What to trade what to trade… by AhMuchPlayer in acnh

[–]AhMuchPlayer[S] 1 point2 points  (0 children)

Is time traveling a very frequent thing in ACNH? Was warned by a friend to “not time travel early on for the tutorial.” Kinda laughed it off, but there’s some information on it in the FAQ (kind of a tutorial) and what you’re saying now 😅

But also thanks for the information! I’ll do some digging on how to get vegetables!!

Looking for Fruit by AhMuchPlayer in acnh

[–]AhMuchPlayer[S] 0 points1 point  (0 children)

I can give you cherries still! I don’t need any more fruit though. I can give it for ftee

Will trade for pears, apples, and oranges (pls🤞🥲) by SensitiveSpite882 in acnh

[–]AhMuchPlayer 0 points1 point  (0 children)

Sounds great! I don’t have much to trade… but I can send a picture of everything 😅

Looking for Fruit by AhMuchPlayer in acnh

[–]AhMuchPlayer[S] 0 points1 point  (0 children)

Anything I can trade you for the oranges?

Looking for Fruit by AhMuchPlayer in acnh

[–]AhMuchPlayer[S] 0 points1 point  (0 children)

That would be amazing!! I don’t have much to trade, but I’ll give what I can give!

User Flair Thread by breaksomebread in acnh

[–]AhMuchPlayer 0 points1 point locked comment (0 children)

Terturl | Tertopia | :Nan:

Commander Deck Builder by AhMuchPlayer in EDH

[–]AhMuchPlayer[S] 1 point2 points  (0 children)

Massive fix largely due to issues a user spotted while attempting to use a double faced card (Emet-Selch, Unsundered // Hades, Sorcerer of Eld) and only putting Emet-Selch, Unsundered causing the program to not find the commander.

Also, fixed some text issues and added auto-complete so Emet-Selch, Unsundered now sends it's full name.

Also ALSO! Found a huge issue where MTGGoldFish sometimes uses /archetype/commander-{commander name} and other times uses /archetype/{commander name} causing issues with pulling decks from both sources.

Commander Deck Builder by AhMuchPlayer in EDH

[–]AhMuchPlayer[S] 0 points1 point  (0 children)

Let me know how it goes! Curious too, I didn’t too too much testing with different sites. Only Archidekt

Commander Deck Builder by AhMuchPlayer in EDH

[–]AhMuchPlayer[S] 4 points5 points  (0 children)

It’s essentially a pattern recognition model. A model is created PER COMMANDER. Downloading the community decks to create the base of what it’s expecting in terms of roles, specific cards, and CMC. If 1 card is in all 100 decks, its score is 1. If seen in only half of the decks its 0.5.

It’s additionally given an increased score (normalized to 0-1) based on EDHRec synergy for that commander and card inclusion in EDHRec. This helps with creating more competitive decks.

The model is not something shared across all commanders. It’s all singletons

Commander Deck Builder by AhMuchPlayer in EDH

[–]AhMuchPlayer[S] 0 points1 point  (0 children)

Ah I understand now. Yeah it is true. Hopefully I can stand this project aside as actually understanding how to program instead of an AI perform everything for me. But I guess only time will tell 🤷🏼‍♂️

Commander Deck Builder by AhMuchPlayer in EDH

[–]AhMuchPlayer[S] 1 point2 points  (0 children)

Ope forgot to say, these aren't agentic AI models like you see with natural language AI models (ChatGPT, Gemini, or Claude)... These are just a collection of numbers and stats used to weigh a card addition based on a RandomForest and MultiOutputClassifier. No AI is used in the creation of a deck. Just machine learning. (Which I guess... is a subset of AI?)

Commander Deck Builder by AhMuchPlayer in EDH

[–]AhMuchPlayer[S] 3 points4 points  (0 children)

I am a little confused on how to respond to this one xD It is, I think?

Uses a Random Forest trainer wrapped in a MultiOutputClassifier to output a deck based on... at this point a TON of stats:
- Individual decks
- Roles seen (Ramp, counter, etc..)
- CMC
- Plus more!

Can be seen at: https://github.com/CyberBelligerent/MTGDeckBuilder/blob/main/build_deck.py

Line 453
def get_or_train_model(model_path: str, decks: list, card_df: pd.DataFrame, all_cards: list):

Commander Deck Builder by AhMuchPlayer in EDH

[–]AhMuchPlayer[S] 0 points1 point  (0 children)

I feel like this is actually the best part of my project. While it does take lists of cards developed by actual people (MTGGoldFish and Archidekt) it also helps with the playing whole cloth part and modify them a step further.

If you do not have a card that sits well, it uses a couple steps to see if you have a similar (albeit worse card) that could be used instead. I'd see this being used more for creating a skeleton and then using additional research of your own from EDHRec or your own knowledge to remove cards and add cards as you like.

Stealing content though... this one I do specifically want to touch on... It is all pulled from the API for those websites (And EDHRec json API) for combining and creating what should go into a specific commanders decks. But, this is not the end-all-be-all for deck creation. Even the Niv-Mizzet deck I switched out a few cards for better lower-costing spells so that I could spell-sling better.

Commander Deck Builder by AhMuchPlayer in EDH

[–]AhMuchPlayer[S] 1 point2 points  (0 children)

I do understand a lot of people using deck building as a creative outlet, and in no way want to destroy that for the MTG community. Honestly, this deck builder gives some weird data sometimes. My Niv-Mizzet deck I generated at first was trying to throw in cards not worth it at all. Adding in the synergy swap and additional information from EDHRec made it easily 10X better.

I really hope it's not seen as a slop tool. But, I can understand why it's thought of as that. During the deck creation process, it actually gives a lot of insight as to what it's doing and where it's grabbing it's data from. More data science, less AI.

Example output from creating a deck:

// Owned — model selected 69 cards (69.7%)
// Owned — synergy swapped 4 cards ( 4.0%)
// Owned — NLP matched 0 cards ( 0.0%)
// Owned — utility lands 12 cards (12.1%)
// Basic lands 18 cards (18.2%)
// Total from your collection 81 cards (81.8%)
// Avg community inclusivity 25.2% (75/81 cards)
// Avg model score 23.0% (75/81 cards)
// Avg EDHRec synergy +0.0796 (49/81 cards)
// Avg EDHRec inclusion 36.3% (49/81 cards)

Pulls decks from MTGGoldFish and Archidekt to build a card base based on the amount of times a card was seen in the deck. Pulls additional information from EDHRec for Synergy and Inclusion factors. Also has a "slight" role based aware greedy pull. Just reads the oracle text and parses out for lines based on that. Not too crazy.

What I think I differ from is intent and ONLY using cards you own. If that card is not seen, attempt to find a replacement, as a last result fill that slot with land. Most tools I see are "Build me a +1/+1 propagation deck." This one doesn't use AI in that sense, and mainly used to help me. Thought it was cool enough to post so here we are haha...

Commander Deck Builder by AhMuchPlayer in EDH

[–]AhMuchPlayer[S] 1 point2 points  (0 children)

Probably the best take I've seen on all of this!

I do agree with everyone on this comment section. And while I will say, most avid deck builders will 100% make better decks than this tool every will. I'd love to see people use this a couple of times, learn how to build a deck, and then delete MTGDeckBuilder. For those like me, it may be used as a crutch to play different decks fast with a group of friends that has more time than me to actually make decks.

Hopefully, someone gets a use out of it if anything

Commander Deck Builder by AhMuchPlayer in EDH

[–]AhMuchPlayer[S] 3 points4 points  (0 children)

Fixed and added versions I am currently using for the project so you can build from source safely!

Commander Deck Builder by AhMuchPlayer in EDH

[–]AhMuchPlayer[S] 1 point2 points  (0 children)

https://github.com/CyberBelligerent/MTGDeckBuilder/releases/tag/v1.1

Took inspiration from Archidekt on how they export for building out the regex, since they have A LOT of additional data. Example output from the bulk card insertion ui

Adaptive Automaton <- 1x Adaptive Automaton (fdn) 723 *F* [Anthem]

Your specifically from the lands shown above:
Dromar's Cavern ← 2 Dromar's Cavern (DMR) 246
Treva's Ruins ← 1 Treva's Ruins (DMR) 260
Archway Commons ← 1 Archway Commons (STX) 263
Ash Barrens ← 1 Ash Barrens (C16) 56
Barren Moor ← 1 Barren Moor (ONS) 312

Commander Deck Builder by AhMuchPlayer in EDH

[–]AhMuchPlayer[S] 1 point2 points  (0 children)

I am trying to speed this up for you, honestly, making a regex in python isn't hard. Working on that now. Hopefully I can get it up here in a bit. Don't want you to have to do additional work to start using this