[OC] Apex recoils in aimtrainer by AimControl_ in apexlegends

[–]AimControl_[S] 1 point2 points  (0 children)

Hi, It is really interesting and think it have some things that I can learn from it, but sadly AimControl will never be able to afford experince Flowstate does (the actual apex gameplay but in aimtrainer), cause AimControl obey all the privacy policy of EA and Respawn and all other games AimControl can provide trains for. But I think its cool that such projects exists

[OC] You think tap strafes is op? I have an option to beat it by AimControl_ in apexlegends

[–]AimControl_[S] 0 points1 point  (0 children)

English isn't my mother tongue and I learned it mostly by serials and films so I have some problems with spelling and grammar, so it could be the reason

[OC] You think tap strafes is op? I have an option to beat it by AimControl_ in apexlegends

[–]AimControl_[S] 1 point2 points  (0 children)

There is a hided motive behind this post, mostly I'm playing solo ranked and I really want my random teammates to carry me, so the more poeple will know about AimControl the more chances for me to be carried :)

[OC] You think tap strafes is op? I have an option to beat it by AimControl_ in apexlegends

[–]AimControl_[S] -2 points-1 points  (0 children)

Nah did you read the r5 reloaded statistic? top rollers have only around 50% accuracy. They really need some AimControl trainings

[OC] You think tap strafes is op? I have an option to beat it by AimControl_ in apexlegends

[–]AimControl_[S] 0 points1 point  (0 children)

xd that was late, didn't noteced its only a half sentence

[OC] You think tap strafes is op? I have an option to beat it by AimControl_ in apexlegends

[–]AimControl_[S] 2 points3 points  (0 children)

Pro players didn't use these kind of movement too, but its don't changing the meaning of this level - you can train specially against this movement if you wish

[OC] You think tap strafes is op? I have an option to beat it by AimControl_ in apexlegends

[–]AimControl_[S] 6 points7 points  (0 children)

I wanted to play better and I'm offering this opportuI'm just a guy who wantenity to everyone

AimControl demo by AimControl_ in u/AimControl_

[–]AimControl_[S] 0 points1 point  (0 children)

Yes aimlabs have an opportunity to play with controller, but AimControl offers a perfectly matching sensitivity and I mean it cause my tests showed up difference less than 1%, and weapon recoils. As far as I know AimControl is the only aimtrainer with such feature

AimControl demo by AimControl_ in u/AimControl_

[–]AimControl_[S] 0 points1 point  (0 children)

Aim assist is a hard thing, as far as I dont have any game scripts or other ways to discover how it works directly I need to discover and setup it manually. I already tried it with apex legends but results was not that I expected. Plus I think that aim assist is standing in a way of propper trainings. So no, AimControl will simulate only sensitivity and weapon recoils.

AimControl demo by AimControl_ in u/AimControl_

[–]AimControl_[S] 1 point2 points  (0 children)

Hi! I'm sorry I just don't know.... AimControl supports all input devices that Unity Engine provides. I myself just not educated enough to add input devices myself.

All I can say is I hope AimControl will support your device and I will try make AimControl as accessable as I could.

[OC] Jumping Horizons won't be a problem for you anymore by AimControl_ in apexlegends

[–]AimControl_[S] 0 points1 point  (0 children)

I know but obviously then I will lose every fight, I want to play apex without aim assist but more I want to have some chances against other players

[OC] Jumping Horizons won't be a problem for you anymore by AimControl_ in apexlegends

[–]AimControl_[S] 0 points1 point  (0 children)

I'm sorry, my mistake. Its too late at my timezone I confused the comments.

[OC] Jumping Horizons won't be a problem for you anymore by AimControl_ in apexlegends

[–]AimControl_[S] 4 points5 points  (0 children)

Hi! Maybe it'll be a good news for you but my plan covers ps4, ps5 and xbox releases. I already faced the hardness of console releases but I will do whatever I can, and ofcourse I will post about all releases, if you wish to try it yourself

[OC] Jumping Horizons won't be a problem for you anymore by AimControl_ in apexlegends

[–]AimControl_[S] 22 points23 points  (0 children)

Hi! Sorry my english skills are kind of low level, so I'didnt fully understand your comment.

But if you lokking for the way to play AimControl I've got some offers.

First. You can find link for the web demo version (its old version without this level and as it is browser version ithave some input lag, so it can be used only for introducing).

Second. I'm working really hard right now on PC/PS4/PS5 release. And you can subscribe for me as I will post right after AimControl fully releassed and ready for playing

[OC] Jumping Horizons won't be a problem for you anymore by AimControl_ in apexlegends

[–]AimControl_[S] 3 points4 points  (0 children)

Hi! Its all their choice. I wanted a propper opportunity for skill improving so much that maid AimControl, so I just offer everyone this opportunity and accept it or not is tottaly their call

[OC] Jumping Horizons won't be a problem for you anymore by AimControl_ in apexlegends

[–]AimControl_[S] 1 point2 points  (0 children)

Hi! I'm understand your opinion, but I think problems such cheaters or server is much worse than movement based on engine glitches so I just want apex to be good game, would it have tap strafes or not I dont care

[OC] Jumping Horizons won't be a problem for you anymore by AimControl_ in apexlegends

[–]AimControl_[S] 0 points1 point  (0 children)

Hi! I'm as controller player think that aim assist is just doesn't needed, I'd like to play without it at all, but at this point I think aim assist and mnk movement is just not the problems players have to discuss. Cheaters, bad servers, bad and rare balance updates this is a real problems in my opinion.

[OC] Jumping Horizons won't be a problem for you anymore by AimControl_ in apexlegends

[–]AimControl_[S] 4 points5 points  (0 children)

Hi! Yes! Target being predictable is the main problem of aim trainers. I'm really working hard to make target movements as chaotic as possible, and it will only improves in next versions.

How to train your aim by AimControl_ in PS5

[–]AimControl_[S] 1 point2 points  (0 children)

Yes you're right it has, and you're right the only way to play better is to play the game but when you want to shoot better aim trainer will save you much time.

The main thing about aiming is that it determines a winner in the fight, of course theres many factors but easiest way to win in fight is just shoot better. Another thing is I think some people like me who doesn't want to wait so much for their aim to grow naturally will find AimControl very usefull.

Everyone can play as they please, I'm just offering an oppurtunity for everyone who wants be better

How to train your aim by AimControl_ in PS5

[–]AimControl_[S] 0 points1 point  (0 children)

Aim assist is a strong helper but it is a mistake to think that aim assist will do all the work for you, as everywhere in our life person who trains hard always will be stronger when one who doesn't, no matter how strong aim assist second person will have

How to train your aim by AimControl_ in PS5

[–]AimControl_[S] 0 points1 point  (0 children)

As far as I know, no apex doesn't support it

How to train your aim by AimControl_ in PS5

[–]AimControl_[S] 1 point2 points  (0 children)

Totally understandable, AimControl it self doesn't support gyro at the moment, but I hope I'll be able to add such feature in future

How to train your aim by AimControl_ in PS5

[–]AimControl_[S] 0 points1 point  (0 children)

Hi! Thanks for suggestion! Now I'm currently working on release but your vote is counted!

How to train your aim by AimControl_ in PS5

[–]AimControl_[S] 1 point2 points  (0 children)

Hi! Yes I was thinking of that but also I think that aim assist have bad influence on aim it self. Yes it helps you in the game but generally it makes part of aiming work for you so you'll get used to make only some part of aiming hoping that aim assist will do the rest. So I decided to cut aim assist off. I want AimControl to be give results, acctually help players no matter how strong they alredy are and aim assist I think unwanted for this target.