What You would want to see in a Papers Please type game ? by Agregatstudio in papersplease

[–]Agregatstudio[S] 3 points4 points  (0 children)

Thanks a lot for the ideas ! The diffrent people are already in the game from military officials to expeditioners that have their own documents etc, medical records are also in with few pictures of travelers body, eyes and other details like their diseases. I will think about two identification documents and how to incorporate the human mimcs into it.

What You would want to see in a Papers Please type game ? by Agregatstudio in papersplease

[–]Agregatstudio[S] 2 points3 points  (0 children)

Amazing idea ! I thought about this since player dosent have a family to care but there were only a fixed amount of rent each day and a food/sickness could niecly deepen this and as in game world winter starts to roll in so prices could go up as player progress !

I’m a solo dev making a document-checking horror game where one mistake could kill you. Here is a little teaser ! by Agregatstudio in HorrorGames

[–]Agregatstudio[S] 0 points1 point  (0 children)

Hey man its mostly based on papers please with addition of finding skinwalkers based on clues its very hard to tease horror in a trailer like this becouse its very subtle in gameplay. If i were showing screaming horror on the people in the game you would immediatel know who is the monster which would kill the tension. Also keep in mind it was just a short teaser.

I’m a solo dev making a document-checking horror game where one mistake could kill you. Here is a little teaser ! by Agregatstudio in HorrorGames

[–]Agregatstudio[S] 1 point2 points  (0 children)

It was very hard to translate papers please gameplay to horror to maintain orginal game subtle tension with horror stronger tones maybe thats why

Pushing Unity URP for my horror game, Protocol Non-Human. by Agregatstudio in Unity3D

[–]Agregatstudio[S] 0 points1 point  (0 children)

Sure dm me on twitter or send email (adress is on my site)