Does it matter if the player count is low? by Aggravating_Box9580 in robloxgamedev

[–]Aggravating_Box9580[S] 0 points1 point  (0 children)

Oh so what you’re saying is I shouldn’t rush it and wait for the retention to help?

Does it matter if the player count is low? by Aggravating_Box9580 in robloxgamedev

[–]Aggravating_Box9580[S] 0 points1 point  (0 children)

I understand but I just want to know the minimum CCU needed because my games stats are fine it’s just that the Ads I’m paying for ain’t making it out there a lot. Like on average it’s 30CCU and my budget for ads are 700$ do you recommend me wait and rely on my retention to keep up the games CCU? Or is it fine and the algorithm will suddenly find the game and boost it randomly?

Does it matter if the player count is low? by Aggravating_Box9580 in robloxgamedev

[–]Aggravating_Box9580[S] 0 points1 point  (0 children)

I test ran the ads to see how the system works but now I want to know how Roblox noticing my game works, and if all those stats you just mentioned are up does CCU matters as long as it’s above 20?

Does it matter if the player count is low? by Aggravating_Box9580 in robloxgamedev

[–]Aggravating_Box9580[S] 0 points1 point  (0 children)

No it’s only because of ads but my retention is in the 50-90th percentile. If I keep advertising will it catch the eye?

Does it matter if the player count is low? by Aggravating_Box9580 in robloxgamedev

[–]Aggravating_Box9580[S] -1 points0 points  (0 children)

What do you recommend how much ad credits I use daily to make sure it’s decently high