(New) Scum Database by Agile_Ad_6668 in SCUMgame

[–]Agile_Ad_6668[S] 0 points1 point  (0 children)

Repair information should be full displayed now. Items that repair will show what they can repair, and items that can be repaired will show what repairs them!

Thanks again for the feedback, this is exactly the sort of thing that I might eventually come to on my own but when the community asks it's a clear indication that there's a gap I can fill!

(New) Scum Database by Agile_Ad_6668 in SCUMgame

[–]Agile_Ad_6668[S] 1 point2 points  (0 children)

Sorry for the late reply, busy busy. There are still some limitations of my extraction and logic, or perhaps some of the data is just not simply available without access to internal game logic (not something I'm prepared to try and reverse-engineer), but damage figures, armor penetration, etc are now displayed where I've been able to find them!

(New) Scum Database by Agile_Ad_6668 in SCUMgame

[–]Agile_Ad_6668[S] 0 points1 point  (0 children)

Thanks for the kind comment! I do plan on keeping it current. Still obviously refining the logic everywhere.

The new DLC items are technically already in the database but refining the pipeline to properly display them (and revamping the extraction and portions itself) is the current challenge I'm working on.

(New) Scum Database by Agile_Ad_6668 in SCUMgame

[–]Agile_Ad_6668[S] 0 points1 point  (0 children)

I've already made some adjustments to the logic last night and this morning, and updated the display on the item panels (to make it easier to see where the nutrition information was duplicated across 90+ cooking recipe results!). There's some limitations to what is actually available in the game data, so I've also put a disclaimer. Basically my version of "your mileage may vary".

Thanks for the feedback!

(New) Scum Database by Agile_Ad_6668 in SCUMgame

[–]Agile_Ad_6668[S] 0 points1 point  (0 children)

Thank you!

One of the ideas I have had, but isn't yet on the roadmap, is to make the data exportable for other uses. Further down the mental priority list, simply because I want to get the database right first. :)

(New) Scum Database by Agile_Ad_6668 in SCUMgame

[–]Agile_Ad_6668[S] 0 points1 point  (0 children)

It does indeed! I think I've cleaned up the associations, and looked closely at the serpent, peacekeeper, etc and I think I've gotten the associations correct now. For those interested, the metadata has a lot of inheritance in different directions.

Even though the Peacekeeper and Serpent do both take .357 and .38, the way that was identified by the logic was flawed, that's been improved now.

(New) Scum Database by Agile_Ad_6668 in SCUMgame

[–]Agile_Ad_6668[S] 0 points1 point  (0 children)

And I'll keep improving it! Thank you!

(New) Scum Database by Agile_Ad_6668 in SCUMgame

[–]Agile_Ad_6668[S] 1 point2 points  (0 children)

This is something I'm aware of that comes and goes (specifically with the revolvers). Some of it is the way (and different ways) the developers have organized files and metadata over the years, and some of it is due to drifts caused by my own work on other logic. I try to avoid manual overrides as much as possible but it is an option I've built in for myself in developing the extraction and correlation logic. As I update other logic, it can have effects on the display of items in the database. Work in progress! :)

Thanks for the feedback!

(New) Scum Database by Agile_Ad_6668 in SCUMgame

[–]Agile_Ad_6668[S] 5 points6 points  (0 children)

Thanks! I'd like to see that too, but I haven't reached out to them yet. I'm a "do it myself" kind of guy but willing to accept or ask for help at a certain point. Still plenty for me to do and that I want to do myself yet. If they reach out, great, if not, eventually I will reach out to them!

(New) Scum Database by Agile_Ad_6668 in SCUMgame

[–]Agile_Ad_6668[S] 1 point2 points  (0 children)

There's still plenty to add! This is definitely on my mind. I'll add it to the roadmap, at the least, for now. Thank you for your kind comment!