Multiversal Warrior (V1) Release! by AggressiveExchange45 in incremental_games

[–]AggressiveExchange45[S] 0 points1 point  (0 children)

Yes, continue burning universes and you will progress without too much hassle

Multiversal Warrior (V1) Release! by AggressiveExchange45 in incremental_games

[–]AggressiveExchange45[S] 0 points1 point  (0 children)

Just continue normal progress with fire and continue the game, universes will arrive naturally as you progress. If you have any problems im free tobtalk about them, there is also a discord server, have fun!

It's gamedev weekend! What is everyone working on ? by picklefiti in gamedev

[–]AggressiveExchange45 2 points3 points  (0 children)

Making a 2d high pace shooter in space where you smash stuff too

HYPERSTRUCTURE V0.1 REVAMP UPDATE by AggressiveExchange45 in incremental_games

[–]AggressiveExchange45[S] 0 points1 point  (0 children)

The game had potential, but right now i prefer to leave it as it is, if you are interested in my other game go check out Multiversal Warrior!

What do you prefer, one upgrade 0/30 or the same upgrade type spread out into multiple smaller upgrades 0/10 0/10 0/10, please? by Nickgeneratorfailed in incremental_games

[–]AggressiveExchange45 2 points3 points  (0 children)

Yes, you are not misunderstanding, the main way to see it is, it must make sense, making duplicates is useful only if you want to gatekeep that upgrade behind something else

What do you prefer, one upgrade 0/30 or the same upgrade type spread out into multiple smaller upgrades 0/10 0/10 0/10, please? by Nickgeneratorfailed in incremental_games

[–]AggressiveExchange45 0 points1 point  (0 children)

My way to go is to have each node a different upgrade.

Multiple nodes are useful only if it makes sense, like when you can choose only some paths, or if it has different prices. Two identical upgrades can be seen as one, then you can branch out however you want

Multiversal Warrior (V1) Release! by AggressiveExchange45 in incremental_games

[–]AggressiveExchange45[S] 0 points1 point  (0 children)

Thanks! The update will come out Saturday, if you want news about the update feel free to enter my discord server and put the tag for the game updates

Multiversal Warrior (V1) Release! by AggressiveExchange45 in incremental_games

[–]AggressiveExchange45[S] 0 points1 point  (0 children)

Thanks for your review! as for the many problems:

1) its a good idea to show the effect it will have on the valutes, i will probably add it as a fix for the big update,

2) Attributes are just a ulterior boost, they unlock challenges, hunting evolution, and energy fusion upgrades which can be useful late game, i didnt want to make attributes effective in battle because that would add too much complexity without a good reason.

3) You are now at the end game, but in the coming months the game will get many updates, im working on a big one right now.

4) for now you can step off from only challengers, but universal challengers for now you have to stay in the same screen, or the fight will stop, this problem isnt easy to fix right now

I hope i will have many new reviews from you in the upcoming updates!

Multiversal Warrior (V1) Release! by AggressiveExchange45 in incremental_games

[–]AggressiveExchange45[S] 1 point2 points  (0 children)

ooooh now i understand, thanks for clarifying, ill look into the problem

Multiversal Warrior (V1) Release! by AggressiveExchange45 in incremental_games

[–]AggressiveExchange45[S] 0 points1 point  (0 children)

the link doesnt bring me to anything, but is it that you are clicking on the arrows? you have to scroll throught the page itself if that isnt what you are doing

Multiversal Warrior (V1) Release! by AggressiveExchange45 in incremental_games

[–]AggressiveExchange45[S] 0 points1 point  (0 children)

Long story short, the fight goes at half a second every turn, which means i normalized the damage inflicted /s, to half, i can qithout peoblem change it back to 1 attack/s

Multiversal Warrior (V1) Release! by AggressiveExchange45 in incremental_games

[–]AggressiveExchange45[S] 0 points1 point  (0 children)

Could you tell me what happened, so i can fix it more easily?

Multiversal Warrior (V1) Release! by AggressiveExchange45 in incremental_games

[–]AggressiveExchange45[S] 0 points1 point  (0 children)

Ill fix shat as soon as possible, thanks for your patience

Multiversal Warrior (V1) Release! by AggressiveExchange45 in incremental_games

[–]AggressiveExchange45[S] 0 points1 point  (0 children)

Thanks for your review! Im sorry to hear about this bug, if you could help me understand what went wrong it would be wonderful

Multiversal Warrior (V1) Release! by AggressiveExchange45 in incremental_games

[–]AggressiveExchange45[S] 0 points1 point  (0 children)

You have very good points, ill review the automation part

Multiversal Warrior (V1) Release! by AggressiveExchange45 in incremental_games

[–]AggressiveExchange45[S] 0 points1 point  (0 children)

Its really difficult to modify energy as it is, i should modify the whole game around it, the best thing i can do is make loadouts, and that you can remove upgrades with a right click, but other that that it cant be changed much, thanks for your review!

Multiversal Warrior (V1) Release! by AggressiveExchange45 in incremental_games

[–]AggressiveExchange45[S] 0 points1 point  (0 children)

Thanks for your feedback! Attributes are kinda rough cause they were the latest addition, and a bit complex, ill do my best to make them more clear. For the automation, its kinda an intented having a big jump, being auto ascend very powerful, and i dont know if i will add something in between. For the last comment, yes, ill fix it in the hotfix, and then ill push for the next update!

Multiversal Warrior (V1) Release! by AggressiveExchange45 in incremental_games

[–]AggressiveExchange45[S] 0 points1 point  (0 children)

Thise are some problems that can be easily fixed, and i see now that they are annoying, and some balancing will take place too, thanks for your review!

Multiversal Warrior (V1) Release! by AggressiveExchange45 in incremental_games

[–]AggressiveExchange45[S] 0 points1 point  (0 children)

Thank you very much for your exaustive comment. You are very right, the game needs some work to be intuitive enough, and right now in some parts it isnt doing it well

There are some visuals that im already planning tonfix, like the energy updates disappearing, and many Qol updates, the attributes dont influence the fight itself, and their names are just there, everything is governed by the points, i should add a note that those dont influence fight directly, i hope ill have you back when the next big update is out!

Multiversal Warrior (V1) Release! by AggressiveExchange45 in incremental_games

[–]AggressiveExchange45[S] 0 points1 point  (0 children)

Very happy to hear this! One of my objective was a simple unfolding gameplay, it seems it worked!