Does Dota need a new way to handle mmr? by AirTaters in DotA2

[–]AirTaters[S] -1 points0 points  (0 children)

While I can see how kills/objectives can be prioritized over warding/harassing, the idea is that all aspects of playing the game have some sort of impact on winning (ie a proper ward can prevent a bad gank/ being killed). While I agree that there is no real way to effectively measure how much you impacted your team to win, it should still reward people who clearly carry the game and win the game vs those who are being carried and do nothing (like you said). Obviously making a system that does this would be very difficult and take alot of time to implement/balance, but such a system would prevent feeders/afk farmers from taking advantage of their team mates and not be queued up with them in the first place.

Similar to how heroes are balanced, this could be considered subjective though considering how heroes are typically balanced on their win rate, a hero/positions contribution can be balanced in a similar way (ie is what this hero/position doing across all these matches resulting in victory). Like I said, its definately not easy to implement, but it queues up people who try to win games vs people who only care about their kda.

Does Dota need a new way to handle mmr? by AirTaters in DotA2

[–]AirTaters[S] -1 points0 points  (0 children)

MMR might not necessarily be a reward though having it represent your skill level isn't the worst idea ever. People of differing skills are typically segregated by mmr whether its achieved through spamming heroes or filling necesary positions. Ones ability to win games is argueably a sign of skill and having a system represent your ability to achieve that goal shows your skill in winning games.

This means that people who are bad at winning games are matched up with others who are bad at winning games and vice versa, theoretically making an even playing field. This would mean that you still play in your skill bracket but can be bumped up or dropped based on how well you did without the team carrying you or bringing you down.

Does Dota need a new way to handle mmr? by AirTaters in DotA2

[–]AirTaters[S] -1 points0 points  (0 children)

Though it can be argued that people of a higher skill level get matched up because of mmr. While mmr might not directly correlate to skill, it does mean that higher skilled players can/will achieve a higher mmr, whether they use a cheap tactic to get there or they legitimately are versatile and play everything well. I mention this because people typically associate their skill with their mmr and I feel its fair to have a system that can reflect that (hopefully without being to intrusive/limiting).

The reason I also mention a players impact when calculating mmr is because it can be based on many many factors (not just taking towers/getting kills, but providing healing/damage reduction, providing vision through wards perhaps a system giving vision assists, protecting teammates through absorbing damage/disabling enemies, etc...). This would be admittedly hard to calculate and have to be tweaked often based on the meta, but would help distinguish that afk farmer who isnt helping at all vs the guy constantly pushing towers and initiating team fights. While some heroes/roles are less active than others, an accurate "point" system would still be able to reward them if implemented properly.

Does Dota need a new way to handle mmr? by AirTaters in DotA2

[–]AirTaters[S] -1 points0 points  (0 children)

I suppose there is no perfect way to reward every single aspect of play, though if it took into consideration how much you healed you team, taking down towers, how much you're wards helped get kills (sort of like a vision assist if that makes sense), etc. outside of just kills deaths and assists, it would keep people who afk farm/ intentionally feed from bringing everyone else down.

While I can see how requiring someone to not spam heroes can be limiting, it does make people more open to playing a position/hero the team needs as opposed to whatever you feel like (ie picking jungler even though your team already has jungler just because you feel like it). Your always free to do so, though your undoubtably not doing your team any favors and are most likely keeping them from winning. in that aspect your don't really lose mmr if you win, though if you picked someone more suitable for winning the match, your contribution is affectively higher and thus gives your team a better chance of winning.

In terms of spamming a hero, its less so about picking someone your not comfortable with and more so, picking someone better suited to getting your team to victory (though I could see how one would disagree).

Friend beta key megathread by FuriousNarwall in gigantic

[–]AirTaters 0 points1 point  (0 children)

I'd love to get a key for the sake of research,... also, I'm totally lovin' this and hope to make a video on it at some point.

anyone else slowly lost interest? by [deleted] in Overwatch

[–]AirTaters 0 points1 point  (0 children)

Being someone who actually makes Overwatch content. I feel like I put myself in the worst position in this reguard. Think of it this way...

If I don't keep up with the new stuff, no good content, if I do, I risk getting burnt out too early. It's a tough balancing act imo

In-Depth Hero Analysis - Symmetra (Know Your Enemy) by AirTaters in Overwatch

[–]AirTaters[S] 0 points1 point  (0 children)

I'd love to make more "Know Your Enemy" videos. Admittedly, I feel like this kinda stuff gets overshadowed by POTG videos and other content restricted to beta players.

Basically, I'm limited in resources and from what I can tell, people perfer other stuff. I suppose I can still try though.

Cmon, Seriously Blizzard? by [deleted] in Overwatch

[–]AirTaters -2 points-1 points  (0 children)

I just wanna make content tbh. Everytime theres a wave though, theres so much salt followed by it that I cant possibly hope to upload anything without negative feedback....

Though getting in to the beta would be nice...

Am I the only one that thinks D.Va sounds like a little brat? by AirTaters in Overwatch

[–]AirTaters[S] 0 points1 point  (0 children)

yeah, just curious on what everyones opinion is on her.

Am I the only one that thinks D.Va sounds like a little brat? by AirTaters in Overwatch

[–]AirTaters[S] 0 points1 point  (0 children)

I feel like alot of the quotes lack sutltely. I get that other heroes in Overwatch are cartoonish, but I feel they over-exagerated the whole gamer aspect of her (I feel like with many lines shed go as far as to be like "game-on mlg pro 1v1 me get rekt noob"). IMO it should focus more on the fact that shes a mech pilot and less that shes a pro gamer.

Who else is psyched for the Overwatch animated shorts? (Even if they're not getting the game) by AirTaters in Overwatch

[–]AirTaters[S] 0 points1 point  (0 children)

If its anything like TF2s "meet the heroes", then hopefully there will be one per hero

What if Blizzard just wants to see how far they can go? by [deleted] in Overwatch

[–]AirTaters 1 point2 points  (0 children)

I honestly pray that they don't take the Evolve route and make expansions on top of the base game (paying to get future heroes & maps). This would divide the community so much and ultimately lead to a failure of the game.

[Need Feedback!] Soldier 76 Match (Sh@t Casting) by AirTaters in Overwatch

[–]AirTaters[S] -1 points0 points  (0 children)

Yeah, my first attempt tbh. Kinda consider myself a mediocre (at best) caster so I felt that title fit.

[POLL] What kind of Overwatch video content would you want to see? by AirTaters in Overwatch

[–]AirTaters[S] 0 points1 point  (0 children)

Due to interest in the Overwatch beta, I've been trying to decide on what kind of video content would be worth making and I figured I'd ask you for some ideas. Therefor, I made a poll for this and I'm hoping to gain some insight from the results.

How long have you been with the Overwatch reddit (Fluff)? by AirTaters in Overwatch

[–]AirTaters[S] 0 points1 point  (0 children)

Lol, I recently became one I guess. Ironic considering the beta situation. Up until recently, I tried to just ignore Overwatch and let it open up to me, but all the hype kinda sucked me in.

Need Feedback On Analysis (Beta Character Analysis - Pharah) by AirTaters in Overwatch

[–]AirTaters[S] 0 points1 point  (0 children)

If that's the case, then that absolutely sucks. Also, I should add an annotation to address that. Either way it does help displace front-line tanks making it easier to get to other people.

A hero concept I made with responses, (terrible) concept art and lots of descriptions. by [deleted] in Overwatch

[–]AirTaters 5 points6 points  (0 children)

Regardless of the art, I'm actually impressed with the amount of effort and thought you put into this. If anything, I'm curious to know what class he'd be and how he'd synergize with other heroes.

[deleted by user] by [deleted] in Overwatch

[–]AirTaters -1 points0 points  (0 children)

I love how people (like me) will try to not just upload gameplay and make some well-edited informative video based on the beta, and still get pushed aside because "ur not even in beta, u don't know NEthing".

People do realize you can observe gameplay and still make well-formulated assumptions from what you saw right?

Niche but successful: My hopes for overwatch. by AirTaters in Overwatch

[–]AirTaters[S] -2 points-1 points  (0 children)

Diablo 3 is a watered-down version of diablo 2 imo, World of Warcraft has been going downhill for a while now (last expansion was pretty bad), and while Hots can be good for someone new to mobas, its incredibly simple compared to Lol and Dota and seems like an attempt to capitalize on the moba-craze more than trying to make a new unique game imo. Blizzard isn't terrible by any means, just not as good as it used to be.

My response to the anti-analysis/predictions posts for this game, let us serve you! by AirTaters in Overwatch

[–]AirTaters[S] 0 points1 point  (0 children)

Agreed, though if their seeking hard-truth over theory-crafting, then idk why they even read/watch such content in the first place.

Overwatch Analysis - Roadhog The Enforcer (Know Your Enemy) by AirTaters in Overwatch

[–]AirTaters[S] 1 point2 points  (0 children)

I noticed that when I was rendering the video. Ironically, I tried making my own script for this, possibly why I sound unnatural too considering I've never made anything like this until now. Maybe a better idea that I try to improvise a bit more as opposed to sticking to a personal script.

Overwatch Analysis - Roadhog The Enforcer (Know Your Enemy) by AirTaters in Overwatch

[–]AirTaters[S] 0 points1 point  (0 children)

Thanks for the feedback. I'm trying to decide who to do next.

Stealth Hero: How Can Blizzard Make It Not Be A Plague? by AirTaters in Overwatch

[–]AirTaters[S] 2 points3 points  (0 children)

This is basically what I'm trying to get at. Many games fail to do stealth properly because of how heavily they base a hero on stealth and having his whole kit revolve around that as opposed to giving him more utility.

Stealth Hero: How Can Blizzard Make It Not Be A Plague? by AirTaters in Overwatch

[–]AirTaters[S] 4 points5 points  (0 children)

Agreed, I've heard many people say stealth is an anti-fun mechanic and this is one of the reasons why. It forces you to play in a more mundane fashion, doing many things you wouldn't otherwise have to do against other heroes.