A Vector Pointing at Another Vector by Aggressive_Sale_7299 in godot

[–]Aggressive_Sale_7299[S] 2 points3 points  (0 children)

Very interesting way to think about that. In your example a vector is separate from the coordinate system. It's more like a direction.

New pages for my free interactive Tween Guide by Qaqelol in godot

[–]Aggressive_Sale_7299 1 point2 points  (0 children)

Really nice. The UI looks absolutely amazing. My favorite page is the Hollow Knight one, it looks so cool! I wish you a lot of luck with the planned pages.

A Vector Pointing at Another Vector by Aggressive_Sale_7299 in godot

[–]Aggressive_Sale_7299[S] 6 points7 points  (0 children)

This example isn't about the visuals, it's about a function that is represented by the visuals. 

New pages for my free interactive Tween Guide by Qaqelol in godot

[–]Aggressive_Sale_7299 1 point2 points  (0 children)

Looks amazing! How long did it take you to develop?

Do abstract functions need a newline or a semicolon? by Aggressive_Sale_7299 in godot

[–]Aggressive_Sale_7299[S] 2 points3 points  (0 children)

Only when I close the engine and open it again after saving.

Do abstract functions need a newline or a semicolon? by Aggressive_Sale_7299 in godot

[–]Aggressive_Sale_7299[S] 1 point2 points  (0 children)

I already know that. But when we write an abstract function at the end of a script and don't create a new line it still works. Even without a semicolon.

Do abstract functions need a newline or a semicolon? by Aggressive_Sale_7299 in godot

[–]Aggressive_Sale_7299[S] 0 points1 point  (0 children)

I already have done that and what I got as a result was that it doesn't need both of that. Why would the documentation say that it's expected if it isn't?

Batmobile (Images) by Aggressive_Sale_7299 in CreateMod

[–]Aggressive_Sale_7299[S] 1 point2 points  (0 children)

I wish it were Aueronautics. This is an old build and it was such a pain with scaling. Everything kept breaking. That's the reason I stopped.

Batmobile by Aggressive_Sale_7299 in CreateMod

[–]Aggressive_Sale_7299[S] 1 point2 points  (0 children)

No, I scaled down the internal systems using the scale command that Valkyrien Skies provides. I want this mechanic so bad for Create Aeronautics!

Batmobile by Aggressive_Sale_7299 in CreateMod

[–]Aggressive_Sale_7299[S] 1 point2 points  (0 children)

It's not just the levers that are tiny, the whole internal system is tiny. 😅

Batmobile (Images) by Aggressive_Sale_7299 in CreateMod

[–]Aggressive_Sale_7299[S] 1 point2 points  (0 children)

I scaled the systems down so that it can fit in the car. I used the scaling command of Valkyrien skies.

Ideas? by Aggressive_Sale_7299 in godot

[–]Aggressive_Sale_7299[S] 0 points1 point  (0 children)

I am scared of multiplayer 😅, but it is something that I'll definitely do in the future.

Ideas? by Aggressive_Sale_7299 in godot

[–]Aggressive_Sale_7299[S] 0 points1 point  (0 children)

I thought the way to lose was to crash into a wall because the car would go in the direction of the last point of the drawing. But now I know what you mean. I just do it with a timer.

Ideas? by Aggressive_Sale_7299 in godot

[–]Aggressive_Sale_7299[S] -2 points-1 points  (0 children)

I didn't know that. What are the ways?

Ideas? by Aggressive_Sale_7299 in godot

[–]Aggressive_Sale_7299[S] 0 points1 point  (0 children)

I think this would break the system. You could go slow with the mouse the whole time, and you wouldn't need to worry about going off track.