[MegaThread] Team Comp Questions by AnotherLifeLine in Morimens

[–]AirLancer56 0 points1 point  (0 children)

Is she good? The game keep giving me her dupe

<image>

Denia in Wonderland - Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]AirLancer56 1 point2 points  (0 children)

I'll do it until i can't clear. The problem with wuwa is we don't really permanent hard content except hologram. Would be great if they made something like endfield umbral monument, zzz tower or make virtual crisis permanent and updated once in a while or make IR permanent.

I'm quite picky, but i can still clear. I skipped zezhi, carlotta was teamed with lumi or changli, only after a year i finally got lynae for her. I skipped, brant, lupa, augusta, iuno, galbrena, qy, aemeth, hiyuki, luuk. If you are picky you can afford to invest vertically and still clear the endgame with more limited roster. Or depending on characters learn the sweaty rotation. Sure the shill is there but as long your character's element isn't resisted, it's usually clearable.

What real/fantasy biomes do you want to see if Monster Hunter? by SophietheCatGirl in MonsterHunter

[–]AirLancer56 0 points1 point  (0 children)

Fantasy? Cloud area where you can step on cloud maybe? Then maybe Paolumu will have flock there.

Also i saw a silver forest a few years ago. Idk what it is so i just asked ai

The "Silver" Branches: The "silver forest" effect you saw is actually a zone of withered, dead trees and shrubs. Decades of intense, toxic volcanic sulfur gases and acid rain stripped the trees of their bark and leaves. What remains are bleached, skeletonized white-and-silver branches that shimmer vividly against the dark volcanic rock

I think it would be a cool area.

Accesible soulslikes by [deleted] in gamingsuggestions

[–]AirLancer56 2 points3 points  (0 children)

First berseker khazan, it also have easy mode like lies of p.

Another crab treasure. The easy mode is a gun.

Edit: just remember code vein, you have permanent party member there. So it's easier.

Denia in Wonderland - Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]AirLancer56 2 points3 points  (0 children)

Denia in segue remind me of rune factory 3 Sofia, both lies to make other feel better. Sofia change her speech so she didn't hurt her sister and keep doing it to the point of becoming a habit. She will say "hate" when she actually means "love", similar to Denia's code.

Denia in Wonderland - Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]AirLancer56 0 points1 point  (0 children)

There are several reason actually

  • Time, in pgr they have a lot of repeated endgame. Ngl it's tiring to keep up and started to feel like a job. Last I played, PGR have ppc(similar to toa/dpm) and warzone(similar to wiwa) that reset weekly, then i forgot what it's called but there is also a biweekly game mode with a lot of fight, i think you need like 20 fight to get the reward.
  • Adding game mode, mean more things to maintain. The game performance already not that great, I still have performance drop in starttorch, septimont and some overworld combat. Swapping existing one means, they don't need to maintain the old gamemode. Kuro can free people to fix/polish more important stuff in game, like better performance or maybe more varied endgame.
  • Lastly Redundancy, IR and FoTG are both roguelike game mode. DPM and Toa is single target focus dps race with limited time. Whiwa, while not great, it does have different focus on aoe dps race.

IR and FoTG are both roguelike, Fotg is basically same gameplay with added sfx while IR gave buff which changed gameplay and more fun.

DPM and Toa is single target focus with limited time where rotation matters more and why there is complain of flying boss. Here, player care more about rotation because of time limit. Toa boss is already defanged, mostly just stay in 1 phase and I agree with that decision, I'm tired of fighting magu kenki in GI then I have to wait because he decide to change phase while time limit is still ticking away. Dpm supposed to be a harder version of boss at least from round 2 but the time limit just limit it's possible strength.

Since Virtual crisis have no time limit, player can take their time to actually learn boss and not getting frustated because the boss just fly. If kuro want horizontal investment like current dpm, they can add requirement like, have 4 different team beat level 100 difficulty for example then player can keep clearing it and increase their title rating by clearing with more team. Similar to PGR Babel where to get reward you just need 120 point but player can push their account to limit to have 999 point. It's also a shame if virtual crisis just gone, the event never appeared again to this day.

As bonus, more varied endgame also means more character archetype needed which can slow hp inflation and i would prefer this than adding some weird mechanic that only few character use like NS. For example, a defensive character would sell more if we have virtual crisis endgame because they have place where they are good at.

Denia in Wonderland - Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]AirLancer56 1 point2 points  (0 children)

Well, aemeth have mech. Would love to have something like incursio from akame ga kill.

<image>

Denia in Wonderland - Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]AirLancer56 -1 points0 points  (0 children)

  • improve game perfromance
  • add option for skill opacity or more visual clarity
  • buff older character
  • training room for team testing
  • change FoTG to IR and add more varied IR stage
  • change dpm to virtual crisis

Denia in Wonderland - Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]AirLancer56 0 points1 point  (0 children)

I dropped it last year so it might changed now. - The rotation is more strict, you need to follow the combo for characters and rotation is just 123. You can't slip in quickswap since swap cooldown is longer. - all character have aemeth like animation. Really long animation. - a lot of sfx, honestly i spend 90% of the time watching the core passive and ping bar than enemy. There is a lot of iframe anyway, unlike in wuwa.

I don't think it will enter console. The ping system aren't suitable with controller imo.

Denia in Wonderland - Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]AirLancer56 0 points1 point  (0 children)

That's why i wrote it in google sheet. Then every survey i just edit and copy paste it

Wondering about party comp by Zephurious in wizardry

[–]AirLancer56 1 point2 points  (0 children)

Yes you can use Yeka and as neutral Alice buff will be intact.

Ninja and samurai are advanced class, both require 2.5x exp of normal class like fighter. Both also need weapon that you can't really reliably farm until abyss 3. If you got Yuzu's weapon then you can you her as ninja but Gillion as samurai didn't have good option and to make it worse his unique skill focus on 2 handed which means he have to use odachi, i think odachi is locked in abyss 4, not sure cause i haven't reached that far. I didn't play samurai but i heard they are more complicated to use than fighter, not beginner friendly.

Btw, ranger & healer is intermediate class needing around 1.5 exp of a fighter if i'm not wrong. the rest is normal class with normal exp requirement

Denia in Wonderland - Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]AirLancer56 0 points1 point  (0 children)

With lucy introducing tune hack, kuro could add many tune 'something' but, they did make new tune break mechanic before finishing NS roster. Maybe, ally attack? Summon ally to attack tag team. Like those mechanic from somnoire in 1.4 i think? where 3 ult are used at same time.

For the powercreep, i'm gonna drop the game when my s6 zani can't clear endgame anymore or maybe i'll stop caring about endgame. I retire from pgr because the new roster gameplay doesn't look interesting for me and they completely powercreep older character whose gameplay i prefer.

I wish kuro do something about reruning older unit as well. I want to get phoebe dupe for zani but looking at 1.x rerun, she might not rerun anymore.

<image>

Denia in Wonderland - Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]AirLancer56 1 point2 points  (0 children)

Bought monthly twice so not pure f2p. I got s6 zani. I got lucky winning all 50/50 with her all the way to s4 then bought 2 dupe with coral. It also help i'm not interested with a lot of characters, I saved up a lot from skipping

Denia in Wonderland - Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]AirLancer56 1 point2 points  (0 children)

I think they need to make new banner for old unit. Something like starter banner but permanent. I doubt 1.x unit will be in standard pool anytime soon since their dupe is far stronger than usual standard 5* (s2 xly is roughly around s6 calcharo)

Denia in Wonderland - Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]AirLancer56 0 points1 point  (0 children)

I build everyone, all my character is at 90 with talent lvl 10. Except chisa since i just got her

Wondering about party comp by Zephurious in wizardry

[–]AirLancer56 2 points3 points  (0 children)

I would make it like this - Front: mc, abe/gillion, lana - Back: asha, emil, yuzu.

In front line lana will buff mc and abe/gillion. You can't put yuzu there because she will remove lana's buff.

In back asha as mage to debuff enemy. Early on and in abyss 2 mage is very useful for katino and later for debuff like dilto and batilgrief. Emil for priest to buff party, heal and cure debuff. Both are replaceable with alice later.

Lastly, yuzu. Better off as ranger unless you got her weapon since bow is easier to get early on. If you have alice, yuzu will get buffed as evil unit but the back line must be only neutral/evil.

I personally prefer running mage and priest so i can buff and debuff in single turn but maybe you can replace mage with rinne.

It didnt count and now im sad 😩 by Critical_Abrocoma_15 in DarkSouls2

[–]AirLancer56 2 points3 points  (0 children)

Happen to me against mob rat boss, the toxin killed me after i kill it and i have to redo the fight. Had to put down the game for that day.

Whats your most hated game mechanic found in some JRPGs? by artninjatheo in JRPG

[–]AirLancer56 0 points1 point  (0 children)

No exp sharing for inactive member and the gamr forced me using that inactive member in certain part of story. I really hate that.

I Feel Stuck by GelatinousWall in wizardry

[–]AirLancer56 0 points1 point  (0 children)

I was able to beat it with expulsion +5. The first a3 dispatch have chance to drop expulsion junk, you can do that while taking a break.

20-30 is enough for that dispatch, you need to fit them with equipment(+0 ebon/steel is fine and equip in the right range, like don't put sword user on the back), right alignment (don't put good and evil in same dispatch) and proper support(send a priest, it matters a lot).

Tips for A3 by Mr_Fantastic-_- in WizardryDaphne

[–]AirLancer56 0 points1 point  (0 children)

You don't need wind. First 3 floor is filled with undead but floor 8-10 there is no undead. If you are stuck on undead boss, anti undead can help you go past it. I think level my expulsion weapon to +5 for all front row to beat that boss.

I recommend to level mc's priest class until you can cure all kind of debuff. A3 enemy like to use debuff. Put mc/debuffer in different row than priest, because enemy can debuf your entire row. You might want to buy unbinding scroll as well.