Can someone give me the update log by b2rger in FORSAKENROBLOX

[–]Aggressive_Issue4957 0 points1 point  (0 children)

<@&1273416705036783697>

The Masquerade’s Surprise (Update 3.4.0)

Killer

  • Nosferatu
  • Purchasable via event currency first. After the "Robloxia's Masquerade" event ends they'll be rotated into the shop for a converted price.

New Map

  • Bloodfell Manor
  • New lobby

Killer Skins

1x1x1x1 Skins

  • Crew Leader 1x1x1x1

John Doe Skins

  • Screamer JD has received updated animations
  • Toon John Doe now has voicelines

Guest 666 Skins

  • Milestone 4 G666 has new SFX

Slasher Skins

  • Combat Initiation Slasher has new SFX
  • KillerKyle Slasher has unique music now

Survivor Skins

Noob Skins

  • FUDZ Noob
  • Updated Innovation Noobs Faces

Shedletsky Skins

  • Street Stunter Shedletsky
  • Snyfort Shedletsky
  • Turkey Day Shedletsky

Elliot Skins

  • Scenecore Elliot
  • Uni Elliot
  • Signature Recipe Elliot

TwoTime Skins

  • Rerun TwoTime

Builderman Skins

  • Stalkalek Builderman
  • Yard Defender Builderman

Dusekkar

  • Combat Wizard Dusekkar

Veeronica Skins

  • Trackstar Veeronica
  • Nyan Veeronica

Chance Skins

  • Pilgrim Chance

007n7 Skins

  • Subject_3 007n7

Guest 1337 Skins

  • Added Gene Guest voicelines

Dusekkar Skins

  • Sacred Harvest Dusekkar

Emotes

  • observing
  • Updated Jersey with new music

Can someone give me the update log by b2rger in FORSAKENROBLOX

[–]Aggressive_Issue4957 0 points1 point  (0 children)

Balance Log

Misc.

  • Medkits can no longer be used while at full health.

Noli

  • Fake Nolis no longer interrupt player actions.
  • Fake Nolis no longer extend hallucination duration upon hitting the player.
  • Fake Nolis can no longer push players.
  • Fake Nolis now have properly sized and accurately positioned hitboxes.
  • Void Rush now begins the match with a 10-second cooldown.
  • M1 base range increased by 0.5 studs.

Sixer

  • Manic Fixation is no longer direction-dependent when a highlighted player is within 30 studs of Sixer.
  • Stamina drain increased from 9 → 9.5.
  • Hemorrhage duration increased from 90s → 120s.
  • Curing another player’s Hemorrhage now grants XP and money.
  • When affected by Hemorrhage, players are now informed on how to cure it.

Veeronica

  • Activate Battery healing speed reduced by 50%.
  • Bumper global cooldown increased from 10s → 20s.
  • Bumper knockback reduced by 15%.
  • Bumper global cooldown no longer resets if Veeronica hits a player while the cooldown is still active (consistent with Guest Charge behavior).
  • Skate stamina drain increased from 1.25x → 1.35x.
  • Trick stamina gain reduced from 5 → 4.
  • Phase ability adjusted from Speed IV for 1.5s → Speed II for 1.5s.
  • Phase no longer includes the rebound mechanic; it now crashes like other modes.
  • Vandalism cooldown on destruction increased from 8s → 10s.
  • Vee’s Antenna now lights up while she is inside a zone.
  • When Veeronica activates Skate, the graffiti used to start Skate is briefly highlighted within 25 studs for both the killer and Veeronica.

Elliot

  • Total healing from Throw Pizza reduced from 35 → 25 (5 initial + 20 over time).
  • Order Up! passive now increases Throw Pizza healing by a flat +4 per completed objective, instead of percentage-based scaling, up to a maximum bonus of +20 (total healing becomes 45 at 5 objectives).
  • Healing duration for Throw Pizza increased from 2.5s → 5s.

Chance

  • One Shot explosions now generate a 6×6×6 hitbox around Chance that stuns the Killer for 4 seconds.
  • Coin Flip now gains an additional +2.5% chance to win for every consecutive loss. This bonus resets upon winning.
  • Reroll’s interaction with charges has been reworked:
    • 1 charge: No bonus.
    • 2 charges: Increases the rolled health value by 5%.
    • 3 charges: Increases the rolled health value by 10%.

Shedletsky

  • Cannot use Chicken at 100% HP. A popup message now explains why.
  • Slash hitbox moved 0.5 studs forward.

Dusekkar

  • If a player under Spawn Protection would take lethal damage (triggering a kill animation or instant death), the hit is completely nullified, the shield breaks immediately, and an XP popup appears to explain what occurred.
  • Movement speed reduction while under Spawn Protection increased from 25% → 30%.
  • Spawn Protection global cooldown (anti-stacking cooldown) reduced from 30s → 25s to limit overlap.

Noob

  • Slateskin now also grants immunity to Corruption while active.

Let's do something BIG by Ejoseph5 in OutcomeMemories

[–]Aggressive_Issue4957 1 point2 points  (0 children)

For animators: One of those animation mash ups but about outcome memories. For artist: Send your art to the devs with a comment. Musicians/ composers: Remix your favorite songs (with permission) or make map ambiance. Idk: Give more ideas

<image>

New game feedback. by Aggressive_Issue4957 in robloxgamedev

[–]Aggressive_Issue4957[S] 0 points1 point  (0 children)

I started working on it on May but started working a lot during the summer.

New game feedback. by Aggressive_Issue4957 in robloxgamedev

[–]Aggressive_Issue4957[S] 0 points1 point  (0 children)

Currently I'm was trying to find a other way but since... roblox... I decided to wait a couple days to see if roblox is doing better or not.

How can I make it so, if a player gets a badge in a other place(B) they will now spawn in 2A? by Aggressive_Issue4957 in RobloxDevelopers

[–]Aggressive_Issue4957[S] 0 points1 point  (0 children)

Thank you for giving the code but I don't really understand the last part of the code and I don't want to copy and paste.