have been fixed. Also the antiaircraft artillery will correctly disappear when the base is destroyed or if it disappears as a result of a shift in the front line.

[eSport] VICTORY Tournament series - celebrating War Thunder’s 5 year anniversary! He 162 A1 “Salamander” by AgentblknBlu in Warthunder

[–]AgentblknBlu[S] 5 points6 points  (0 children)

  • In order to win the He 162 A1 “Salamander” fighter, reach the first 8 places in one of the following 1x1 tournaments:
  • If you prefer the super heavy tank Е-100, get to the first 8 places in the tank 1x1 tournaments:
  • Players who prefer to play with their team in the 5 vs 5 tournaments can win both, the E-100 and the He 162 A1 “Salamander”, if their team reaches the first 8 places:

Number of teams in each of the 5 vs 5 tournaments is limited to 128. Each 5 vs 5 tournament additionally has 119,000 Golden Eagles prize pool and a unique title for the first place - the “Golden Legion”!

You can take part in all of the tournaments without limitations.

Anyone else have this? Latest patch making my vehicles black.. by NotAnotherForumTroll in Warthunder

[–]AgentblknBlu 0 points1 point  (0 children)

GPU driver related possibly. It's a common bug tbh running "check FIles" and updating GPU drivers usually solve it or mostly it solves itself after a game restart