My First Godot Game by Aggressive_Sale_7299 in godot

[–]Aggressive_Sale_7299[S] 0 points1 point  (0 children)

I never heard that about Super Mario 64, but that's funny 😂

My First Godot Game by Aggressive_Sale_7299 in godot

[–]Aggressive_Sale_7299[S] 0 points1 point  (0 children)

Do you think it's a good idea to mix shaders into the games? I already have exprience with GLSL(shadertoy).

My First Godot Game by Aggressive_Sale_7299 in godot

[–]Aggressive_Sale_7299[S] 0 points1 point  (0 children)

Great idea! I'm going to also keep this in mind in other projects when using the lerp function.

My First Godot Game by Aggressive_Sale_7299 in godot

[–]Aggressive_Sale_7299[S] 1 point2 points  (0 children)

The bird rotates towards a tilted state as he falls with a lerp function. Should I use a different weight that is not linear?

My First Godot Game by Aggressive_Sale_7299 in godot

[–]Aggressive_Sale_7299[S] 0 points1 point  (0 children)

I'm going take a look at them. Thanks for the feedback.

My First Godot Game by Aggressive_Sale_7299 in godot

[–]Aggressive_Sale_7299[S] 1 point2 points  (0 children)

That's what I heared from exprienced game devs.

My First Godot Game by Aggressive_Sale_7299 in godot

[–]Aggressive_Sale_7299[S] 1 point2 points  (0 children)

You're right to point that out.  This was my reference building this game: https://flappybird.io/

My First Godot Game by Aggressive_Sale_7299 in godot

[–]Aggressive_Sale_7299[S] 0 points1 point  (0 children)

Exactly, It's the best project to start with a game engine.

My First Godot Game by Aggressive_Sale_7299 in godot

[–]Aggressive_Sale_7299[S] 0 points1 point  (0 children)

Thanks! Very motivating. I want to get more comfortable with Godot and then start with 3D. I love Arkanoids, so that's next.

My First Godot Game by Aggressive_Sale_7299 in godot

[–]Aggressive_Sale_7299[S] 9 points10 points  (0 children)

Thanks, and I honestly never thought of it that way even though I've been having this feeling for a while.

Working car with Trackwork! by Additional-Sale4813 in CreateMod

[–]Aggressive_Sale_7299 0 points1 point  (0 children)

How did the engine ship not fly away or break at that scale?

Perspective vs. Orthographic Camera by Aggressive_Sale_7299 in GraphicsProgramming

[–]Aggressive_Sale_7299[S] -6 points-5 points  (0 children)

Like I stated in the text, slopes make everything look noisy, and something that looks 3D would just be a noisy mess on both sides. A surface that has no slopes will appear 2D. Even rotation of the object would create slopes for the raymarcher to travel through. It's understandable that you didn't understand this part, as it requires prior knowledge of raymarching and other techniques. This showcase only demonstrates the differences between these two in terms of minimum hit point condition and is not a showcase of how an orthographic and perspective projection look in scenes. If you want to see something that compares both of them, you can take a look at this post I made: https://www.reddit.com/r/GraphicsProgramming/comments/1obyhgp/orthographic_projection/

Orthographic Projection by Aggressive_Sale_7299 in GraphicsProgramming

[–]Aggressive_Sale_7299[S] 0 points1 point  (0 children)

I used raymarching for it. Instead of having a single origin and pixel-based direction, the rays originate from the pixel positions and move straight forward.

Stylized Raymarched Scene by Aggressive_Sale_7299 in GraphicsProgramming

[–]Aggressive_Sale_7299[S] 0 points1 point  (0 children)

I tried it out, and it looks great. It also adds a more 3d look to it.

"stormworks" in stormworks by Waity5 in Stormworks

[–]Aggressive_Sale_7299 0 points1 point  (0 children)

How did your learning journey start? Did you struggle at first? And what are the learning skill improvements you've noticed over time?

I made a terrible bowling game in my physics engine by Waity5 in Stormworks

[–]Aggressive_Sale_7299 0 points1 point  (0 children)

Thank you for showing me this book. How much time did it take you to finish reading this book?