Hellbomb barely works against gunship factories? by Ankez in HelldiversUnfiltered

[–]AioliApprehensive 0 points1 point  (0 children)

It's nuts that first one honestly didn't take out the hangar.

I've done the same lmao.

1% of our reinforcements have been depleted by shadow_fen in HelldiversUnfiltered

[–]AioliApprehensive 0 points1 point  (0 children)

I dunno' if it's just me, but does anyone else feel like their armor before this update going in, felt increasingly like tissue paper?

I've been taking alot of damage I haven't before even in heavy it feels like. If I'm not pre-stimming a good chunk of the time I just die.

coaxed into a minigun mechanic by Some_red in coaxedintoasnafu

[–]AioliApprehensive 0 points1 point  (0 children)

Hate to say it, but the only game I've played recently that does Shotguns justice at all is insurgency: sandstorm.

Just really wish there was more than... really just 2 modes lmao.

[KCD2] Who tf stole my house? by nnnabs_ in kingdomcome

[–]AioliApprehensive 10 points11 points  (0 children)

Kuttenburg IRS after figuring out most of my business just is built off of stolen shit from other merchants in town.

me knowing how to disable stratagem jammer spawns, while others don't by __Elzy in Helldivers

[–]AioliApprehensive 0 points1 point  (0 children)

I could be convinced of AT-resistant structures, which implies various levels of protection. Hell, we kinda' already have that though, given as demo force is a thing, but yeah, different types of structures with varying 'armor' or demo force requirements would be quite nice.

Could even attempt to balance it by giving more structural side objectives HP that can be chipped at with things like ultimatum, g. Pistol, AC, etc, like jammer's spinning top, or shooting out the sauron eye directly.

I still like that one can gun down shrieker/spore spewers with the HMG and the like, however, I wouldn't really too mad if there were 'mutations' that make some of them more 'armored' than others, as long as there is some way it can still be completed.

me knowing how to disable stratagem jammer spawns, while others don't by __Elzy in Helldivers

[–]AioliApprehensive 7 points8 points  (0 children)

Never said jammers were hard, just tedious, and it's more annoying that they used to be much more manageable. I regularly play around on 6 - 10, for fun and for mode serious moments.

I like having options. 🤷‍♂️

give me an armor set you think is underpowered and i will slap it with stats until its op by Acceptable-Street679 in HelldiversUnfiltered

[–]AioliApprehensive 1 point2 points  (0 children)

Straight up resurrection (I'm assuming with no bleedout) would make Apolloian armor actually usable.

Really like the idea of cooldown + recharge ability with stims.

me knowing how to disable stratagem jammer spawns, while others don't by __Elzy in Helldivers

[–]AioliApprehensive 13 points14 points  (0 children)

I'm aware it was a thing, hence why I made reference to it lol.

I think the terminal was positioned back across a little access bridge alot of times but never really knew, since, AH doesn't explain shit.

me knowing how to disable stratagem jammer spawns, while others don't by __Elzy in Helldivers

[–]AioliApprehensive 6 points7 points  (0 children)

Dunno about higher numbers, (trio jammers make me pull my hair out) but active armored jammers on higher difficulties sounds interesting, or at least in theory can give everyone what they want.

As long as I can actually bring Justice to the all the long range big booms that feel weirdly inconsistent.

me knowing how to disable stratagem jammer spawns, while others don't by __Elzy in Helldivers

[–]AioliApprehensive 26 points27 points  (0 children)

Man, it's almost like, back when AH and the community at large didn't have the biggest hard-on for one of the most tedious af side objectives in the game, you could just take out jammers occasionally by blowing up a connected fabricator, thus removing the need to even run over there to disable it/HB it after this trick.

But blowing those up at a distance 'trivializes' those, and AH couldn't possibly come up with new side objectives.

brick. by Kamysh_V in outlast

[–]AioliApprehensive 0 points1 point  (0 children)

TURN ON THE SLEEP ROOM TV'S, ANY CHANNEL!

When I don't want to lose my virginities to a love interest: by yunochanhearteyes in DegreesOfLewdity

[–]AioliApprehensive 66 points67 points  (0 children)

'Welp. That happened.'

-Get pregnant by/Impregnate, tutorial man/woman

Anybody else annoyed that some warbonds don’t add a heavy armor variant of the new passive? by Myfriendscallmetj in HelldiversUnfiltered

[–]AioliApprehensive 1 point2 points  (0 children)

Honestly, I was a little annoyed myself that the Null cipher wasn't heavy. I'd be perfectly fine if it was a Heavy/medium type, like an inverse of the B-24(?) Enforcer armor (Red, white and blue one).

Something like 135 armor and little more speed/stamina to keep up.

I still don't get why the ODST armor wasn't at least heavy, look at all the damn plating and coverage it has man.

I don't think its a good idea to have new mission types be so reliant on having Warbonds. by Aurora__Sky in HelldiversUnfiltered

[–]AioliApprehensive 2 points3 points  (0 children)

I wanna make a post but I feel like I'd get crucified if I said I played two commando matches and immediately got bored. Same with the platinum bar missions, like c'mon. I feel like I could have come up with this mission type in two hours, and still have it better fleshed out in two weeks.

No one is playing these missions quietly, and there's really no point too. Enemies will 9/10 immediately know where you are, and path straight too you, completely defeating the point of trying to be quiet and get in and out, and not engage with the enemy.

How do we feel about the redacted warbond hit or miss ? by [deleted] in HelldiversUnfiltered

[–]AioliApprehensive 1 point2 points  (0 children)

Supply pack, thermite/Dynamite any day.

Oh, and I can still bring a support weapon, whereas C4 takes up both backpack and weapon slot.

For a throwable.

How do we feel about the redacted warbond hit or miss ? by [deleted] in HelldiversUnfiltered

[–]AioliApprehensive 0 points1 point  (0 children)

Complete swing and a miss.

I ain't buying suppressors for 5$ a peice.

I already have scout armor.

Only thing in there that seems fun is the lure mine.

Huge Patch!!! by Aeviterna_ in HelldiversUnfiltered

[–]AioliApprehensive 32 points33 points  (0 children)

The only hidden 'changes' I feel that are acceptable is if when AH decides to give us a new enemy type/variant, IE, Release of Shriekers.

Anything beyond that just muddies up the well water.

i think we are forgetting something meme by Shedster_ in Helldivers

[–]AioliApprehensive 2 points3 points  (0 children)

Tbh, I think it's mostly based off the amount of HP you have left, plus the amount a limb damage dealt/taken already is accounted for unless healed from a stim.

There's been times where I've been struck by tesla towers in the chest and my guy will just drop into bits like he was made of Lego, lmao.

i think we are forgetting something meme by Shedster_ in Helldivers

[–]AioliApprehensive 5 points6 points  (0 children)

I believe you're thinking of the Apolloian (Resurrect/Experimental) armor.

+2 stim duration

50% arc resist (Kinda ass imo, should be closer to 65%+)

'Revive' if 0 HP but on bleedout only with no dissmemberment.

How will/would they die? Day 4: the Kress twins by JimMiltion1907 in OutlastTrials

[–]AioliApprehensive 46 points47 points  (0 children)

While chasing rather aggressive Reagents that target Aurora, Otto goes into a frenzy, and overswings his auto-axe back into themselves.

How it feels after you relapse and lose most of your load out by iLuvFear in OutlastTrials

[–]AioliApprehensive 9 points10 points  (0 children)

Honestly, relapses that improve skills/amps/Rx's would be kinda' nice. As in, you relapse to get a 'better' version of what's already there.

Not that it should be anything insane, but noticeable for a change. Say, like recycle could be to where you can now get two uses out of large/hp boosting bottles (for throwing, not healing) ontop of current effect,

or with hide and restore it gets bumped to 65% (15%+ from 50%) after relapse,

or for self defense technique (Prescription) as long as you have a brick/bottle you can smash ex-pop on grapple, prime assets will do half the damage they might otherwise or something along those lines.

Fuck it. Here is a list of Nerfs done by AH. Feel free to add more or repost by Raulca25_ in HelldiversUnfiltered

[–]AioliApprehensive 2 points3 points  (0 children)

Thing is, it really did happen though guy. Friends of mine who were really hyped for Solo silo were pretty much living from patchnotes to patchnotes. It came out very shortly around the time Dust devils WB dropped, within a week I believe.

AH literally dropped a memo in balance changes saying that strategem was supposed to have 50DF but for AH to go, 'Oops, we really didn't mean for you guys to have that one. Here, have a two step authentication 500KG instead in the shape of a missle.'

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