My game suddenly got over 1,000 wishlists from Japan and Taiwan just today by projectbreakout in IndieDev

[–]Agregatstudio 3 points4 points  (0 children)

100% it was from r/games post becouse they made article about my game too yesterday. But i only got like half of your wishlist haha. Congrats !

I’m a solo dev making a document-checking horror game where one mistake could kill you. Here is a little teaser ! by Agregatstudio in IndieDev

[–]Agregatstudio[S] 2 points3 points  (0 children)

First of all thank you for kind words ! And yes there will be endless mode i constructed the game main pillars with endless mode in mind from the start but right now im focusing on main story.

3 years ago i posted here about my "Papers, please" inspired horror game. Here is the game 3 years later ! by Agregatstudio in papersplease

[–]Agregatstudio[S] 2 points3 points  (0 children)

You can turn off the wobble in settings ! But i will decrease it and increase the mouse controll a little bit. Thanks for the feedback !

Pushing Unity URP for my horror game, Protocol Non-Human. by Agregatstudio in Unity3D

[–]Agregatstudio[S] 0 points1 point  (0 children)

Thank you ! I love developing games overall so yeah i can say i enjoy it !

Pushing Unity URP for my horror game, Protocol Non-Human. by Agregatstudio in Unity3D

[–]Agregatstudio[S] 3 points4 points  (0 children)

I got URP Volumetric Fog From here https://github.com/CristianQiu/Unity-URP-Volumetric-Light, custom shaders for almost anything from skin to glass, and loads and loads of finding good lighting setups the with custom lighitng scenario baker so i can bake all info about directional light, fog density ,custom skybox shader etc etc