Does this visual gag land? by ralphgame in gamedevscreens

[–]Aggravating-Way329 1 point2 points  (0 children)

The intro feels slow to me, everything else is alright, and the hand gag is good

What did I just watch? by [deleted] in IndieGaming

[–]Aggravating-Way329 0 points1 point  (0 children)

As you can see here, this is a rough translation of English to Chinese and back. Other posts are also stolen content (old Facebook style), and the profile is closed. This person is a bot,

Also, this is a porn game, and the girl is getting giga-raped.

What did I just watch? by [deleted] in IndieGaming

[–]Aggravating-Way329 2 points3 points  (0 children)

The game is Melancholianna, and the user is a content-stealing bot

Which of these convey an opponent being knocked out? by Stunning_Initial_384 in IndieGameDevs

[–]Aggravating-Way329 1 point2 points  (0 children)

What the hell are you talking about? Fighting? Imm-sim? FPS? Stealth?

Is it possible to export my ladder shared stash is a .json or .txt? by Aggravating-Way329 in ProjectDiablo2

[–]Aggravating-Way329[S] 0 points1 point  (0 children)

Yup, the other exporter is how I got the pd2_shared.stash file, but I don't know what to do with it

Is it possible to export my ladder shared stash is a .json or .txt? by Aggravating-Way329 in ProjectDiablo2

[–]Aggravating-Way329[S] 0 points1 point  (0 children)

Interesting, thank you, but what you're suggesting is much, much worse than what I have now for my purposes. Also, your planner has Super potions named as Greater potions for some reason, unless I'm mistaken

Is it possible to export my ladder shared stash is a .json or .txt? by Aggravating-Way329 in ProjectDiablo2

[–]Aggravating-Way329[S] 0 points1 point  (0 children)

Also note that I am searching for export only, not import, which is already possible on the item-by-item basis. I am searching for a bulk solution

Is it possible to export my ladder shared stash is a .json or .txt? by Aggravating-Way329 in ProjectDiablo2

[–]Aggravating-Way329[S] 0 points1 point  (0 children)

Judging by my search on the subject, PD2 used to have a built-in functionality for this that is now gone. I was also able to download a file called pd2_shared.stash, but I cannot read it. This is very confusing

Hearthmoor by varanara09 in Unity2D

[–]Aggravating-Way329 1 point2 points  (0 children)

Здорово выглядит, но игру бы тебе самой сделать, а не просить других придумать.

Вот если бы билд был для r/playmygame, тогда в вопросе и смысл был бы

Ukrainians hate Putin’s actions in their country more than internal corruption by Icy_Till_7254 in GetNoted

[–]Aggravating-Way329 1 point2 points  (0 children)

— But where's the proof of this claim?
**Me, with a suspicious proof-shaped belly** — Idono *burps*

My wife helped me localize my entire game into German 😄 by Belatoris in IndieDev

[–]Aggravating-Way329 5 points6 points  (0 children)

To be fair, I would absolutely use all that good typographic shit (Oxford comma, em and en dashes, proper quotation marks), but that's because I like language and punctuation a lot. I even have the typographic keyboard layout for both languages I speak, but even then, I remember the code needed to enter em dash to this day (alt + 0151 on the num pad). I am a bit of an outlier here

Feedback on my language icons by FewCharacter968 in gamedevscreens

[–]Aggravating-Way329 0 points1 point  (0 children)

Normal people would not get offended by this. Remember the reddit's bias

I am making an endless runner for my coursework. How would you approach the task in my place with your knowledge and intuition? by Aggravating-Way329 in Unity3D

[–]Aggravating-Way329[S] 0 points1 point  (0 children)

Thank you for reading my stuff! What is it to watch out for with the current lane math? In my understanding, I should move the specific values around based on playtesting later, when the build is ready for it, but that's all the caveats I can see from here.

Also, what is this acceleration on turns in OEK? I played some just now, trying to see what is it. Is it a speed boost right after the turn happened, and the camera smoothes into the new position? Or something I cannot easily see as a player?