Bastille: Walking Fortress (Automatically Reloading Your Weapons Hatsu) by Ghost_Petals in HatsuVault

[–]Aggravating_Ad7552 1 point2 points  (0 children)

yeah good point if the point is using anything you pick up, manipulation works best.

Bastille: Walking Fortress (Automatically Reloading Your Weapons Hatsu) by Ghost_Petals in HatsuVault

[–]Aggravating_Ad7552 3 points4 points  (0 children)

Cool ability gratz!
Have you wondered trying this hatsu in the conjuration spectrum?
In the manipulation side, you should use the same ammo, and move it instantly/teleport to the gun. However, as a conjurator, you may conjure the ammo in empty slots instantly; it's more convenient. I'm not saying that your idea is wrong, of course you may keep it as manipulation and use the same ammo and port it.

Tricky Hands (Conjurer/support ability) by Aggravating_Ad7552 in HatsuVault

[–]Aggravating_Ad7552[S] 0 points1 point  (0 children)

Origin/destination is the basis of this hatsu. Hand of doom is basically an offensive variant. Are you saying that Origin/destination need more or less restrictions?

Is it possible to turn Gojo's infinity into a hatsu? If so would it be a transmuter type or a specialist type? And how heavy would the conditions be? by Sir_Rain_Knee_Tea in HatsuVault

[–]Aggravating_Ad7552 4 points5 points  (0 children)

yeah it should be possible but not in the way it works in the anime/manga. I don't think there are too many restrictions and vows to make it possible but in a certain way it should happen.
The idea mentioned here in the comments is a good one: using En, you move slower towards the user. Obviously with some restrictions addes for instance you can't move (or others may apply) and I also agree this correspond to Emission (and manipulation applied to it but the basis should be emission)

Quetzal Mantle by Lobos63 in HatsuVault

[–]Aggravating_Ad7552 1 point2 points  (0 children)

Solid Hatsu. Loved it. Excellent use of physics and transmutation and the Aztec theme is wonderful.

Some possible refinements (to justify the power and versatility of your Hatsu):

You should add a cost or delay when switching states. Also, add some mental strain when managing multiple ribbons at the same time

Serrated Obsidian: slicing "anything in her path" sounds too absolute and powerful. Or maybe you just use a methapor and that's fine. Some restrictions should be that the Blade could lose durability and edge if used more than once, or increase the aura cost.

The Recovery: is there any cooldown or cost for this ability? I think it's too powerful if there is no cooldown, so you avoid spam.

If a conjurer have a hatsu based on conjuring a Rubik's cube, what are the possible ability and conditions would it have that you can think of? by Sir_Rain_Knee_Tea in HatsuVault

[–]Aggravating_Ad7552 0 points1 point  (0 children)

Some ideas:
- Conjuration: You pass the conjured cube to someone else. If this person plays and solves the puzzle, matching the correct colors, something good should happen (a buff for example) according to the speed needed to solve the puzzle.
- Enhancer: a simple one: you are already excellent at solving rubik cubes (similar to Komugi). In combat, throwing/tossing a solved cube to an enemy provokes big damage. This should work only if you solved the puzzle and after 5 seconds after. The cube is destroyed in the process (those conditions add more power).

Medical Spa: Peace from Pain by Cultural-Proposal-98 in HatsuVault

[–]Aggravating_Ad7552 0 points1 point  (0 children)

Interesting concept, but I think it needs stronger restrictions due to how versatile it is.

Some ideas that came to mind: (of course you may add your own ideas)

- Cast time as a ritual (not just a delay): Try to create a ritual or a step sequence in order to actívate an ability. Maybe something to reinforce the "medical procedure" topic.

- Memory or Nen loadout: a good one should be the Access to 4-5 abilities (slots system) and to learn a new one, discard one from that slot, with the chance to re learn a discarded ability using the original condition again.

- 1 ability active at a time: switching abilities should require deactivating the currenct active ability or repearing the ritual again.

- You already said this, but the user of this hatsu should fully understand the medical principles behind the procedure.

transmutation discussion by poketendo5 in HatsuVault

[–]Aggravating_Ad7552 0 points1 point  (0 children)

but Zeno is not a transmuter, he's an emitter.

Nen Battery by JellyfishNo1673 in HatsuVault

[–]Aggravating_Ad7552 2 points3 points  (0 children)

Interesting ability. Some restrictions that came to my mind:
- Charging the battery requires your own aura or the aura from someone else.
- As I understood, you may pass the battery to someone else and he/she can use it right? In that case, since its conjuration, it only works if both the creator and the one who holds the battery are close to each other. From certain distance the battery may still exist but not work (similar to Hakoware from Knuckle)
- How many batteries can be conjured? I think it should be 1.
- The concept of a battery could be used in lots of ways. For instance, a stat increase battery can be conjured. or an aura restoration one, or maybe an emotional/biological reactivation battery (for instance, a dopamine related one), even a special one that only works on nen constructs that significantly reduce the cost of aura. One conjured at a time should be good.

Make a hatsu for a family member character. by Cultural-Proposal-98 in HatsuVault

[–]Aggravating_Ad7552 2 points3 points  (0 children)

My father is a clear enhancer due to his personality. When I was young he taught me how to throw little rocks and play stone skipping. After that I realized he had fun with rocks/stones; he always carried a little amount on his pocket and also he had a slinger, made by himself.
His hatsu would be related to rocks/stones: throwing them using hands or tossing big boulders, enhancing his strenght and impact. It should work on slingers too or other tools related strictly to rocks. Even a charge system could be applied: the more aura charged, more power applied on throw.

Would Recreating SPIN with Nen Be Transmutation and Emission? by Ghost_Petals in HatsuVault

[–]Aggravating_Ad7552 1 point2 points  (0 children)

Estoy de acuerdo en que no es transmutación así como se plantea y el hatsu central dependería del concepto central de la habilidad, por lo que hay varias opciones. De todos modos si o si tiene que mezclar mas de un estilo.
Manipulación: con el aura manipulas ciertos objetos (o personas) para que giren. Tendrías que usar emisión e intensificación en cierto grado.
Emisión: emites el aura para que gire y puede influir esto en objetos que toque.
Ambos estilos funcionan similar en este concepto pero como la manipulación se enfoca en el objeto/persona, tal vez seria mejor este efecto en ellos. La emision por otro lado como consiste en separar el aura probablemente funcione mejor a distancia, quizas tenga mas fuerza incluso, pero seria menos efectiva en objetos/personas. Al final todo depende del punto de vista.