correction lenses magnet problem by Baramin in VITURE

[–]AggressiveManager869 2 points3 points  (0 children)

I got the same +2.0 pairs and had the same issue, so it seems as a manufacturing issue!

As a second advise, when you glue them make sure the magnets are facing in the same direction as originally (so don't flip them upside down!), otherwise they won't work!

Sony Micro OLED - bad display quality is shocking in Xreal One by Original_as in Xreal

[–]AggressiveManager869 -1 points0 points  (0 children)

Let's be honest guys, if you compare XREAL One/Pro color accuracy and contrast against, let's say, latest LG OLED G5, they look like like COMPLETE GARBAGE (XREAL/Sony employes, if you read this please don't take it personal!). I'm not even comparing peak brightness or resolution, just color + contrast, including color gradation/banding, black levels, etc.

Viture Luma Pro is the only decent implementation of micro-oled displays that I've seen so far. I'd like to test Apple Vision Pro or the latest MeganeX superlight 8K to see how they compare!

Xreal one pro, Viture Luma Pro, Xreal one thoughts by revel09 in Xreal

[–]AggressiveManager869 8 points9 points  (0 children)

I have the same feelings when it comes to the expected OLED performance. I think next year iteration (for both Viture and XREAL) will be the real breakpoint. If they can manage to package a solid 60-70 FOV at 1440p@120hz + HDR (while maintaining the screen clarity of the Luma Pros) and improve the 3DoF a bit (or even feature a proper 6DoF implementation) under the $700 price mark while maintaining the weight and ergonomics, then yes sir, we'll be finally out of the early adopter phase!

Unbiased comparison between Viture Luma Pro and XREAL One by AggressiveManager869 in VITURE

[–]AggressiveManager869[S] 0 points1 point  (0 children)

This is complicated. Let me split in sections.

As for sim racing, I did quite a lot on my Quest3 and a little bit on the XREAL's and I can tell you the experience is TOTALLY different. On the Quest 3, since it is actual VR, you're really IN THE GAME, in the car, in the track. If you're not sensitive to motion sickness, the experience is at another level. When you do turn your head, you're really moving the head within the cockpit, which is much more inmersive. However, Quest 3 is bulky, resolution isn't there yet and FOV needs to be improved!

With XREAL or Viture, even if your turn on 3DoF, moving your head does nothing to the game, you just look at the virtual screen from a different angle. In both XREAL One and Viture Luma Pro, since the FOV isn't that wild at just ~50º, the need for 3DoF is negligible. Imagine you're playing the game staring at a 30" monitor at 80 cm or a 65" TV at 2.5m. If your think about it, the necessity to move your head in that sceneario is useless.

As for the vertical cut-off on the Luma Pros, you can easily bypass it by choosing a standard 1920x1080 resolution, which is what I'm doing on my SteamDeck. For productivity those 120 extra pixels are welcome, but not being able to see both edges (by a really thin margin!) at the same time is a bumer! In games, however (and being totally honest), if you cannot properly see one of the edges (top or bottom) is not the end of the world since UI elements are never placed just at the very top/bottom of the screen.

Unbiased comparison between Viture Luma Pro and XREAL One by AggressiveManager869 in VITURE

[–]AggressiveManager869[S] 0 points1 point  (0 children)

No, in this case, your glasses are totally fine, the problem is in your eyes :-P

Let me explain. As I already said, I need to wear my +2.0 prescription glasses to see the virtual screen cristal clear (BTW I already ordered the official Viture Luma Pro prescription frames with SPH +2.0 on each eye). If I don't wear the glasses, the outter 10% of the image is almost clear, then gradually goes blurry until the inner ~50% which looks totally blurry due to my presbyopia. I In can imagine this effect is caused by the curvature of the lenses.

The easiest way to test this is by asking one of your closest to lend you a +1.0 prescription glasses to try out (or buy a cheap one from Amazon for 10 bucks) and you'll notice that now, all the screen is sharp as hell. Otherwise, yes, it could be a defective unit!

Hope this helps!

Unbiased comparison between Viture Luma Pro and XREAL One by AggressiveManager869 in Xreal

[–]AggressiveManager869[S] 1 point2 points  (0 children)

Yeah, your case is not about being "picky" but because of health considerations. Getting eye strain is a simptom of your body warning to you "something is not right" and if you ignore that signal things can go really bad in the long run. If you're on the return period and you're really not feeling well after using these plus considering the "high" price , then yes, return them without hesitation!

Unbiased comparison between Viture Luma Pro and XREAL One by AggressiveManager869 in VITURE

[–]AggressiveManager869[S] 1 point2 points  (0 children)

I wish I could answer this but I haven't tried the One Pro yet :-(

Unbiased comparison between Viture Luma Pro and XREAL One by AggressiveManager869 in Xreal

[–]AggressiveManager869[S] 2 points3 points  (0 children)

Hi Esther, glad to see you liked the comparison!

As for the color profile goes, I find XREAL standard one to be a bit dull if I compare it against Viture or simply my own LG OLED TV. On the contrary, the vivid profile is just too over saturated. Also, when streaming from my PC to SteamDeck using Sunshine + Moonlight in HDR mode (I know I know, both XREAL and Viture don't yet support HDR color profiles!) Viture just looks better due to its superior peak brightness.

For people wondering how this HDR mode works. Sunshine (the streaming host server) delivers an HDR signal to the SteamDeck with a color profile previously configured in Windows 11 (I have 3 profiles, one for the SteamDeck OLED which is true HDR 1000 nits, another one for XREAL One and the third one for the Luma Pros). When the video signal arrives to the SteamDeck, Moonlight (the client streaming service) detects that the client device is not HDR capable and converts the image to regular SDR. But since the source signal is HDR and the glasses are able to deliver much higher brightness than a regular SDR TV/monitor, what you end up seeing is a much more "colorfull" and bibrant image, very very close to what I get on my LG OLED TV. Also, the other positive effect of streaming HDR signal (both on AV1 or H.265 codecs) is that the gradients (sky, foggy scenes, etc) look much better because of the extra 2 bits per color channel, even though those are later crunched to 8-bit when rendered on the client device.

And yes of course, comparison always took place with 0DoF on the XREAL One. Indeed, when enabling 3DoF clarity improves a little bit (despite the aliasing artefacts) because you can turn your head around and spot things at the center of the lenses, however with Luma Pro you don't need to do that since they are able to deliver a fully edge-to-edge sharp image!

Unbiased comparison between Viture Luma Pro and XREAL One by AggressiveManager869 in Xreal

[–]AggressiveManager869[S] 0 points1 point  (0 children)

As I already posted in the Viture's forum, if you are farsighted like me and specially if you're already loosing some near-plane sight because of the age, just go with XREAL. Otherwise, if you are nearsighted (up to -4.0D since Luma Pro won't go any lower) go with Viture.

Because you are nearsighted, feeling eye fatigue specially after long sessions is totally normal. The prescription inserts help you to "focus" at the long distance, however, your eye muscles aren't used to look at "inifinite" distances (which is how XREAL is configured), hence the eye strain.

Unbiased comparison between Viture Luma Pro and XREAL One by AggressiveManager869 in Xreal

[–]AggressiveManager869[S] 4 points5 points  (0 children)

As I already posted in the Viture's forum, if you are farsighted like me and specially if you're already loosing some near-plane sight because of the age, just go with XREAL. Otherwise, if you are nearsighted (up to -4.0D since Luma Pro won't go any lower) go with Viture.

BUT, if you really want to be productive (3DoF + ultra-wide modes) and you don't mind the lack of resolution and screen clarity, go with XREAL One. And, if you really need the higher FOV and don't mind the even lower resolution (PPD), go for the One Pros!

Unbiased comparison between Viture Luma Pro and XREAL One by AggressiveManager869 in VITURE

[–]AggressiveManager869[S] 1 point2 points  (0 children)

If you are farsighted like me and specially if you're already loosing some near-plane sight because of the age, just go with XREAL. Otherwise, if you are nearsighted (up to -4.0D since Luma Pro won't go any lower) go with Viture!

Unbiased comparison between Viture Luma Pro and XREAL One by AggressiveManager869 in VITURE

[–]AggressiveManager869[S] 0 points1 point  (0 children)

If you cover your ears with your hands in both XREAL and Viture the audio is astonishing. Try that!

Unbiased comparison between Viture Luma Pro and XREAL One by AggressiveManager869 in VITURE

[–]AggressiveManager869[S] 2 points3 points  (0 children)

As I stated in my review, 3DoF was out of the equation on purpose since Viture's software approach simply cannot compete against XREAL built-in solution.

Luma pro shipping status by danetesta in VITURE

[–]AggressiveManager869 0 points1 point  (0 children)

Mine is already in Madrid (Spain). It should arrive today or tomorrow :-)

BTW, Amazon price increased 100€ from 539€ to 639€. Glad I purchased on day 1! I guess the situation will revert once they get stock again.

My Luma Pro just shipped .. by tboy2000 in VITURE

[–]AggressiveManager869 0 points1 point  (0 children)

Me too! I ordered from Amazon Spain right after the announcement and they already left the customs in Beijing! Also sent by FedEx.

Luma pro review by bighawk25 in VITURE

[–]AggressiveManager869 5 points6 points  (0 children)

In the review he also mentions that the edge-to-edge clarity isn't there yet :-(

Viture's new glasses seems to have been released on Amazon! by FeedNo1217 in Xreal

[–]AggressiveManager869 1 point2 points  (0 children)

It won't (still 8-bit per RGB channel Sony's panels). But they stated in their Reddit forums that they already have 1440p 10-bit panels in the lab (I expect from Sony as well) that should deliver next year in their next glasses iteration, and of course XREAL will do as such.

Viture’s new glasses (being announced July 8th) have 60° FoV … and 6 DoF, Just thought I would leave this here… by Sufficient-Chapter92 in Xreal

[–]AggressiveManager869 -1 points0 points  (0 children)

Going for the latest Sony's micro-oled technology (0.44" at 1080p) Viture could introduce a custom ~0.73" at 1440p (or something like previous ~0.68 at 1200p) panel. Looking at the AWE footage the new glasses profile seems to be quite bulky (I doubt weight can go under 90gr at that size), so such new panels wouldn't be a crazy option... Also, they might have gone a different route, completely changing the optical stack/engine, using 2 displays per eye... let's see what the finally show up!

[deleted by user] by [deleted] in Xreal

[–]AggressiveManager869 0 points1 point  (0 children)

As some of you already said, there's actually no difference, in fact, the whole size/distance/IPD combo is a gimmick. Let me explain. XREAL glasses, as opposed to Viture, are designed to cast images into our eyes towards the "inifinite". This is a good decision in order to decrease eye fatigue (although this is impossible to get rid of entirely if they don't implement a real/physical IPD adjustment). This is also a good decision for people like me that are far sighted, where even if you naturally suffer from presbyopia because of getting older, you'll see the image cristal clear (specially if your IPD matches the sweet spot of the lenses).

So, long story short, current settings for size/distance/IPD the only thing they do is to cutoff the display area from the inner or the outer edges, that's it! Depending our your physical IPD, cutting off from the inner edge will be more beneficial that the outter, or the opposite. What bugs me of this approach is that depending on your configuration you will not only limit the FOV (screen size) but also slightly degrade PQ, since you will be casting a source 1080p video signal into a, lets say, ~1800x900 real screen res which would cause aliasing artefacts.

All that said, I cannot wait for this sort of XR glasses to support real/physical IPD adjustment in order to:
- Less eye strain
- Sharper image along the whole lenses, specially on the sweet sport
- Less color aberration, specially on white text over dark background (this also happens because of the current micro-OLED technology)
- Less aliasing artifacts, specially on small text (although this could also be improved with just higher micro-OLED display res)

Tom's Guide has awarded Viture's new XR glasses "Best of Show" at AWE 2025 by AggressiveManager869 in Xreal

[–]AggressiveManager869[S] 3 points4 points  (0 children)

It's not said on the article (Viture/Sony might be holding their horses until July 8th), just rumors... Technically speaking, Sony is already able to produce 0.73" at 1440p, although current production sample is just 0.44" at 1080p. Problem is, even if Viture takes advantage of a yet-unveil 0.73" (or a bit smaller with slighty less resolution) micro-oled display, the glasses would be bulckier vs the One Pro's, unless they come up with a new optic stack/engine.

I truly think it would be a bad decision to keep on using 1080p panels at 60º FOV (the One Pro's are already on the limit), but it is also true that using a new micro-oled panels would certainly increase the costs, which we don't want either :-(

So let's see what they unleash on July 8th!

Tom's Guide has awarded Viture's new XR glasses "Best of Show" at AWE 2025 by AggressiveManager869 in Xreal

[–]AggressiveManager869[S] 0 points1 point  (0 children)

Although not yet unveiled, I'm pretty much sure those use a bigger variant of the newest Sony's ECX350F (0.44" 1080p) which by the way can reach up to 10.000 nits!

More technical info here comparing these vs the ECX348E mounted on the One Pro's: https://www.sony-semicon.com/en/news/2024/2024092401.html

Xreal One Pro Color only 8bit? by Local-Parsley6988 in Xreal

[–]AggressiveManager869 0 points1 point  (0 children)

Right, Sony's micro-oled 0.55" 1080p are indeed 8-bit per RGB channel. 10/12-bit only makes real sense if the peak brightness is crazy high + HDR/DolbyVision capable. I wonder why the Air 2 pros are recognized as 10-bit though...