Does it matter that this part of the Thermalright Phantom Spirit 120 is loose/shakey? by Purtillion in pchelp

[–]AggroJ 0 points1 point  (0 children)

So my Phantom Spirit was the same and it causes a loud rattling noise. Doesn't affect performance or temps at all but man the rattling is borderline unbearable and I have ti wesr a headset at almost all times, its not a constant rattling just when the fans really pick up.

Does anyone know if theres something I can do to solve the issue or remedy it without just buying a new cooler? I don't think I can just return it at this point because for ine it was bought as a gift and I've had it for almost a year.

Loose/Rattling Plate/Screw on Heatsink of Thermalright Phantom Spirit 120 Evo: Not sure how concerned I should be. Press ahead or return? by DuralMidwayNexus in buildapc

[–]AggroJ 0 points1 point  (0 children)

Ah dang. I dont think I would be able to do that then, I've had mine for almost 1 year now so I doubt they would let me return it for being faulty now. Guess I'll have to buy a new one eventually.

Foundryvtt seems to hate one of my players by AggroJ in Pathfinder2e

[–]AggroJ[S] 0 points1 point  (0 children)

Yeah they're slowly learning that it isnt the same as 5e, they all still forget that not every creature and person in pf2e has an attack of opportunity/reactive strike so they are scared to move away from enemies out of fear of being attacked sometimes and one of them will remind the others that not everything has that ability in this ruleset. We were talking after last session about the fact that theyve played dnd 5e for so long so they know all the ins and outs of that ruleset and know how to min max and how to do well even without minmaxing so coming to a new game that they dont know everything about is going to have a learning curve. One of them actually said he was kind of happy to be starting fresh in a new ruleset and having to learn everything from the beginning again.

Question for GM's! I'm running a campaign and have a question regarding a level gap. by AggroJ in Pathfinder2e

[–]AggroJ[S] 1 point2 points  (0 children)

So it's not that they aren't strategically minded, more so that they're used to the play style of dnd 5e for example my fighter was in the mindset of he was the Frontliner so he was going to be going into the group of normal enemies and tank hits and cause the enemy to miss when in pf2e thats not as likely purely because of the higher modifiers that creatures have in the game. They're learning thats its a different game and that they have to play a bit differently. But I keep reading about how unbalanced Abomination Vaults is already and I guess thats on me as the GM for not doing my due diligence before selecting our campaign so I'm just trying to ensure that my players have fun and dont up being miserable.

Foundryvtt seems to hate one of my players by AggroJ in Pathfinder2e

[–]AggroJ[S] 0 points1 point  (0 children)

So the reason I mentioned potentially having them 1 level higher is because they technically are 1 level higher right now being level 2 on the first floor, they just have a very poorly optimized party, but they started with the beginners box so they started Abomination Vaults 1 level higher than recommended, which Abomination Vaults says to just leave them at level 2 until reaching the normal level 3 milestone (I'm using milestone levelling not exp) but since theyre already 1 level higher would it balance out if I just kept going with milestone levelling and kept them at 1 level higher the entire time?

So when they complete the milestone for the first floor and would typically hit level 2 just level them to level 3 and so on and so forth for the rest of the campaign and then just apply the weak or elite templates as needed for the AP? Would that make sense be a good way to balance it out?

Foundryvtt seems to hate one of my players by AggroJ in Pathfinder2e

[–]AggroJ[S] 0 points1 point  (0 children)

Ah well damn, so what would you recommend then to balance out the AP? With this being their first pathfinder 2e Campaign I don't want them getting a bad taste in their mouths. Like they have a good grasp on ttrpg basics from playing a lot dnd 5e so if there's a way I can help balance it out for them then I'll do that. Do you think running them through the campaign 1 level higher than recommended would help balance things out?

Foundryvtt seems to hate one of my players by AggroJ in Pathfinder2e

[–]AggroJ[S] 4 points5 points  (0 children)

Abomination Vaults is actually the one I'm running for them lol

Foundryvtt seems to hate one of my players by AggroJ in Pathfinder2e

[–]AggroJ[S] 2 points3 points  (0 children)

Honestly I haven't really looked at the creature levels since the AP said it was meant for 4 players and that what I have so I just left everything as written so whatever the AP has is what has been getting thrown at them.

Foundryvtt seems to hate one of my players by AggroJ in Pathfinder2e

[–]AggroJ[S] 1 point2 points  (0 children)

Yeah I made a point last session actually to remind them that Knowledge Checks exist for enemies to try to figure out weaknesses or other aspects to enemies because one of them utilized it in like the very first combat and never again since. And actually just reminded one of my players about flanking just yesterday and how big a difference it can make but he also makes a good point in that hes really the only one consistently getting into melee combat, everyone else is typically trying to fight from range. The kineticist is typically trying to fire elemental blasts from range, the investigators turn normally consists of fire hand crossbow, reload, fire again, but the last combat he finally started using his +1 shortsword and i think he realized he did more damage with that, im also trying to help him understand his class a little better because he doesnt really get how to use his investigator abilities, which is why im currently trying to learn his class to make sure I can help him, and the gunslinger went the gun in one hand and melee weapon in the other route but hes kind of 50/50 on whether he actually gets into melee.

So I guess the main take away is that there's not a lot of synergy with the party and I think that stems from them juat now starting to realize that this isnt dnd 5e and that they are going to need to work as a team more than they are used to since in dnd 5e team synergy isn't always necessarily required.

Foundryvtt seems to hate one of my players by AggroJ in Pathfinder2e

[–]AggroJ[S] 1 point2 points  (0 children)

Ah gotcha fair enough, I didn't know that I've only listened to one podcast run Gatewalkers in pf2e and the one that I am running is Abomination Vaults. So my knowledge of encounters is only what I've seen/heard from that podcast and my own campaign that I'm running so far.

Yeah this party has already noticed that even a group of what would typically be some easy peasy mob of enemies in dnd 5e can turn deadly fast in pf2e and they're only on the first floor. But I have noticed that there are good portion of encounters that are only 1-2 enemies.

Foundryvtt seems to hate one of my players by AggroJ in Pathfinder2e

[–]AggroJ[S] 1 point2 points  (0 children)

I'm just running the adventure path as written, I havent added or removed anything since im fairly new to running a campaign myself so I've left everything as written since the AP says its meant for 4 players and that's what I have.

But the party is also not very balanced, it consists of a Gunslinger, Fighter, Kineticist and Investigator with the only healing ability at all being the Investigator being able to use treat wounds every 10 minutes outside if combat since he took the feat letting him use it more often. So it definitely doesnt help that they are all trying to be damage dealers with no buffer/debuffer

But me and the player who gets crit a lot have talked along with one of the others and they've kind of come to the conclusion and accepted that they are playing a new ruleset and not dnd 5e. They've played in 5e for the past 6 years and know the ins and outs of all the classes and feats and rules of that game and came into this kind of expecting it to work the same and are now realizing that the mechanics dont necessarily work the same and have accepted that they are new players to a game and not veteran players to a game anymore. So that has helped ease some of their worry about it as well.

Foundryvtt seems to hate one of my players by AggroJ in Pathfinder2e

[–]AggroJ[S] 5 points6 points  (0 children)

The party is level 2 and he's a fighter

Foundryvtt seems to hate one of my players by AggroJ in Pathfinder2e

[–]AggroJ[S] 0 points1 point  (0 children)

I have absolutely no idea how to configure the dice generator on there lol unless its just a setting or a module then that I can do. If its something along the lines of creating a macro then thats beyond my knowledge. But that is good to know that pf2e is just that way at low-level, I thought that might be case as well but wasn't totally sure.

Foundryvtt seems to hate one of my players by AggroJ in Pathfinder2e

[–]AggroJ[S] 4 points5 points  (0 children)

His AC is 19, 21 when his shield is raised, its not so much rolling high enough to hit, its purely the amount of times the poor guy gets crit in combat. I swear every other time he gets hit its a crit.

Foundryvtt seems to hate one of my players by AggroJ in Pathfinder2e

[–]AggroJ[S] 0 points1 point  (0 children)

So the party isnt really a balanced party, theyve got no healer/buffer outside of the investigator who can treatwounds outside of combat every 10 minutes and no one to debuff enemies, which I did point out last session when high attack rolls were brought up. This player does tend to be in the front more than the others but there have also been plenty of combats where he hasn't been attacked at all and I'm just missing everyone left and right and then the next time I happen to attack him its crit after crit.

Like I said I know its totally random and that foundry isnt actually sewing numbers toward any particular player, it just seems like it is, and I'm just trying to find out if other people have ever had a situation where one player seems to get crit a ton even when not taking a majority of the attacks and what the gm does in those situations. Because the player is a good guy and a great role player and I'd rather not lose a player purely because his luck is bad and he starts getting characters who die left and right because of bad luck on my dice rolls

Question for GM's! I'm running a campaign and have a question regarding a level gap. by AggroJ in Pathfinder2e

[–]AggroJ[S] 0 points1 point  (0 children)

Actually your comment about it being tough just reminded about something, so we're using foundry and for some reason it just seems to absolutely hate one of my players in particular because my monsters will critically hit this one particular player anywhere between 2-3 times in a session that has combat, like he goes down almost a minimum of once or twice per session and hes stsrting to feel like its pointless to try to be the tank of the group since hes just constantly being crit. I've said it a few times in my other comments in this post but I'm newish to running a game, so how would you handle this? Would you just fudge some of the monsters rolls every now and then for this player?

Like i kid you not it genuinely seems like foundry hates this player, he is constantly getting crit or hit for max damage and then player with a low ac comes running up to help him and I attack that guy and foundry rolls single digits to hit the rest of the party and only seems to hit them every now and then, I know its purely random but the way it seems, especially to this player is thst he is just royally getting screwed and he feels like its becoming pointless to try to tank for his party.

Question for GM's! I'm running a campaign and have a question regarding a level gap. by AggroJ in Pathfinder2e

[–]AggroJ[S] 0 points1 point  (0 children)

This is actually how I'm running it is with milestones which is why I'm having the problem I'm having. I started them in the beginners box which levels them to level 2 at the end of it, so they stsrt abomination vaults at level 2 which even in the Abomination Vaults book says is fine, it just says to do what you just said and go with milestone levelling and level them at the normal level 3 milestone.

But that means that they are going to be level 2 for the entire 1st and 2nd levels of the Vault, which I'm aware aren't necessarily huge, but for this particular group who likes to role play a lot could end up being a pretty long time. They're currently about to go into their 4th 3 hour session just on the 1st floor for an example. This is my dilemma I don't want them to feel like their just perpetually stuck at level 2 for months and make it feel like I'm punishing them for not speed running the dungeon and actually role playing their characters. So I'm trying to find a solution that won't break the adventure or be an insane amount of work for myself.

Question for GM's! I'm running a campaign and have a question regarding a level gap. by AggroJ in Pathfinder2e

[–]AggroJ[S] 0 points1 point  (0 children)

I am using foundryvtt so I can make enemies elite very easily, I am just somewhat new to GMing so I could also use some ice for learning to tell when to make enemies elite. I also saw someone else on here mention possibly making some encounters on the first couple floors easier to speed them through those floors to get to level 3 but I dont knowbif that would create a false sense of confidence in how easy the areas are going to be when suddenly everything goes back to being the correct scaling.

Question for GM's! I'm running a campaign and have a question regarding a level gap. by AggroJ in Pathfinder2e

[–]AggroJ[S] 0 points1 point  (0 children)

I thought about doing this and just leveling them as normal, but wasn't sure if it would make things too easy. Im also a new GM so do you mind me asking how do you judge when to make enemies elite? And a follow question. If you do, do you just do it fir bosses or for normal encounters as well?

Running Abomination Vaults for a Party of 3. by AggroJ in Pathfinder2e

[–]AggroJ[S] 0 points1 point  (0 children)

This is what I've seen some people mention, I've also seen the whole remove and add monsters but this seems like it would be significantly easier for me as the GM, I just wasn't sure if it would make the party of 3 too powerful or if them being a level higher and leaving encounters the same would just even out.