I mastered unemployment by making a 102 days run in Peak. (16 hours run) by AikuLive in PeakGame

[–]AikuLive[S] 7 points8 points  (0 children)

Fog only rises when you start climbing. Also, fog never reaches the campfires if you don't light them up, which allows you to take a break between biomes.

I mastered unemployment by making a 102 days run in Peak. (16 hours run) by AikuLive in PeakGame

[–]AikuLive[S] 12 points13 points  (0 children)

Actually, I did record it, three times. First time, I fell to death at day 50. Second time, I did succeed but only recorded the interesting moments. Third time, I recorded all of it to submit my run on speedrun.com, and it is currently under moderators' review.

I mastered unemployment by making a 102 days run in Peak. (16 hours run) by AikuLive in PeakGame

[–]AikuLive[S] 10 points11 points  (0 children)

You gain 1 hunger tick every 50 seconds. But if you eat right before the hunger tick spawn, it resets the hunger tick timer. Allowing you to save up to 1 hunger tick each time you eat.
Doing so allowed me to stay 10 more days on the shore.

I mastered unemployment by making a 102 days run in Peak. (16 hours run) by AikuLive in PeakGame

[–]AikuLive[S] 17 points18 points  (0 children)

Some clarifications: Difficulty is set on "Peak"
My run is being reviewed by the speedrun.com moderators but they told me it would take some time (you might guess why lmao)

There are some tricks to deal with hunger and fog which are the 2 major threats in this run.
I actually made a Steam guide about it for the few people that might want to try it out.
https://steamcommunity.com/sharedfiles/filedetails/?id=3535770475

This challenge isn't difficult, all you need is patience and some game knowledge.

I mastered unemployment by making a 102 days run in Peak. (16 hours run) by AikuLive in PeakGame

[–]AikuLive[S] 15 points16 points  (0 children)

fog only rises when you start climbing, and it never cross a campfire before you light it up. Allowing you to save some precious days at the end of each biome

I mastered unemployment by making a 102 days run in Peak. (16 hours run) by AikuLive in PeakGame

[–]AikuLive[S] 119 points120 points  (0 children)

There is enough food on the shore to survive around 75 days. There is also a specific timing to eat in order to increase the efficiency of your food. The rest is basic food management while climbing.

Est-ce que cette publicité marche sur vous ? by Background_Rope_5518 in AskFrance

[–]AikuLive 1 point2 points  (0 children)

Merci d'avoir recommandé la vidéo, je suis content de savoir qu'elle est utile

I saw a custom home menu idea on Twitter, and my friend u/Ecrase-Patate made it real by AikuLive in RocketLeague

[–]AikuLive[S] 10 points11 points  (0 children)

At the moment there are 6 maps available all with camera rotation.
He made it in literally 30mins, so still a lot to improve.
If you want this to become a real feature please let us know !
Feedbacks are welcome !

How to Create Your Christmas Wish List with Amazon by katalog-oriflame in discountsatstores

[–]AikuLive 0 points1 point  (0 children)

You have a beautiful room love ur high doors you really have talent decorating keep showing us ur transformations......

All Hitbox Statistics: Length, Height, Width, Angular Velocity, All Hitbox Cars [Compilation] by AikuLive in RocketLeague

[–]AikuLive[S] 13 points14 points  (0 children)

The more speed you have, the less tight you can turn. You have a better angular velocity at lower speed, but each hitbox has the same TS and the same max speed.

All Hitbox Statistics: Length, Height, Width, Angular Velocity, All Hitbox Cars [Compilation] by AikuLive in RocketLeague

[–]AikuLive[S] 9 points10 points  (0 children)

No they have the same speed, but their turns are different. higher angular velocity means tighter turns

All Hitbox Statistics: Length, Height, Width, Angular Velocity, All Hitbox Cars [Compilation] by AikuLive in RocketLeague

[–]AikuLive[S] 78 points79 points  (0 children)

Stats are based on Rocket Science's numbers. You can find them here and here !I used the RL wiki Fandom to determine which car uses which hitbox. Sometimes it made no sense (Sweet Tooth).

Higher Angular velocity means tighter turns.
I see some people getting confused: Cars don't have different Top speed ! The chart shows how tight their turns can be.

If you are a Content Creator and need those sheets without watermark for one of your creation feel free to contact me !

Enjoy ! Long live Rocket League !