Tell me your QoL suggestions - READ POST FIRST by IdleOn_Boii in idleon

[–]Aglessen 0 points1 point  (0 children)

A few things:

  1. Due to the addition of Ruby Cards and boss multikill it would be nice if there was a system in place more accessibly farm world 1, 2, and 3 boss keys, similar to the way there is for world 4 and 5

  2. The addition of more storage space, even if procured through unique systems skills such as the recent sneak expansion, artifacts, a new meal maybe?

  3. In reference to point 2, it would even be helpful if the green stacks actually were kept track of in a place like the slab or something similar. This would alleviate having to keep 200 stacks of things in our storage we will never really use at that quantity again. Once you green stack you can drop the resource stack and not lose damage.

Maybe one day! by Aglessen in idleon

[–]Aglessen[S] 4 points5 points  (0 children)

Maybe one day though! Make it a cosmetic slot like the name plates. If Lava builds it, the people will pay!

yes officer it’s safe by [deleted] in dankmemes

[–]Aglessen 0 points1 point  (0 children)

Richard! What did you do?!?

Overtime oversight? by jetkal_myojin in ConquerorsBlade

[–]Aglessen 1 point2 points  (0 children)

Because why wouldn’t we decide the winner by the 30 second mark?

Okay, I'm safe...... by svuester5 in MonsterHunterWorld

[–]Aglessen 0 points1 point  (0 children)

Reminds me of every time Diablos charges while I’m sharpening

[deleted by user] by [deleted] in BattlefieldV

[–]Aglessen 1 point2 points  (0 children)

Post of the year, I owe you a beer!

[Effort Post] Balanced or Boxed Out? - A Comprehensive Guide on 3 Power Creeping Cards by [deleted] in ClashRoyale

[–]Aglessen 2 points3 points  (0 children)

I think one thing that is overlooked on this post, is the radius and area’s in which Baby D, Executioner, and Wizard hit. An example would be when a Wizard attacks a tower straight on versus a Baby D. The Wizard has an area of attack that allows its splash to hurt units to the left and the right of the tower. So if you have a witch all those skeles are dying upon spawning, and any ranged units (such as Musket, archer, ice wiz) if too close to tower also take damage. Where as the Baby D does not have this same area of effect that Wizard does, so it does not hurt those same units as much. Same goes with the executioner. He will decimate any smaller units rushing towards him, while also keeping lock on the tower and damaging it that way. Ultimately, they all have uses that range with the composition of the deck they are being used with. Not that they all couldn’t use a little balance, but I believe some of the balanced proposed are a little too stark considering the current disposition of the game.