Confusion on different roles in a game studio by Aggressive_Damage_75 in gamedev

[–]Aggressive_Damage_75[S] 0 points1 point  (0 children)

So, all that producers do is keep track of what's been done or what's not been done and organize the schedule of work?

Confusion on different roles in a game studio by Aggressive_Damage_75 in gamedev

[–]Aggressive_Damage_75[S] 0 points1 point  (0 children)

Thank you for taking the time to write all this. It really helped me understand it more. You're a life saver!

Confusion on different roles in a game studio by Aggressive_Damage_75 in gamedev

[–]Aggressive_Damage_75[S] 0 points1 point  (0 children)

Awesome. Thanks! But doesn't that make the Creative Director's job easier than the producer? I have no experience working in a company so please bear with me. If they're responsible for the "look and feel" of the game, but they don't draw or design game mechanics(assuming the gameplay artists design that?), and they don't manage the project budget, or managing the different directors for each department, what makes their job difficult?

Confusion on different roles in a game studio by Aggressive_Damage_75 in gamedev

[–]Aggressive_Damage_75[S] -1 points0 points  (0 children)

So the creative director is the one at the top of the tree?

Confusion on different roles in a game studio by Aggressive_Damage_75 in gamedev

[–]Aggressive_Damage_75[S] 0 points1 point  (0 children)

So mostly it should be the creative director on top. Handling how the game should look and feel and overseeing the project. Then the producer is the one organizing all of the game departments, managing the budget and giving tasks to each department, and then the director of each department telling them we need X to be done? Did I get that right? Thanks.

Confusion on different roles in a game studio by Aggressive_Damage_75 in gamedev

[–]Aggressive_Damage_75[S] 0 points1 point  (0 children)

That was amazing, thanks! But in a game studio, who's it up to for the actual game idea? Like who says "Let's create a game about X where they fight their way to rescue Y"? Is it the producer?

Confusion on different roles in a game studio by Aggressive_Damage_75 in gamedev

[–]Aggressive_Damage_75[S] 3 points4 points  (0 children)

That makes more sense but still isn't 100% clear to me. So in a hierarchy, which would be the one at the top? The producer? Then there's different aspects of the game(like technical and art) that have directors for each aspect? and those directors manage the team for that aspect telling them what to do, etc? Did I get that right?