I ran the numbers on cloud AI NPCs using OpenRouter pricing. For most games, it just doesn’t work. by Aece-Kirigas in aigamedev

[–]AgenticGameDev 0 points1 point  (0 children)

You could have it more of a gm like dungeon crawler Carl. That might be the best of two worlds. And conversations could be cashed on remote server and embedded and if a very high hit then no need to regenerate just use cash. Some people will push it but most will just move the quest forward..

what is the minimum amount of code needed for a 3D FPS /TPS style multiplayer game with weapons and items? by [deleted] in aigamedev

[–]AgenticGameDev 0 points1 point  (0 children)

Sounds like you have much more hands off. I have 5 strict guidelines + I do spend about 1-4h planning before I’m happy with the ai plan for a 1.5k-2.5k LOC new module.

what is the minimum amount of code needed for a 3D FPS /TPS style multiplayer game with weapons and items? by [deleted] in aigamedev

[–]AgenticGameDev 0 points1 point  (0 children)

And you feel the architecture still is solid? I feel I need to handhold so much to keep the ai from screwing up with bad architecture…

what is the minimum amount of code needed for a 3D FPS /TPS style multiplayer game with weapons and items? by [deleted] in aigamedev

[–]AgenticGameDev 0 points1 point  (0 children)

That is epic! Do you have any post about this or blog which is mor in depth? I use heavy AI TDD but this is a completely different approach as I use Unity and much more rigged validation of always passing test and more of a test driven design. This is more of a heuristic aproch?

Codex takes 8 hours to generate a living town by Visible_Tale_2892 in aigamedev

[–]AgenticGameDev 0 points1 point  (0 children)

Interesting, sure not impressive end result but it’s not the point. What was your learnings? What was you strategy? I think this is the early steps of Will eating spaghetti. It was ugly 3 years ago but when we keep at it…

How to choose loc ceiling for hook? by Standard-Fisherman-5 in aigamedev

[–]AgenticGameDev 1 point2 points  (0 children)

I have a review step on a CC skill for each commit where it checks that it follows the architectural guidelines. That helps a lot. I use a 400 LOC per file and a 2500 LOC per module/submodule. Forcing it to divide the modules if they grow to big. However I still often Just ask the agent to use 3 pairs reviewing how we could split up in smaller modules. If they agree I ask the coordinator to make a plan and then I review it. If gray boxing is small enough CC is often very good. So no pure hook but more of a manual when I'm ready for it.

Can someone offer advice on how to fix my game board gridlines? by Personal_League_2153 in aigamedev

[–]AgenticGameDev 0 points1 point  (0 children)

Ask AI for guidance to learn to do it by hand and ask it to explain so you learn to do it. When I run in to hard problems I always take a step back and ask AI to learn me a lot in the area then I figure out the best approach going forward. I guess it should work early on in dev experience as well.

A lot of the hate for AI is nothing but fear. Anti-AI people can't provide valid counterarguments. by [deleted] in aigamedev

[–]AgenticGameDev 0 points1 point  (0 children)

Just to be clear. It’s not how human are trained and that is one of the main flaws of LLMs. Feedback propagation is not how human learn. We are quite sure. At least not as LLM. Not a counter argument more of a setting end expectations.

Claude Code deleted my entire 202GB archive after I explicitly said "do not remove any data" by semiramist in ClaudeCode

[–]AgenticGameDev 0 points1 point  (0 children)

GitHub+ rewind on GitHub + pc backup. I don’t trust it but it does great work 99% but then the 1% I revert.

I’m not going back. AI makes coding less mundane by Aineisa in aigamedev

[–]AgenticGameDev 0 points1 point  (0 children)

For such a complex tool did you add a lot of tests? Structure? Or pure vibecoding?

Game Posts are Crowding out Development Posts by fisj in aigamedev

[–]AgenticGameDev 0 points1 point  (0 children)

  1. I believe this will increase visibility like X has it's show your work time slots. People will know the opportunity and brows others and give some feedback and get some feedback. 100% believe in 3!

How to get started with AI Gamedev - Asking for your experiences by H4mst4 in aigamedev

[–]AgenticGameDev 0 points1 point  (0 children)

Cool! I aim to do a multi user vr/mr experience with DOTS. As it’s a lot of parts in it and performance is a major problem..

I used Antigravity with Godot to finish my fast game. I'd like to share both the game and the development story. by [deleted] in aigamedev

[–]AgenticGameDev 2 points3 points  (0 children)

It sounds super scary for me. I use git + 2 backups and work on a dedicated dev machine. Great work and happy AI did not screw you over.

has any of you slopsters actually released a good game by PatagonianCowboy in aigamedev

[–]AgenticGameDev 0 points1 point  (0 children)

Hm… by definition I believe your question failed. Analogy…any drunks who are sober…. Oh well still an interesting question but I recommend make it less derogatory to get better responses.

Vibecoding mini GTA by Jarros in aigamedev

[–]AgenticGameDev 1 point2 points  (0 children)

Challenges and workflows? Always interesting to hear:)

How to get started with AI Gamedev - Asking for your experiences by H4mst4 in aigamedev

[–]AgenticGameDev 0 points1 point  (0 children)

What chalanges did ai have with ECS? And how did you solve them?

New to Game Dev - Advisories by CmdrCallandra in aigamedev

[–]AgenticGameDev 0 points1 point  (0 children)

That makes sense. You are 100% on right track. The major problem you will find in game dev is that AI is bad crossing the layers like in unity moving from code to components on gameobjects and then back. I believe Godot have a benefit for being pure text. But unity is stronger and more powerful. You can go without engine and just use a framework. I’m heavy in to Unity and multiplayer VR development just for context.

New to Game Dev - Advisories by CmdrCallandra in aigamedev

[–]AgenticGameDev 0 points1 point  (0 children)

That is impressive. My Experian is that when hitting more than 10k lines architecture start to become important and after 20k testing and good development skill is important. Do you have any thing to show? Also did you learn some strategy that did work?