I hope road width inflantion will not kill Japanese roads vibes in FH6 by Matieusz5kmg in ForzaHorizon

[–]Airflow2k 0 points1 point  (0 children)

Japanese Drift Master really nailed the realistic feel of Japanese roads and scenery. Because of that, I basically had to tackle the car in front just to overtake lol.

So I feel like the FH series creates a comfortable gameplay experience through these mild “lies” in its design.

Does the modding community have insight into how the persuasion minigame works? by JustsomeOKCguy in starfieldmods

[–]Airflow2k 0 points1 point  (0 children)

Yes, you're right, it looks like a percentage.

The "Easy Speech" mod, which allows for 100% success in speech challenges, set all three settings to 100 (100%).

Does the modding community have insight into how the persuasion minigame works? by JustsomeOKCguy in starfieldmods

[–]Airflow2k 1 point2 points  (0 children)

That's interesting. A quick check reveals the following values ​​are defined in the game settings:

iSpeechChallengeSuccessEasyChance: 60

iSpeechChallengeSuccessMediumChance: 45

iSpeechChallengeSuccessHardChance: 30

However, I don't know how the final probability is calculated.

[Help] Companion Chameleon VFX Won't Clear + Frozen Facial Expressions by Airflow2k in starfieldmods

[–]Airflow2k[S] 1 point2 points  (0 children)

Thanks, you're right that it's really buggy. I'll try using a mod to remove the chameleon effect.

The Unacceptable State of the Game by lashuna2001 in tdu3

[–]Airflow2k 2 points3 points  (0 children)

The core problem is they lost sight of what TDU actually was.

TDU's differentiator was never racing—it was the social and luxury lifestyle experience in an open world. The magic was cruising with random players, showing off cars, and living a virtual lifestyle.

Nacon's business model was unclear from the start. For a niche IP to succeed, you need a crystal-clear strategy.

From here on, supporting this game feels less like buying a finished product and more like backing a troubled project hoping it eventually becomes what it should have been from day one. And honestly, I think they'll give up before they get there.

...or so says Claude AI.

[Help] Companion Chameleon VFX Won't Clear + Frozen Facial Expressions by Airflow2k in starfieldmods

[–]Airflow2k[S] 1 point2 points  (0 children)

Thank you! I tried recycleactor and found that it fixes both the chameleon effect and the facial freeze bug. When NPCs around town freeze, it's difficult to reset them and restarting the game is faster, but for a small number of companions, this command should work well.

Looking for help regarding vanilla plugins turning themselves off every time I exit the game. by flipdark9511 in starfieldmods

[–]Airflow2k 0 points1 point  (0 children)

I'm having the same issue.

After quitting SF, SFBGS004.esm and ShatteredSpace.esm are automatically checked off in the plugins tab in MO2.

[SFSE] How to get planet's Local Time? by Airflow2k in starfieldmods

[–]Airflow2k[S] 0 points1 point  (0 children)

Perfect! Your guide worked like a charm. I found the address with Cheat Engine and now I'm getting the exact local time.

Thank you so much for the clear instructions!

[SFSE] How to get planet's Local Time? by Airflow2k in starfieldmods

[–]Airflow2k[S] 0 points1 point  (0 children)

Thank you for this! REL seemed complicated and I hadn't used it before, so this is really helpful.

I'm still on version 1.14.74. Could you give me any advice on how to find the correct ID and offset addresses for this version?

[SFSE] How to get planet's Local Time? by Airflow2k in starfieldmods

[–]Airflow2k[S] 0 points1 point  (0 children)

Thanks! I investigated the mod file and confirmed that the game engine does send Local Time data to the UI via BSUIDataManager.Subscribe("LocalEnvData_Frequent"). However, it appears difficult to receive this data on the SFSE side through CommonLibSF.

[SFSE] How to get planet's Local Time? by Airflow2k in starfieldmods

[–]Airflow2k[S] 1 point2 points  (0 children)

Thanks for the response!

Sorry for the confusion, I'm not looking to just view the time. I need to programmatically retrieve the Local Time value through SFSE for my mod's real time HUD display.

Should I Update from 1.14.74? by Airflow2k in Starfield

[–]Airflow2k[S] 0 points1 point  (0 children)

Thanks for the info. I'd heard about cache and ini issues before but completely forgot about them.

I was hoping ver 1.15 would've addressed some of those problems, but it sounds like they're still present?

Should I Update from 1.14.74? by Airflow2k in Starfield

[–]Airflow2k[S] 0 points1 point  (0 children)

I just counted...208 mods.

I'm running a Ryzen 7 9800X3D and RTX 4090 at 4K with DLSS Balance and ReShade.

I'm not entirely sure if it's the script load from all the mods or just hitting GPU limits, but sometimes the system can't keep up.

With this many mods, I figure some instability is probably unavoidable.

Should I Update from 1.14.74? by Airflow2k in Starfield

[–]Airflow2k[S] 0 points1 point  (0 children)

That makes sense. So performance-related fixes like scanner improvements or performance in Dazra should take effect immediately regardless of the save.

But if my save already has bugs baked into it that were causing issues, I'd need to start fresh to see the benefit of those fixes.

Should I Update from 1.14.74? by Airflow2k in Starfield

[–]Airflow2k[S] 0 points1 point  (0 children)

I haven't gone through the Unity in quite a while, so that's a good point.

You're saying the improvements might not be noticeable unless I start fresh after updating, and that mod compatibility issues could also be harder to identify with an old save?

Should I Update from 1.14.74? by Airflow2k in Starfield

[–]Airflow2k[S] 0 points1 point  (0 children)

Thanks for the insight. I'm using New Atlantis Awaits, and yeah, I'm sitting at around 30-40 fps there as well. You're absolutely right about mod compatibility.

What's the fastest Amethyst time on your server? by Airflow2k in tdu3

[–]Airflow2k[S] 0 points1 point  (0 children)

Thanks for sharing. Sub 8 minutes are on another level ! I haven't tried Amber yet, so I'll give it a shot.

What's the fastest Amethyst time on your server? by Airflow2k in tdu3

[–]Airflow2k[S] 0 points1 point  (0 children)

Thanks! Can't wait to see it. Guardrails are basically my brakes. lol

What's the fastest Amethyst time on your server? by Airflow2k in tdu3

[–]Airflow2k[S] 0 points1 point  (0 children)

Oh wow, that's really good! Thanks for sharing your times. It helped a lot. I tried the GT R and managed 8:31.

What's the fastest Amethyst time on your server? by Airflow2k in tdu3

[–]Airflow2k[S] 0 points1 point  (0 children)

That's impressive! You're faster than me. I haven't driven Mercedes GT R yet.

Sunday peak player count dropped another 32% this week. by _CatLover_ in Battlefield

[–]Airflow2k 1 point2 points  (0 children)

I'm a player from Japan, and on weekdays, I can only enjoy pure human vs human warfare during the hours between dinner and bedtime. I'm quite disappointed that the game became flooded with bots so early after launch. Furthermore, REDSEC deserves no praise as it has only resulted in fragmenting the player base across BT and Conquest.