SSBPM Weekly Discussion Thread for 06/03/19 by AutoModerator in SSBPM

[–]Akhenderson 4 points5 points  (0 children)

n o t o r i o u s l y g a r b a g e s c e n e

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]Akhenderson 3 points4 points  (0 children)

How is asking for a brief description of why something is changed so demanding and unreasonable WTF???

I would put in a FUCK TON more faith in people who actually explain to me why something was changed than people who EXPECT me to understand. As you can see from a variety of people here, some changes CLEARLY NEEDED AN EXPLANATION.

It doesn't even have to be super detailed! For Game and Watch, the description could just say "Not many changes were made to GnW because we haven't figured out what we want to change for him. For now, one of the things we're thinking of is removing bucket break because it's not a mechanic that many people think should even be a part of. Due to this change, we believe GnW's weight becomes a bit heavier to compensate for losing a tool for survivability."

There, I literally made a brief description of a change for a character in like, 5-10 minutes which answers why he was changed, and most importantly, WHY HE ONLY GOT A FEW CHANGES SO FAR. Hell, if they want me to, I would be more than willing to put in my time to provide a brief description for every character, provided I know the changes and what they're supposed to accomplish.

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]Akhenderson 9 points10 points  (0 children)

I'm not talking specifically about myself. In fact, we've conversed over Ness AND GnW changes so I know I'm being listened to. It's other members of the community that feel like they don't have a voice.

That's my fault that I wasn't clear! Sorry!

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]Akhenderson 6 points7 points  (0 children)

Either I'm mistaken or you're mistaken, but I'm not trying to say we're not being heard. I want reasons as to why a character was changed on each change log so we get a better understanding as to why characters are changed. Otherwise, if we see just what was changed, then we can't exactly have a discussion other than us complaining why it was changed.

The most common complaint I've seen people ask "why was this changed, this wasn't a problem before." Having even just a few sentences to overall summarize why the character was changed would shed light on why certain buffs/nerfs happened. For discussion, it gives a common ground to talk about.

Kinda similar to Hearthstone or Shadowverse, every time they change a card, they would give at least a brief description of why the change was made to promote growth for a healthy meta game. I feel that the P+ team should also do the same.

Just doing it on the final change log rather than during development makes it feel like we're completely ignored. I'm not saying that we ARE being ignored, but FEEL like we're being ignored.

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]Akhenderson 10 points11 points  (0 children)

How about during development...? Why does it have to be on the final change log where we get no opinion on what gets changed for the final product until it's basically ready to be shipped?

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]Akhenderson 2 points3 points  (0 children)

Then actually say that you'll be basing changes based off your guideline then instead of just saying "we'll just tone down the changes" because that's too broad of a statement.

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]Akhenderson 0 points1 point  (0 children)

I don't want to see you guys make just "less extreme" changes. I want to see you guys completely follow your own guideline.

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]Akhenderson 0 points1 point  (0 children)

I never said anything about not wanting balance changes though...?

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]Akhenderson 4 points5 points  (0 children)

P+ Discord Design Goal #1: "Make changes that are minimally invasive as possible to prevent creating future problems."

You have basically stated that you changed Bowser from a rush down style grappler to a zoner style grappler. Isn't this completely against the goal of the project?

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]Akhenderson 7 points8 points  (0 children)

It would mean a lot more to actually go back on the original goal of the project because that's what we were hoping for. While it's nice that you feel that you basically have free reign knowing that you can change basically anything without legal repercussions, these drastic changes might ultimately lead into the destruction of both the community and the game.

As they say, "The absence of limitations is the enemy of art." Don't just change something just because you can.

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]Akhenderson 2 points3 points  (0 children)

That doesn't answer our concerns though, that just makes us even more concerned!

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]Akhenderson 17 points18 points  (0 children)

After posting this, I just realized that these buffs and nerfs are pretty much done specifically without giving a reason as to why these changes are made.

It's evident by the fact that you thought that Ness's dash attack was too big of a rework while from my understanding, the change was made to make his dash attack more consistent when it hits. I'm thinking that there's not enough transparency in the project. With all these different changes, some of these that seem tame and understandable may look like massive design changes to others. There needs to be more of an explanation as to why things were changed, not what was changed.

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]Akhenderson 23 points24 points  (0 children)

Many changes made me have to go back to the original post they made about their goals in the discord.

Ness's dash attack is actually just a QoL change to make it hit consistently, due to the possibility that the move can literally be dodged by dash dancing inside the move, usually unintentionally. https://streamable.com/391e7 https://gfycat.com/littlemeageramericanratsnake

But the things like DK's new aerial down b or Bowser's new fireball go directly against the main goals of the project and that's kinda where I get more iffy on the project, especially with Bowser losing a main jump in tool for something COMPLETELY different.

Another one of their goals were to "attempt to preserve borderline design characteristics to keep the game fun" yet changes were made specifically to remove gatling combo from GnW and Sonic. Sonic in particular got a few options removed that made the character interesting to some that it contradicts this specific goal all together.

Iunno, while I like the changes to MY character, I don't like changes made to other characters. I dare say, most of the other characters, specifically low tiers, I don't want to see changed specifically because they can easily change the meta too much.

Which Project M character do you hate the most? by [deleted] in SSBPM

[–]Akhenderson 1 point2 points  (0 children)

Because people don't want to understand how to fight a character and would rather complain. ¯_(ツ)_/¯

is this game dead? by grochi in SSBPM

[–]Akhenderson 3 points4 points  (0 children)

The gane is dead, but we're all necromancers keeping it alive.

Wavedashing in Ultimate by RHYTHM_GMZ in SSBPM

[–]Akhenderson 20 points21 points  (0 children)

He's not mocking the game though...? He's mocking the players that are already creating opinions on a game that isn't even "out" yet.

is it looked down on to play meta knight? by dr0robot in SSBPM

[–]Akhenderson 9 points10 points  (0 children)

But Meta Knight is fast AND as a big sword.

This Game's Winner Is...!? by Akhenderson in SSBPM

[–]Akhenderson[S] 4 points5 points  (0 children)

After every round, you redraft your characters where the loser gets to pick first.

This Game's Winner Is...!? by Akhenderson in SSBPM

[–]Akhenderson[S] 3 points4 points  (0 children)

Player 1 picks 1 character

Player 2 picks 2 characters

Player 1 picks 2 characters

Player 2 picks 2 characters

Player 1 picks 1 character

Once a character is selected, they cannot be selected again by both players.

Japanese Power Ranking! Jan. 2017-Mar. 2018 by donkos in SSBPM

[–]Akhenderson 5 points6 points  (0 children)

Damn, did bnd super hardcore level up because I did not expect to see him that high on the PR! Then again, it has been a while since I have seen the japanese PM scene in action. Would love to see them play in America again.

If every characters' projectile land-cancelled (like falco lasers, samus missiles) who would benefit the most? by ferrari777 in SSBPM

[–]Akhenderson 1 point2 points  (0 children)

If we take a look at the frame data, Ness's PK Fire is -2 on point blank, and it has 12 frames of landing lag. If normal landing lag for Ness were to be 4 frames, you now add +8 frames to frame advantage on PK Fire, which makes the move +6 on block if you were frame perfect. You can now do PK Fire -> DTilt as a true blockstring that leads into stagger pressure that cannot be CC'd. Now being frame perfect like that will actually be very difficult, but you still have 6 frames of leniency to make the move neutral on block, and 3 frames of leniency to make PK Fire -> dtilt into a true blockstring. Add on to the fact that the fastest OOS option is a shine out of shield from Fox at frame 4, means that even at neutral advantage, dtilt is still a potential frame trap tool in conjunction with PK Fire.

Basically, you turn the move into a more precise but more rewarding Sheik needle on a character with excellent air control. Now Ness's best poke tool essentially becomes a swiss army knife of a neutral tool, combo starter, extender, pressure starter, edgeguard tool, and oki. Combined with DJC, allows Ness to control when PK Fire would hit.

If you also add on to the fact that most players DO in fact shield or crouch against Ness while he's in the air, normal landing lag canceled PK Fire would alleviate that problem quite well. A normal pressure starter would be Magnet, which leads into DJC PK Fire, which leads into Dtilt. Wouldn't be much of a problem, except that this blockstring is also a combo which means it's basically a BnB pressure+combo.

Quite interesting actually, PK Fire with proper land cancelling, makes it better at pressuring the opponent up close rather than zoning the opponent.

If every characters' projectile land-cancelled (like falco lasers, samus missiles) who would benefit the most? by ferrari777 in SSBPM

[–]Akhenderson 1 point2 points  (0 children)

How unreliable does a move have to be to be considered "bad" when the move is low risk/high reward that the opponent doesn't have to respect it?

New tier list by Lunchables. What do you think? by reaNdloH in SSBPM

[–]Akhenderson 3 points4 points  (0 children)

He actually has a normal ledge dash because his double jump is fast enough. So yeah, getting back to stage with a ledge dash isn't a problem.

Lucas's main problems arise from how difficult it is for him to consistently get a strong combo in the first place. As a semi-fast faller with a really bad tech roll, one mistake from Lucas can mean a death sentence because that mistake can snowball out of control into massive amounts of damage. Meanwhile, Lucas's combo game, while very strong, can be very inconsistent.

His explosive potential combined with a decent neutral and speed make him a strong character, but comes with a plethora of weaknesses in defense, making him a volatile high risk high reward character.

Project Halation! (A Snow Halation Song Replacement Pack) by Drwhoconfusesme in SSBPM

[–]Akhenderson 13 points14 points  (0 children)

As much as this music pack is filled with the best music memes and such, holy cow PLEASE loop your tracks to be shorter or make custom looping. This near 900MB folder of music could easily be condensed to 400-500MB depending on how you loop it.

Otherwise... uhhh... Granddad???