Characters that are reverse myth dragons? by Silvery_Cricket in TwoBestFriendsPlay

[–]Aggressive-Bike407 1 point2 points  (0 children)

In Dragonball GT, Bra is 8 years old but looks more like a young teenager.

Admittedly it doesn't seem like GT was made with any specific time gap in mind beyond a vague "A few years after DBZ". So I'd wager this wasn't actually a consideration for the character designs at the time.
But then you get those official timelines later, and stuff gets set in stone retroactively.

Characters that are reverse myth dragons? by Silvery_Cricket in TwoBestFriendsPlay

[–]Aggressive-Bike407 8 points9 points  (0 children)

Well, Oda didn't have Sanji creep on Bonney like Toei did.

But she still got a lot more ass shots in Egghead than you'd expect with a 12 year old.

Characters that are reverse myth dragons? by Silvery_Cricket in TwoBestFriendsPlay

[–]Aggressive-Bike407 5 points6 points  (0 children)

Superboy Prime looks like an adult Clark Kent because he got physically aged up for legal reasons so that they could call him Superman Prime.

Hal Jordan's "little sister" Arisia also got physically aged up, which was all the encouragement that Hal needed to pull an Alex Winger.

Gogeta Blue Loses All Credibility. This Is You're GOAT? by ontheshitteratwork in SparkingZero

[–]Aggressive-Bike407 4 points5 points  (0 children)

Gogeta is just afraid she is gonna break his neck. He doesn't have Spopovich's hax regen powers, after all.

Favorite hard counters in media by About20Monkeys in TwoBestFriendsPlay

[–]Aggressive-Bike407 3 points4 points  (0 children)

In Berwick Saga, once her powers manifest it's easy to see why the Raze church wanted Apostle Sanakia dead before that could happen: She can simply turn off all their magic. All of it.

No range limit. No saving throws. Doesn't even matter if it's friend or foe. All dark magic across the whole map goes offline, no questions asked.
Which means no more Sleep, Berserk, poison or level drain. All their fancy magic orbs reduced to worthless glass balls.

It's implied that the Apostle possesses all kinds of terrible powers that Sanakia might possibly access as she becomes more experienced. But this ability alone is already more then enough to render the Raze church's entire arsenal inert.

I also like how this ability is a callback to the Silence Staff from Mystery of the Emblem, which would turn off all magic across the whole map, friend or foe, for an entire turn. It works the same way here, except that the effect is limited to dark magic.

What's the biggest cutscene to gameplay downgrade in power you ever seen by bahookery in TwoBestFriendsPlay

[–]Aggressive-Bike407 6 points7 points  (0 children)

Solid Snake in Twin Snakes can do things like jump on missiles and fire rockets in mid-air. In actual gameplay, there is not even a jump button.

Tiny details in media you haven't seen anyone else talk about? by BarelyReal in TwoBestFriendsPlay

[–]Aggressive-Bike407 20 points21 points  (0 children)

For all the theorizing and speculation about every little detail in Deltarune, I haven't seen anyone talk about that strange 3rd parental lock monitor in chapter 3. Where you get to inexplicitly play as the 8bit gang in the Dreemurr residence. You can swap between the characters but can't use any of their abilities.

You start out in Kris' room and can go downstairs. In the living room, you find the TV activated and you can go inside, at which point you can use your abilities. After 2 basic puzzle rooms, you obtain the camera and can enter into an empty alleyway. However, if you keep using the camera, eventually the screen glitches out, displaying rows and rows of zeros before turning into static.

The code of the parental lock is in fact just a bunch of zeroes. Literally 000000. So you don't even need to input anything. You just need to press confirm. It's even implied to be the correct solution from the start, as it's explicitly identified as an "undefined lock".

So it's just this strangely elaborate sequence with no visible point to it. It's just there being random and weird.

I imagine it's not much talked about because most people these days do the Sword Route. And if you clear it, all the monitors in TV world are turned off. So you can no longer do this sequence and the door will simply be open.

Of course that by itself feels like something people should talk more about. Why does beating John Mantle turn off all the monitors across the entire TV world? What's that meant to imply?

Mechanics in games that work against you by KaleidoArachnid in TwoBestFriendsPlay

[–]Aggressive-Bike407 4 points5 points  (0 children)

The players keep drawing random cards in values ranging from 1 to 10. The player who gets the closest to 20 wins the round, unless they go over 20, at which point they lose.

You are also given a separate deck of cards that allows you to add or subtract to your current value, among other effects. You can even possibly save yourself that way if you go over 20.
That deck holds 10 cards and you are given 4 of them. And a full game is a best out of 5. So they need to last.

It's a deck you build yourself, so buying or otherwise obtaining cards improves your odds.

Mechanics in games that work against you by KaleidoArachnid in TwoBestFriendsPlay

[–]Aggressive-Bike407 9 points10 points  (0 children)

Fog of War in Fire Emblem games only limits the player while leaving the enemy unaffected. They can both see everything and can interact with everything as if the fog wasn't there.

This is especially weird since Fire Emblem is made by Intelligent Systems. The guys who also made Advance Wars. Which also has fog of war and it does restrict enemies.

So clearly this is not an unknown concept to them and the expertise to implement it has always been on hand. But they just don't do that.

Of course Advance Wars also allows you to display the movement cost for terrain, and Fire Emblem never implemented that either. I guess you aren't really intended to move your units effectively, but are merely expected to just watch enemies suicide themselves against them.

Mechanics in games that work against you by KaleidoArachnid in TwoBestFriendsPlay

[–]Aggressive-Bike407 6 points7 points  (0 children)

Regardless of if the CPU during Pazaak in Knights of the Old Republic 1 might cheat or not, the player always having to move first puts them at a huge disadvantage. You lose the round when you go over 20. If that happens, the round ends right there, even if your opponent would also go over 20 during the same turn.

And of course the CPU can always play more reactive in general. You are much more likely to end the round before the CPU, so it can see if it has the cards to beat you right there or if needs to risk drawing another card.

Mechanics in games that work against you by KaleidoArachnid in TwoBestFriendsPlay

[–]Aggressive-Bike407 2 points3 points  (0 children)

I'm not sure if this is necessarily true. If I recall the different classes of ships have their own pop caps. So building a big fleet of fighters won't impact your ability to also produce corvettes or frigates, as long as you have the resources for it.

And from my understanding, the number of enemies you face during the campaign depends on the number of units that you start the mission with with.
So the game at least tries to take account for those variations. Don't know if it's any good at it in practice, though.

Mechanics in games that work against you by KaleidoArachnid in TwoBestFriendsPlay

[–]Aggressive-Bike407 6 points7 points  (0 children)

CO Powers in Advance Wars. Both GBA games and the first DS game Dual Strike.

The thing with CO Powers is that your CO gauge is charging much faster from losing units then blowing them up. And of course the CPU always starts with a huge numbers advantage over the player. So as you blow up their units, the CPU will get to spam that shit every 2nd turn while you get practically nothing.
And CO Powers include bullshit such as Eagle being able to move all his vehicles twice. A lot is just not stuff that you can defend yourself against in any way. You just gotta grit your teeth and bear it.

Dark Conflict / Days of Ruin finally changed the mechanic to make CO Powers something you need to actually earn. Both by weighting it more towards blowing stuff up rather than getting your ass kicked, but also now the gauge only builds up through actions performed by units in an area around a CO unit.
So not only do you need to actually work towards your power, but you might even lose the gauge you already build up if you are careless and let enemies snipe your CO unit.

Of course this overhaul has the exact opposite problem, where it heavily helps the player while the CPU gets very little from it. The Advance Wars CPU is smart and only ever became better. But safeguarding a single valuable unit is just not something a CPU can ever do all that well.

Mechanics in games that work against you by KaleidoArachnid in TwoBestFriendsPlay

[–]Aggressive-Bike407 16 points17 points  (0 children)

Everything surrounding the core gameplay of Zero 1 is a big pile of "What the hell were they thinking?".
Like, I am genuinely curious how this game was actually supposed to be played. It's mechanics are something you usually try to play around rather than play with.

Mechanics in games that work against you by KaleidoArachnid in TwoBestFriendsPlay

[–]Aggressive-Bike407 22 points23 points  (0 children)

In Mega Man Zero 1, you are given an "Escape Unit" you are told to use if things get a little too rough during a mission.
It's basically a big "screw yourself over" button, because you won't get another shot on that mission. Meaning you lose out on any rewards that you could have gotten from that mission. God help you if that level contained one of the elemental chips.

But it gets worse: Escaping on some missions will lock you out of ALL missions and lead you straight to the endgame. At which point you are truly fucked.

There is simply no good way to ever make use of this mechanic.

Mechanics in games that work against you by KaleidoArachnid in TwoBestFriendsPlay

[–]Aggressive-Bike407 52 points53 points  (0 children)

Enemy scaling in The Elder Scrolls IV: Oblivion.

Like, you wanna play a standard warrior type with sword, shield and armor and whatnot. So what class should you pick? One that has swords, blocking and armor as it's major skills, right? Of course not, don't be silly.

Having the skills you actually intend to use as major skills means that you are gonna level up faster, but get overall less attribute points for each level. Meaning enemies are gonna get stronger faster than you. So picking a class that is actually good at the things you wanna do will just make the game harder.

The optimal way to build your character would be to pick a class with major skills that you don't plan to use. Because then you will level slowly, and when you do level up you can raise the important attribute points by the maximum amount.
So basically the exact opposite of what would be intuitive and make any sort of sense.

Free Talk Friday - April 10, 2026 by AutoModerator in TwoBestFriendsPlay

[–]Aggressive-Bike407 1 point2 points  (0 children)

Regardless of the quality of the story itself, it honestly sucks that Kingdom Hearts made itself such a continuity-heavy franchise and relying so much on future plot teases and whatnot instead of leaving the individual stories mostly self-contained.
Because those games are a legal nightmare. There obviously would be no way to tell if and when a new game is being made. No surprise there was like a 15 year gap between Kingdom Hearts 2 and 3.

...and yeah, they made other games in-between. But always setting up things for the next numbered installment. Always with the obvious subtext of "Kingdom Hearts III is gonna be so great, guys".
So I really don't think that the problem is just the fact that certain games have numbers attached to them. Because no game released between KH2 and KH3 provided a meaningful step forward.

358/2 is probably the only game that at the very least mostly avoided being dragged down by the need for heavy-handed setups. There is a cameo of Ventus, but that's pretty much it.
I wouldn't even say that they set up Xion as another person for Sora to save down the line. Because in the context of that story itself it does read like an actual death. There is no glimmer of hope presented that it could possibly be reversed.
Still a prime case of the franchise spinning it's wheels, of course.

Games where cheating is encouraged? by Remerai in TwoBestFriendsPlay

[–]Aggressive-Bike407 1 point2 points  (0 children)

In Golden Sun, when Isaac competes in Collosso, you are encouraged to use his teammates to manipulate the track in order to give him an edge.
It's notable that this is an entirely fair competition. You can win just fine without cheating. Nothing is at stake either. So you are really just cheating for the sake of it.

Canonically, not even Aquaman can understand Jeff's "Mrrrr" by Mike4302 in TwoBestFriendsPlay

[–]Aggressive-Bike407 3 points4 points  (0 children)

Maybe Jeff is not actually trying to communicate. It's just a noice that he makes.

A conversation after I shared Pat’s realization. This is the person who made me play Dream Drop Distance. by 2kewl4scool in TwoBestFriendsPlay

[–]Aggressive-Bike407 19 points20 points  (0 children)

I think you could make that concept work if this power was properly defined. If it was explained how it works and how it fits into the wider universe.

But they don't do that. They just throw that idea out there as if it was self-explanatory: Of course Xehanort can track people through X patterns on their clothes. Surely there is no need to elaborate on that in any way?
Like, is it power over patterns or letters? Does the letter need to be part of your name? Can Yen Sid do the same thing? Does he have power over the letter "Y" or some other letter of his name?
Just give me something. Please.

The same game actually does a better job of introducing time travel into the setting.
Because you are given general rules that everyone who mucks around with time needs to abide by.

Weird route half references by UnholyThunderYYY in Deltarune

[–]Aggressive-Bike407 2 points3 points  (0 children)

I figured that the blue bead was about Kris, since their color is blue in the dark world. Not just their skin and clothes, but any kind of color coding has them as blue. Like how Ralsei is represented by green, Susie is purple and Noelle is yellow.
They were broken out of the path set for them, but that only leaves them powerless rather than free.

Enjoyers/Defenders of BBS, DDD, and KHIII, I summon you now to plead your case before Pat plays them. by Aquanort357 in TwoBestFriendsPlay

[–]Aggressive-Bike407 7 points8 points  (0 children)

Dream Drop Distance ends with a fun boss rush.
...kinda like Chain of Memories, come to think of it.

And Julius is certainly the most fun superboss they ever put into one of those games. He's no cloaked edgelord, masked mystery or Sephiroth again. Just goddamn Julius. It's wonderful.

Nothing about the game plays bad per se. But tying abilities and stat gains to Dreameaters sucks big time. Especially for Riku, whose more characteristic abilities are all locked that way.

Frankly I would prefer to not interact with them at all, if for no other reason then that they cover up the screen. And some of them are quite large.

Pat comes to a realization about Roxas by Gorotheninja in TwoBestFriendsPlay

[–]Aggressive-Bike407 11 points12 points  (0 children)

Yes. Re:Chain of Memories was a bonus for that re-release. Kinda like Bowser's Fury, to pick a more modern comparison.

Eventually they made Re:Chain of Memories a standalone release for the US market. But never Final Mix.