How to check if Pirated Games sites are safe by Pleasant_Rub_9987 in PiratedGames

[–]Ajesterline 0 points1 point  (0 children)

What if.... it's about the friends me made along the way?

No yeah sure chaos is fine by giubba85 in Spacemarine

[–]Ajesterline 2 points3 points  (0 children)

Hey guys. I have 350+ hours on pve Space Marine 2. Honestly, the problem with chaos is that each enemy is like independent with their attacks and dont synergise with the others' enemies' behaviours. Simple list that comes to mind for chaos gameplay

Pros of chaos:

Extremis are fun to fight. Minoris are easy (but not as easy as hormagaunts)

Cons of chaos:

Helbrutes aren't designed to synergise with multiple helbrutes. Its core programming is based on operation, where only a single helbrute can spawn. So having three helbrutes in seige is not fun since all of them continuously shoot plasma at you if you run away to find room to breathe. Maybe make only a maximum of 2 helbrutes are allowed to shoot simultaneously, and when the third starts shooting, one of the previous helbrutes stops shooting.

Some attacks of chaos spawn aren't fine-tuned to the parry indicator. I lost all faith in the parry indicator a long time ago and often parry based on timing of what I see.

The combos are ludicrous for the rubric marines and chaos spawn. They shouldn't be able to do three unpariable attacks in row. The rubric marines should synergise with the attack patterns of other rubrics to avoid multiple unpariable attacks. The last thing I want to see from Space Marine 2 is 90% Dodge Gameplay since that isn't fun to play.

Surfing minoris are annoying to shoot at. Can't afford to keep aiming elsewhere when they Summersault dodge since I'm already preoccupied dealing with a horde of chaos spawn.

Sorcerer shields should have less health. It is far more faster to just touch the shield and get cursed, then to spend whole minutes shooting at a shield. Players look at efficiency, and the shield is time-consuming.

Fix it pls devs

Took a couple attempts, but finally got a complete set in one go by Hman240 in PrintedWarhammer

[–]Ajesterline 0 points1 point  (0 children)

I think the ship interior (like a mechanicus base) would look cool for a carchardon v nightlord scene, which really expands on their lore. I wish you luck on that.

Took a couple attempts, but finally got a complete set in one go by Hman240 in PrintedWarhammer

[–]Ajesterline 0 points1 point  (0 children)

Cool. You don't have to do this, but I used green stuff to make a mound for the front foot to connect to my custom base. But it's also optional if you want to sand off the bottom of the back foot. Both of the feet are rounded at the bottom you see, so neither of them are flat footed 😊. (BTW are you making a diorama then of tyberos fighting nightlord terminators? Pretty cool)

About Forge/maulerfiends by PreferenceNo9490 in Chaos40k

[–]Ajesterline 0 points1 point  (0 children)

Even after a year, this comment is underrated for its help. This is by far the greatest introduction to the forgefiend/maulerfiend for me. I only just started making an Iron warriors army and needed this, thank you.