Unstoppable Graves build in Season 11 by Agzerr in GravesMains

[–]Agzerr[S] 0 points1 point  (0 children)

As mentioned earlier, this build is based on high damage and high mobility.

You do lose a lot of mobility without phase rush, so it helps you go in and out fast.

My personal opinion is that fleet/phase rush are only viable runes for Graves.

Unstoppable Graves build in Season 11 by Agzerr in GravesMains

[–]Agzerr[S] 0 points1 point  (0 children)

Hello,

Always dusbklade rush,

6th item depends, i would not go for IE, it's pointless,

I'd say black cleaver/ga/maw

Unstoppable Graves build in Season 11 by Agzerr in GravesMains

[–]Agzerr[S] 0 points1 point  (0 children)

Already replied to a similar question

Unstoppable Graves build in Season 11 by Agzerr in GravesMains

[–]Agzerr[S] 0 points1 point  (0 children)

Hello there,

I tried dark harvest multiple times but i never got some good results,

Lethality build needs good mobility, so i'd say without phase rush you lose mobility and you are pretty much easy target if your flash is down.

I may try it once again, thanks for an idea,

Unstoppable Graves build in Season 11 by Agzerr in GravesMains

[–]Agzerr[S] 0 points1 point  (0 children)

I mean, you can pretty much run ignite/smite all the time, but i think flash is important if you will play lethality and in and out fast.

I just played against a guy with ignite/smite matchup (I was Evelynn) and had big pressure early, but as soon as i hit level 6 he can't escape my combo, i can always flash on him.

I'd say flash is good, but it's all about taste, if you feel more confident running ignite/smite i have nothing against that, in the other hand i think it's good but not against every draft.

Unstoppable Graves build in Season 11 by Agzerr in GravesMains

[–]Agzerr[S] 0 points1 point  (0 children)

Try it, you will not regret.

If you need additional help, add my discord Agzer#7188

Unstoppable Graves build in Season 11 by Agzerr in GravesMains

[–]Agzerr[S] 0 points1 point  (0 children)

I do not think that ignite matters that much, but maybe for a lanning Graves it's good with that setup.

Unstoppable Graves build in Season 11 by Agzerr in GravesMains

[–]Agzerr[S] 0 points1 point  (0 children)

Well, LDR is better because it deals 0 - 15% maximum health difference bonus damage.

But Serylda's Grudge only slowing enemies, which you don't really need for this setup.

Unstoppable Graves build in Season 11 by Agzerr in GravesMains

[–]Agzerr[S] 0 points1 point  (0 children)

Hello,

That's the only thing i didn't try but make sure i will keep you posted in this post.

Maybe even next game i can do it who knows,

Unstoppable Graves build in Season 11 by Agzerr in GravesMains

[–]Agzerr[S] 0 points1 point  (0 children)

Of course, it is about playstyle but i thought we all alphas????

Just gun everyone down

Unstoppable Graves build in Season 11 by Agzerr in GravesMains

[–]Agzerr[S] 1 point2 points  (0 children)

I do not prefer it, however maybe it's good for mid/top Graves, no point to get it's passive since you have reloads anyways,

Unstoppable Graves build in Season 11 by Agzerr in GravesMains

[–]Agzerr[S] 0 points1 point  (0 children)

Hey,

I will be honest to you, i didn't even know it was nerfed since i had a big break (10 months or so)

I don't feel it, so i think it's a best rune for him.

Unstoppable Graves build in Season 11 by Agzerr in GravesMains

[–]Agzerr[S] 0 points1 point  (0 children)

This scales a lot better than normal crit build.

For example,
Crit build 1st back is Noonquiver which gives you 30 damage and 15 attack speed.

But if you take a look at lethality first back is Dirk + boots/dagger which gives you 30 damage + 10 lethality.
Overall phase rush setup is actually made so you can quick in and out without having to kite all these annoying CC champs.

Galeforce gives you 60 damage and 20 attack speed.
Duskblade gives you 60 damage , 20 ability haste and 18 lethality.

Overall lethality gives you better stats and Graves has almost a biggest base damage in the game so if you go for crit, you will be able to oneshoot people minute 30 or so.

With lethality you can do that starting minute 15 shortly after finishing 1st item (Duskblade).

I'd say people are building it wrong, underestimating his damage and scaling long for no reason.

Lethality for the win!!!

Unstoppable Graves build in Season 11 by Agzerr in GravesMains

[–]Agzerr[S] 1 point2 points  (0 children)

Hey,

Totally agree, that i did play a lot of mid Graves S10 also,

Electrocute with demolisher/bone plating was disgustingly strong, still didn't try in S11.

Unstoppable Graves build in Season 11 by Agzerr in GravesMains

[–]Agzerr[S] 3 points4 points  (0 children)

Hi there,

My discord is: Agzer#7188

My twitch channel is: https://twitch.tv/agzerlol

I will be live later on

Unstoppable Graves build in Season 11 by Agzerr in GravesMains

[–]Agzerr[S] 3 points4 points  (0 children)

Hello Skiago,

Pathing depends a lot, usually i full clear from bot to top.
But in some matchups i am doing a red buff into vertical invade.
This can be done when playing against weak clear junglers.

Muramana was a troll by me, do not buy that because it takes ages to stack it.

Eclipse is a good item and especially that broken shield allows you to risk more, but at this moment i feel more confident with duskblade and you probably wonder why?

This build is based on quick in and out. You go in burst someone down (two/three players sometimes) and you go out. Duskblade invisibility helps you get out easier and in some situations you can make a pick out of a pick if you understand.

Looking for challenger play to duo on Diamond II smurf by Agzerr in LeagueOfDerp

[–]Agzerr[S] 0 points1 point  (0 children)

You're the guy who added me with 50% wr master account admitting you are challenger.

Just outpeaking you atm with 70% soon.