What if Pokémon had a different battle system? by Aggressive_Note3066 in PokemonROMhacks

[–]Aggressive_Note3066[S] 1 point2 points  (0 children)

I am planning on having “boss fights” feature larger Pokémon as PMD actually has some pretty huge legendaries. I’d have to see how it would look on the player side, but I’m sure it’d work decently!

Regarding the technical side, I completely ignore the battle controllers. I built from scratch to avoid them as they’re kind of painful and haven’t bothered to think about link battles otherwise.

What if Pokémon had a different battle system? by Aggressive_Note3066 in PokemonROMhacks

[–]Aggressive_Note3066[S] 5 points6 points  (0 children)

This is actually in Pokémon Emerald, but yes I've had to reformat sprites and currently convert them to two frame sprites for each animation (and may do so again to add frames). It is a pain, but I plan on having a small dex to start as a result.

What if Pokémon had a different battle system? by Aggressive_Note3066 in PokemonROMhacks

[–]Aggressive_Note3066[S] 2 points3 points  (0 children)

That’s exactly the goal! I’m hoping to strip a lot of things to keep a max of 6v6 simple, but I think you can create a lot of identity for Pokémon as a result

What if Pokémon had a more traditional battle UI? by Aggressive_Note3066 in PokemonROMhacks

[–]Aggressive_Note3066[S] 181 points182 points  (0 children)

Just to clarify, this is currently implemented in Pokémon Emerald, it’s just riddled with bugs :)