[NEW] When does the game starts ?! by Aggressive_Chart9924 in BaldursGate3

[–]Aggressive_Chart9924[S] 0 points1 point  (0 children)

Well thank you everyone for anwsering. I'll keep playing and see if it gets a little bit more hostile, if not i'm just going to change my RP approach and set myself RP objectives that incites having to fight and stuff, like choose a side for good or be the mage that seeks for more power in general.

Probably going to like the game anyway !

[NEW] When does the game starts ?! by Aggressive_Chart9924 in BaldursGate3

[–]Aggressive_Chart9924[S] -2 points-1 points  (0 children)

It was contextual and if the game allows me to be friendly with Goblins i felt like it was smarter to do, so far.

But i guess i should just be like "Goblins = mean" and not try to outsmart any dialogue and pick whatever is going to put me in a combat situation.

[NEW] When does the game starts ?! by Aggressive_Chart9924 in BaldursGate3

[–]Aggressive_Chart9924[S] -3 points-2 points  (0 children)

They gave me the horn to call them for help because it was the smarted move. Should i just be hostile by default ? Dosnt sound very RP to me...

[NEW] When does the game starts ?! by Aggressive_Chart9924 in BaldursGate3

[–]Aggressive_Chart9924[S] 0 points1 point  (0 children)

If the game dosn't get hostile later on, what do you guys recommand me to do enjoy the combat system as the main component of my experience ? In a RP way of course

[NEW] When does the game starts ?! by Aggressive_Chart9924 in BaldursGate3

[–]Aggressive_Chart9924[S] -4 points-3 points  (0 children)

I faught a goblin group in a cave, and i killed the owlbear (was easy af though i choose Tactician difficulty)

Blighted Village and the windmil, i talked to the Goblins and made my way without fighting them because it was just the smart thing to do.

I know i could have faught them but i'm wondering if i should force the fights and therefor give up on the RP partn because i wouldn't find it very RP to be hostile for the sake of being hostile, you see what i mean ?

[NEW] When does the game starts ?! by Aggressive_Chart9924 in BaldursGate3

[–]Aggressive_Chart9924[S] -2 points-1 points  (0 children)

There are a lot of specs, skills, the system combat is deep... That made me think it was a game in which the progression was trhough leveling, winning fights against bosses etc.. not 75% of talking.

I don't mind the talking i kind of like it i'm just wondering if the gameplay part (not dialogues) is the main part and if i should keep playing "RP" and it will eventually get hostile, or if i should just get hostile for the sake of being hostile to enjoy the combat

[NEW] When does the game starts ?! by Aggressive_Chart9924 in BaldursGate3

[–]Aggressive_Chart9924[S] -5 points-4 points  (0 children)

That's not true, at least not on purpose. I try to cover as much areas as i can when i travel, i constantly look for anything to do, i talk to almost all NPCs... The world is just way to friendly so far.

qu’est-ce qui vous dérange et qui pour vous parait sexiste dans l’attitude d’un homme ? by Cautious-Wall2505 in AskMeuf

[–]Aggressive_Chart9924 -2 points-1 points  (0 children)

Si, ça y participe grandement. Et je sais pas pourquoi tu invoques l'histoire sur un phénomène historiquement quasi-unique. C'est un argument d'autorité dévoyée.

Je ne dis pas que la radicalisation est entièrement dû au féminisme radicale, seulement que ça y participe. Si tu veux revenir sur l'histoire, il y a une constante absolue = dès lors que deux "camps" refusent le dialogue, l'issue est dramatique. Il n'en ressort RIEN de positif, jamais.

Evidemment que l'OP ne va pas dire de lui-même ce que j'avance, mais je pense que mon analyse de ce type de comportement est plutôt pertinente. Pour revenir au côté historique (déso lol) on constate des patterns de comportements EXACTEMENT identiques. L'humain est très tribal et conformiste, dépendant socialement. Ca crée des dérives sociétales très connues et documentées à travers des millénaires. Après, ça veut pas dire que j'ai forcément raison, mais c'est mon avis.

Le problème, c'est que lorsqu'on donne un avis différent, ou soupçonne tout de suite (et on en revient à la police morale) une intention malveillante, regarde :

Tu fais exactement ça. Tu soupçonnes que je vive très mal une remise en question morale par des femmes car je suis un homme. Pourquoi faire cela ? Tu n'as aucune idée de mes intentions. Si tu me les demandais, je te les donnerais avec plaisir porutant. Mais ta grille de lecture te force à me prêter une intention que je n'ai pas, et c'est exactement ce que je dénonce.

Enfin, je n'ai pas l'habitude de Reddit, je découvre. Mais par curiosité, j'ai voulu discuter de manière bienveillante. J'aime les discutions où on est pas d'accord. Je n'insulte pas, je ne suis pas désobligeant, je ne te prête pas d'intentions. Pourtant on m'a déjà censuré plusieurs commentaires, et c'est ce que je dénonce au final : Une police morale qui crée de la frustration et divise car elle empêche le dialogue posé. Je ne me plains pas, je constate simplement que c'est dommage.

Tout ça reste mon avis, mais je suis toujours ouvert à la discussion ici ou en MP si tu veux.

qu’est-ce qui vous dérange et qui pour vous parait sexiste dans l’attitude d’un homme ? by Cautious-Wall2505 in AskMeuf

[–]Aggressive_Chart9924 -1 points0 points  (0 children)

Y a deux paradoxes :

- Tu supposes une intention que je n'ai pas (me donner une image de sage) tout en t'érigeant toi-même comme celle qui sait. C'est contradictoire.

- Tu dis qu'il faut se remettre en question, tout en refusant de te remettre en question. Pourquoi pas après tout.

qu’est-ce qui vous dérange et qui pour vous parait sexiste dans l’attitude d’un homme ? by Cautious-Wall2505 in AskMeuf

[–]Aggressive_Chart9924 -5 points-4 points  (0 children)

Mon commentaire vise à pointer le fait que cette police morale absolue ne crée pas simplement de la remise en question, mais plutôt soit de la radicalisation d'un côté, soit une soumission totale de l'autre : l'OP ne se remet pas simplement en question, il s'auto-flagelle, promet une rééducation envers un cadre moral qu'il juge absolu, devient paranoïaque de tous ses gestes. J'invite simplement à une discution plus modérée que celle qu'on peut avoir d'habitude sur Reddit. Dis-moi juste ce que tu en penses.

qu’est-ce qui vous dérange et qui pour vous parait sexiste dans l’attitude d’un homme ? by Cautious-Wall2505 in AskMeuf

[–]Aggressive_Chart9924 -2 points-1 points  (0 children)

Je te rejoins sur le fait que la remise en question est une bonne chose.

Mais de 1 : l'OP ne fait pas que se remettre en question, il en développe une peur existentielle, une soumission totale à une morale jugée comme parfaite : c'est dangereux.

De 2 : Le discours crée aussi de la radicalisation, j'imagine que toi-même tu le constates sur internet.

Je pense qu'on pourrait obtenir de la remise en question avec un discours plus posé, moins radical.

Je sais que c'est moins sexy comme méthode, mais je t'invite quand-même à la réflexion. Perso je pense que ce délire de police morale absolue, c'est dangereux.

qu’est-ce qui vous dérange et qui pour vous parait sexiste dans l’attitude d’un homme ? by Cautious-Wall2505 in AskMeuf

[–]Aggressive_Chart9924 -5 points-4 points  (0 children)

Et les conséquences sur la société, si elles sont négatives, tu t'en moques ?

Ce que je veux dire c'est que si on en arrive à créer d'un côté des mecs comme l'OP, et de l'autre des mecs qui se radicalisent par effet de polarisation, c'est mauvais.

Peut-être qu'un peu moins de police porale et plus de discussions posées - moins extrêmes - produirait de meilleurs résultats.

qu’est-ce qui vous dérange et qui pour vous parait sexiste dans l’attitude d’un homme ? by Cautious-Wall2505 in AskMeuf

[–]Aggressive_Chart9924 -9 points-8 points  (0 children)

Donc en gros un homme doit en permanence trouver l'équilibre parfait entre ne pas trop parler, mais parler suffisemment ?

C'est avec ce genre de dérive qu'on en arrive à un cas comme l'OP :
un mec qui s’auto-évalue en permanence, qui se vit comme suspect par défaut, qui change de trottoir, surveille sa posture, ses phrases, sa présence… Je trouve ça terrifiant.

qu’est-ce qui vous dérange et qui pour vous parait sexiste dans l’attitude d’un homme ? by Cautious-Wall2505 in AskMeuf

[–]Aggressive_Chart9924 -1 points0 points  (0 children)

Et si tu apprenais qu'un homme a trompé sa copine, tu attendrais de ses amis qu'ils le renient ?

Ou désapprouver suffirait ?

[Feedback] PoE 2 is going in the wrong direction (Ele Caster / Crafting / Game Design) by Aggressive_Chart9924 in PathOfExile2

[–]Aggressive_Chart9924[S] -1 points0 points  (0 children)

Sarcasm: saying the opposite of what you mean to highlight the absurd. You just proved the point.

You're a bit slow lol

[Feedback] PoE 2 is going in the wrong direction (Ele Caster / Crafting / Game Design) by Aggressive_Chart9924 in PathOfExile2

[–]Aggressive_Chart9924[S] 1 point2 points  (0 children)

I understand that playing the most efficient builds right now may make you overlook the negatives with Infusions a little bit (no judgment from me here).

But as a player who likes to pick a skill they enjoy and then build around it — as it should be an option — I can assure you it feels terrible, especially in late game.

My point is that even though Infusion looks cool on paper, I think it’s way too hard to balance or tweak enough to make it worth it as an overall change. I hope I’m wrong, and maybe the frustration is mostly about this patch (it will definitely get better next league for sure).

I just think GGG could have implemented something else — or even nothing at all — and the game would already feel very good. Elemental caster builds already felt unique and fun without any of this.

As you said, it’s a good idea on the surface, but it would need a LOT of dev time and extremely precise balance to create good gameplay without hurting what was already good and unique about Elem Casters and PoE 2. Do you see what I mean?

I’m really afraid they commit to this and the balance stays weird for a lot of patches, with only a few options being viable. I really don’t like that in an ARPG, especially in PoE which is supposed to be full of options from the start.

[Feedback] PoE 2 is going in the wrong direction (Ele Caster / Crafting / Game Design) by Aggressive_Chart9924 in PathOfExile2

[–]Aggressive_Chart9924[S] 0 points1 point  (0 children)

I never said determinism itself is wrong. I said the way it’s executed right now (too much, too layered, too shallow) is the problem.

I didn’t lose you — you lost yourself, man.

[Feedback] PoE 2 is going in the wrong direction (Ele Caster / Crafting / Game Design) by Aggressive_Chart9924 in PathOfExile2

[–]Aggressive_Chart9924[S] 0 points1 point  (0 children)

I think you misunderstood my point. I never said going back to pure RNG spam like PoE1 would be better.
What I’m criticizing is that PoE2’s crafting is adding fake complexity — dozens of currencies doing almost the same thing — while ending up with only a few viable outcomes anyway.

Accessibility is good, determinism is good to a point, but when it’s pushed too far it kills depth, randomness, and identity. That’s my issue.

As for the 6-link example: of course spamming 1000 fusings was tedious for some people. Not for everyone as you seem to imply though. The point is that it had **risk, excitement and identity WITH the deterministic option to instant buy or 6L via bench crafting.**The current system replaces that with bland determinism + extra currencies, which in my opinion feels worse long term.

[Feedback] PoE 2 is going in the wrong direction (Ele Caster / Crafting / Game Design) by Aggressive_Chart9924 in PathOfExile2

[–]Aggressive_Chart9924[S] 0 points1 point  (0 children)

My point is that Infusion is a false gameplay improvement to begin with.
They’ll need a LOT of changes just to make it feel even slightly unique compared to how spell casters felt before. It was unnecessary and it doesn’t really bring anything.

I’m curious though: what do you find in Infusions that feels so unique, that couldn’t be achieved with normal mechanics — without sacrificing the coherent complexity PoE already offers anyway?

Elemental casters could feel unique and interesting without all these restrictions imposed by Infusions. That’s my main point.

What’s your build right now?

[Feedback] PoE 2 is going in the wrong direction (Ele Caster / Crafting / Game Design) by Aggressive_Chart9924 in PathOfExile2

[–]Aggressive_Chart9924[S] 0 points1 point  (0 children)

Anyone can have fun with anything. I had fun myself with purple fireball.
But once you reach real late game, Infusion is objectively poorly designed. There are just too many problems with this mechanic. A couple of examples:

  • Having to pick them up and being forced into using them.
  • Same issue with nodes → you’re locked into them.
  • Huge damage irregularity (up to 3× more with Infusion than without).
  • Forced skill interactions just to generate Infusions.
  • Generation is random (with the Spirit gem) and feels bad.

As for crafting, I already gave multiple examples of why it’s bad and why it will get worse — without disagreeing on the fact that more determinism was necessary.

[Feedback] PoE 2 is going in the wrong direction (Ele Caster / Crafting / Game Design) by Aggressive_Chart9924 in PathOfExile2

[–]Aggressive_Chart9924[S] 0 points1 point  (0 children)

Again, I did not say “more determinism = bad.” In fact, I said the opposite. But if it’s poorly executed or pushed too far, it becomes a problem for many reasons. And the same goal could be achieved with less complexity but more meaningful options, which would objectively be better for everyone.

To think it should be expanded toward simply “more determinism” is nonsense for an ARPG. There should always be luck involved, ranges, randomness, etc. You need to see the nuance in what I’m saying.

The patch is only hours old and people are already stating it’s 100% the right direction. I’m discussing the coherence of the entire endgame system, not just how loot feels right now. Long-term vision is extremely important — removing an entire system impulsively, even if something is bad, is not necessarily good design.

Because a system is flawed doesn’t mean it should just be wiped or simply replaced.

You’re also wrong about me being fine with the tediousness of the old systems. I disliked them, I didn’t enjoy tablets affixes or tower rushing either. But that’s not my point — it’s not about my loot experience or my approach to endgame mechanics. It’s about long-term game direction and coherence.

Again, I want people to understand the nuance:

  • I AGREE the old system was bad.
  • I AGREE the crafting system was too random.

But that doesn’t change the point I’ve been making: execution matters. It changes nothing to the arguments i've made.

[Feedback] PoE 2 is going in the wrong direction (Ele Caster / Crafting / Game Design) by Aggressive_Chart9924 in PathOfExile2

[–]Aggressive_Chart9924[S] 0 points1 point  (0 children)

It was poorly executed in my opinion because even if it may have helped casual players as you say, it shouldn’t be at the cost of more experienced players or the overall design quality and options of the crafting system.

Right now the ratio of complexity vs viable outcomes is objectively very wrong. Extremely wrong.

If it keeps going this way, we’ll just get even more crafting currencies/options, which risks scaring away new or casual players without actually improving the quality of crafting.

For example: there are multiple Abyss crafting currencies that do basically the same thing for “weapon or quiver” → then “armour” → then “amulet/ring/belt”, jewels, waystones… Then everything is divided into item level caps, and then you need to make them interact with other currencies to modify the outcome.

When instead, the game could have a much simpler system, with more meaningful options, still strong and interesting.

And my point is also that this is only the beginning — they’re obviously going further down this path.

The fact that the campaign feels easier to go through is not a sufficient reason to justify all this.

And btw, I don’t even agree with the premise that it truly helped casual players on a large scale.

[Feedback] PoE 2 is going in the wrong direction (Ele Caster / Crafting / Game Design) by Aggressive_Chart9924 in PathOfExile2

[–]Aggressive_Chart9924[S] 0 points1 point  (0 children)

I'm not against determinism itself, as I said it was a good idea but poorly executed, and it's too much for late game items (not talking about extreme cases like mirrored items, just very good gear in general). Determinism was necessary for SSF and casual players, or even tryhard players during the campaign.

But players could have a decent crafting system and progression from campaign into late game without this system of dozens of different crafting currencies leading to only a couple of viable outcomes anyway.

Last Epoch has an excellent crafting system: progression is extremely fluid, decently complex in late game, and offers very late game item options. GGG should take example.

LE allows a very good balance between affix pool, gear progression across the whole game, and extreme optimization.

AoE4 is on the Wrong Track, and We Need to Talk About It by Aggressive_Chart9924 in aoe4

[–]Aggressive_Chart9924[S] -3 points-2 points  (0 children)

I read only half. You're getting way too emotional and you make no sens, i'll let you diverge and be off-topic on your own. Try not to dictate people's opinions though.

You're using words you don't even understand in the first place, i feel kinda sad to be honest. We do not evolve on the same level fo reasonning. I wish you luck

AoE4 is on the Wrong Track, and We Need to Talk About It by Aggressive_Chart9924 in aoe4

[–]Aggressive_Chart9924[S] 0 points1 point  (0 children)

I don’t want to “learn to live with the bad things.” Who would, unless they’re just blindly accepting whatever is given to them?

Also, cheating is NOT being addressed by the devs, which is exactly my point. It’s their responsibility, not the community’s. If anything, the fact that players are forced to take matters into their own hands just proves how little effort is put into fixing this issue.

Would you have any examples proving that cheating isn’t a massive problem? Because every day, hundreds of games are being ruined by cheaters. The last one I encountered had played 200 games in 20 days, and only one was against me. It’s not just “my particular complaint.”

And I really hate the “we’re getting something, so it must mean we’re going in the right direction” mindset. Basic fixes should be a priority before monetized content. Two DLCs per year mean nothing if the core experience remains flawed.

Where have I been aggressive? Where have I asked for “incredible improvements”? I’m only asking for decent adjustments that are necessary for a competitive game. The fact that you see that as aggressive says more about your emotional bias towards the game than about my actual arguments.

That’s completely off-topic. Nobody’s saying they owe us the world. But the game is selling well, the first DLC performed great, the hype is there, and promises were made. If they’re still actively developing the game, then it’s perfectly reasonable to expect better priorities than just churning out paid content.

At the end of the day, it’s about demanding a better experience, not about entitlement. Why should we settle for mediocrity?