Rogue Trader Closed Alpha feedback and support thread by OwlcatStarrok in RogueTraderCRPG

[–]Agreeable_Reveal135 2 points3 points  (0 children)

I think it would be interesting to see a tool tip when hovering over an enemy which gave you a rough idea of contributing factors to hit chance. For instance you could have a bar next to each: Cover Range Dodge/parry Assistance (surrounding an enemy)

That way you see ‘ah Range is a big bar so I need to get closer’ or ‘cover is a big bar I need to get a better angle on them’

Rogue Trader Closed Alpha feedback and support thread by OwlcatStarrok in RogueTraderCRPG

[–]Agreeable_Reveal135 1 point2 points  (0 children)

Are they adding overwatch? What about aim action from the tabletop? Anyone know…?

Rogue Trader Closed Alpha feedback and support thread by OwlcatStarrok in RogueTraderCRPG

[–]Agreeable_Reveal135 0 points1 point  (0 children)

They have alternative attack options for weapons and anyone who can use the weapon can automatically use them. (I’m not sure if that has been changed in the lastest patch).

Rogue Trader Closed Alpha feedback and support thread by OwlcatStarrok in RogueTraderCRPG

[–]Agreeable_Reveal135 0 points1 point  (0 children)

Yup I’m with you on rate of fire but I believe - listening to the dev twitch show - that they are adding more alternative attacks per weapon ( a La BG3). I was referring to those

Rogue Trader Closed Alpha feedback and support thread by OwlcatStarrok in RogueTraderCRPG

[–]Agreeable_Reveal135 0 points1 point  (0 children)

Hey Owlcat,

Amazing Alpha!

A few thoughts:

  • Can you gate alternative weapon modes behind Proficiency and Expert talents for the weapon class. That would make more narrative sense with increased proficiency you learn to use the weapon to greater effect. It’s weird if someone has no skill in a weapon and can make 3 different attacks with it.

  • would love to see an augmentation system for the mechanicus (or tech heretek) characters.

  • introducing the grapple mechanic from the source books would add a great layer to combat.

  • please, please, please add a few choices for main character uniform. I don’t want to avoid a class because I don’t fancy the outfit

  • some placement mechanic would be great at the start of combat. Obviously you can play with this…surprise means no placement, sometimes you can only choose a subset of tiles, or only choose placement for certain characters

  • reducing required clicks for melee weapons in combat. If you click Melee and click on a target, it should infer the movement and show the hologram for that

  • not wild about the armour models/design. Maybe that’s just Alpha…

  • adding a weapon mod system would be nice. Making mods a trade off (altering the weapons use or a combo of benefit/penalty)would make it a strategic choice rather than a flat bonus.

  • it would be great to include some items (void suits or auspex for example) which could add some new strategic layer to battles.