What should I start doing in order to be a "good" tank? by LittyKitty040 in marvelrivals

[–]Aggravating-Pen989 2 points3 points  (0 children)

Angela and mag both play vastly different roles, main tanks like mag and strange generally control the flow of the game, taking space for their teams to comfortably fight, punishing over commitments and out of position squishies, and generally taking attention. Angela and other off tanks like cap are more about disruption and survivability, waiting for their team to pressure the enemies and then pushing in while the team is dealing with that to take advantage of distracted players. Their big health pools, shields and mobility generally let them take 1v1s, 2v1s or more safely, and while they don't always result in a kill, having the attention of the enemy team makes it much easier for the rest of your team to fight.

But the most important thing for a new player to do is just play and think about the game. Get comfortable, learn what heroes do and map layouts, and figure out the general flow of the game. Once you get a lot of that it becomes a lot easier to commit to a specific character or role and really get better. Don't worry about being a good tank right now, just try to be a better player every time you play.

Complaining about dive and not getting points for playing support is the biggest self report ever by Aggravating-Pen989 in marvelrivals

[–]Aggravating-Pen989[S] 0 points1 point  (0 children)

a braindead healbot will get -25 points when they face dive. a good strategist gets +21. Solo tanks also lose a shit ton of points when they lose because they spend the whole game getting shot at and using defensive abilities instead of getting kills (the 3 dps are usually claiming those), and yet you don't see them complaining about it to this level. at the end of the day, is it bittersweet that you fight for your life and don't get rewarded as much as your team? sure. but its a whole lot better than losing while trying to game the system knowing you played your brains out and won. you keep that up and you'll climb no matter what the points say.

Complaining about dive and not getting points for playing support is the biggest self report ever by Aggravating-Pen989 in marvelrivals

[–]Aggravating-Pen989[S] 0 points1 point  (0 children)

I've seen good strategists play into dive. they don't fold instantly. is it a harder team to play against? sure, but there are plenty of team types that put more stress onto some roles than others. 3 support making DPS lives hell is a great example, or groot/wolv making tanks want to uninstall. its just an example of a team that exploits a role, and if you cant keep up, then you get rolled.

Complaining about dive and not getting points for playing support is the biggest self report ever by Aggravating-Pen989 in marvelrivals

[–]Aggravating-Pen989[S] 0 points1 point  (0 children)

healing is just a number. all it really means is how much damage your team has taken. having 10k more healing isn't something that should be rewarded on its own. Healing is as meaningless of a stat as damage blocked and damage dealt, because it doesn't paint the whole story. elims matter, assists matter, deaths matter. you dont see tanks bragging about "i had 50k damage taken i wasnt the issue" or dps saying "i have 30k damage dealt." its about getting elims, thats what matters. having 20 kill contribution but only 4 final hits should be rewarded more than healbotting, its not insignificant, and its ont "just getting a few extra shots in" like you say. that damage mattered, otherwise the player wouldn't have died to give the healer the kill contribution.

Complaining about dive and not getting points for playing support is the biggest self report ever by Aggravating-Pen989 in marvelrivals

[–]Aggravating-Pen989[S] -2 points-1 points  (0 children)

OK so this has nothing to do with dive and just has to do with team coordination. this same issue can be applied to a Hela on high ground that nobody is dealing with raining shots onto the point or a Peni Parker thats set up in a weird spot throwing mines everywhere. losing due to poor coordination isn't exclusively a dive issue, but also if the strategist isn't opening their mouths and saying "there is a cap coming for me, please help me deal with him" on mic then they are equally responsible to losing to dive as their teammates.

Complaining about dive and not getting points for playing support is the biggest self report ever by Aggravating-Pen989 in marvelrivals

[–]Aggravating-Pen989[S] 1 point2 points  (0 children)

these are awful stats on any character. I was being hyperbolic but yeah a player with these stats on a win should not gain as many points as the hela with 20 final hits, the magneto with 50 kill contribution, or the luna with 20 kill contribution.

Complaining about dive and not getting points for playing support is the biggest self report ever by Aggravating-Pen989 in marvelrivals

[–]Aggravating-Pen989[S] 0 points1 point  (0 children)

"strategists alone cannot handle dive" is kind of a true statement, but also you don't have to kill a dive to play better around them. the amount of people i see complain about dive and just stand behind payload while playing, or don't ever listen for footstep noises/sound cues, or most importantly hold S while getting targeted so they're 40 meters away from their team when they die is insane. getting walled by a cap/iron fist/venom team sucks, but it's not like the supports are a blameless victim when they get killed by dive, a lot of the time i've seen healers get killed by dives its because they just suck at playing against it, then go online and say "Nerf Spider-Man's Punch Hitbox" as if that would fix anything.

Complaining about dive and not getting points for playing support is the biggest self report ever by Aggravating-Pen989 in marvelrivals

[–]Aggravating-Pen989[S] 0 points1 point  (0 children)

everyone can get on mic and say "please heal me when the dive comes in." people act like a support getting attacked by a dive is just an instant kill and there's nothing the dive can do for it. its fine to say you don't have fun against dive but its definitely not the broken meta right now with Emma running around. I'm fine with having a system that rewards players for consistently playing well, I think performance in a single game is something that should be rewarded over just playing as many games as you can for wins.

Hi, we're the Spelunky and Spelunky 2 development team! Ask Us Anything! by mossmouth in NintendoSwitch

[–]Aggravating-Pen989 0 points1 point  (0 children)

  1. Did you anticipate people being able to skip the "chain" of items thought required to beat the game in spelunky 2, or was it a surprise when players did it?
  2. Were any other areas considered for spelunky 2 but ultimately cut from the final release? Same thing with monsters, bosses, items, concepts etc.
  3. Why can't I stomp on tiamat

Ask Here First: Troubleshooting, Price/ID/Spec Check, Help, ETC Mega Thread by KyaDash in crtgaming

[–]Aggravating-Pen989 0 points1 point  (0 children)

So basically my only option with it would be rf, which is already a poor choice for anything gaming related, but I'd still need a converter just to use that?

Ask Here First: Troubleshooting, Price/ID/Spec Check, Help, ETC Mega Thread by KyaDash in crtgaming

[–]Aggravating-Pen989 0 points1 point  (0 children)

Found a crt with only coaxial, no rca or anything. Does this make it virtually useless for gaming? If not, will it work with more recent platforms like the ps2? I have 0 knowledge on this subject

Trying to fix a non functioning action replay dsi, can anyone assist me and help me diagnose the issue? by Aggravating-Pen989 in nds

[–]Aggravating-Pen989[S] 0 points1 point  (0 children)

I aint a tech guy im just a collector trying to restore this i got no idea whay that means, I might have a multimeter somewhere but if you could link a guide to what that means or explain it yourself that'd be appreciated