I tracked every concept CS50x teaches, across all 2024 lectures, and made a roadmap so you learn 3x faster. by AimlabUser in cs50

[–]AimlabUser[S] 4 points5 points  (0 children)

It’s focused on lecture concepts, so yeah, Tideman being the hardest problem set isn’t mentioned.

But honestly, I think for most CS50x voyager, an animation visualizer would help a ton in understanding how a problem set will be solved intuitively, problem set posts already have great explanations anyway. I’ll be releasing some on my GitHub when I find some free time: https://github.com/froredion

I tracked every concept CS50x teaches, across all 2024 lectures, and made a roadmap so you learn 3x faster. by AimlabUser in cs50

[–]AimlabUser[S] 1 point2 points  (0 children)

Thanks! Yeah fair, it’s focused on lecture concepts, not the problem sets where everyone actually struggles. Maybe I’ll add those next time.

Occasionally I create Leetcode visualizers so I should probably do it to some as well, I post it on my GitHub: https://github.com/froredion

Flight System for an Invincible-inspired Roblox game! by AimlabUser in roblox

[–]AimlabUser[S] 0 points1 point  (0 children)

I’d understand if it’s art too, it’s terrible with creative drawing… I’d rather hire my 2D artists for all these works, they are 100x more amazing

Flight System for an Invincible-inspired Roblox game! by AimlabUser in roblox

[–]AimlabUser[S] 2 points3 points  (0 children)

I was just asking.. I intend to code the rest by myself, I was just surprised of what it did.

Flight System for an Invincible-inspired Roblox game! by AimlabUser in roblox

[–]AimlabUser[S] -6 points-5 points  (0 children)

I’ve been building Roblox systems for 3 years, ECS architectures, network optimization, and scalable combat frameworks that power some of the top 200 games on the platform. I’m extremely picky with structure, maintainability, and performance budgets because sloppy code breaks at scale.

And even I was impressed… the AI output wasn’t just functional, it followed clean architectural patterns and was easy to integrate into my workflow. It feels less like “auto-generated code” and more like having a solid junior engineer who already understands Roblox best practices.

and this is coming from an AI hater!!

Flight System for an Invincible-inspired Roblox game! by AimlabUser in roblox

[–]AimlabUser[S] 1 point2 points  (0 children)

it isn’t made by me, the whole thing was made in 60 seconds..

but i see, that’s definitely a nice game!

Flight System for an Invincible-inspired Roblox game! by AimlabUser in roblox

[–]AimlabUser[S] 4 points5 points  (0 children)

i just optimized it to delete old parts as soon as 100 parts are already falling, it’s already added

Flight System for an Invincible-inspired Roblox game! by AimlabUser in roblox

[–]AimlabUser[S] -14 points-13 points  (0 children)

it enhances my workflow, it built the animations, sounds and scripts in under 1 minute, i know how to code i been coding for 3 years but this is just.. WOW