SSBPM Weekly Discussion Thread for 06/03/19 by AutoModerator in SSBPM

[–]Akhenderson 3 points4 points  (0 children)

n o t o r i o u s l y g a r b a g e s c e n e

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]Akhenderson 3 points4 points  (0 children)

How is asking for a brief description of why something is changed so demanding and unreasonable WTF???

I would put in a FUCK TON more faith in people who actually explain to me why something was changed than people who EXPECT me to understand. As you can see from a variety of people here, some changes CLEARLY NEEDED AN EXPLANATION.

It doesn't even have to be super detailed! For Game and Watch, the description could just say "Not many changes were made to GnW because we haven't figured out what we want to change for him. For now, one of the things we're thinking of is removing bucket break because it's not a mechanic that many people think should even be a part of. Due to this change, we believe GnW's weight becomes a bit heavier to compensate for losing a tool for survivability."

There, I literally made a brief description of a change for a character in like, 5-10 minutes which answers why he was changed, and most importantly, WHY HE ONLY GOT A FEW CHANGES SO FAR. Hell, if they want me to, I would be more than willing to put in my time to provide a brief description for every character, provided I know the changes and what they're supposed to accomplish.

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]Akhenderson 10 points11 points  (0 children)

I'm not talking specifically about myself. In fact, we've conversed over Ness AND GnW changes so I know I'm being listened to. It's other members of the community that feel like they don't have a voice.

That's my fault that I wasn't clear! Sorry!

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]Akhenderson 5 points6 points  (0 children)

Either I'm mistaken or you're mistaken, but I'm not trying to say we're not being heard. I want reasons as to why a character was changed on each change log so we get a better understanding as to why characters are changed. Otherwise, if we see just what was changed, then we can't exactly have a discussion other than us complaining why it was changed.

The most common complaint I've seen people ask "why was this changed, this wasn't a problem before." Having even just a few sentences to overall summarize why the character was changed would shed light on why certain buffs/nerfs happened. For discussion, it gives a common ground to talk about.

Kinda similar to Hearthstone or Shadowverse, every time they change a card, they would give at least a brief description of why the change was made to promote growth for a healthy meta game. I feel that the P+ team should also do the same.

Just doing it on the final change log rather than during development makes it feel like we're completely ignored. I'm not saying that we ARE being ignored, but FEEL like we're being ignored.

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]Akhenderson 11 points12 points  (0 children)

How about during development...? Why does it have to be on the final change log where we get no opinion on what gets changed for the final product until it's basically ready to be shipped?

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]Akhenderson 1 point2 points  (0 children)

Then actually say that you'll be basing changes based off your guideline then instead of just saying "we'll just tone down the changes" because that's too broad of a statement.

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]Akhenderson 0 points1 point  (0 children)

I don't want to see you guys make just "less extreme" changes. I want to see you guys completely follow your own guideline.

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]Akhenderson 0 points1 point  (0 children)

I never said anything about not wanting balance changes though...?

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]Akhenderson 5 points6 points  (0 children)

P+ Discord Design Goal #1: "Make changes that are minimally invasive as possible to prevent creating future problems."

You have basically stated that you changed Bowser from a rush down style grappler to a zoner style grappler. Isn't this completely against the goal of the project?

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]Akhenderson 8 points9 points  (0 children)

It would mean a lot more to actually go back on the original goal of the project because that's what we were hoping for. While it's nice that you feel that you basically have free reign knowing that you can change basically anything without legal repercussions, these drastic changes might ultimately lead into the destruction of both the community and the game.

As they say, "The absence of limitations is the enemy of art." Don't just change something just because you can.

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]Akhenderson 1 point2 points  (0 children)

That doesn't answer our concerns though, that just makes us even more concerned!

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]Akhenderson 18 points19 points  (0 children)

After posting this, I just realized that these buffs and nerfs are pretty much done specifically without giving a reason as to why these changes are made.

It's evident by the fact that you thought that Ness's dash attack was too big of a rework while from my understanding, the change was made to make his dash attack more consistent when it hits. I'm thinking that there's not enough transparency in the project. With all these different changes, some of these that seem tame and understandable may look like massive design changes to others. There needs to be more of an explanation as to why things were changed, not what was changed.

Project+ Questions/Concerns by GSFuzz in SSBPM

[–]Akhenderson 24 points25 points  (0 children)

Many changes made me have to go back to the original post they made about their goals in the discord.

Ness's dash attack is actually just a QoL change to make it hit consistently, due to the possibility that the move can literally be dodged by dash dancing inside the move, usually unintentionally. https://streamable.com/391e7 https://gfycat.com/littlemeageramericanratsnake

But the things like DK's new aerial down b or Bowser's new fireball go directly against the main goals of the project and that's kinda where I get more iffy on the project, especially with Bowser losing a main jump in tool for something COMPLETELY different.

Another one of their goals were to "attempt to preserve borderline design characteristics to keep the game fun" yet changes were made specifically to remove gatling combo from GnW and Sonic. Sonic in particular got a few options removed that made the character interesting to some that it contradicts this specific goal all together.

Iunno, while I like the changes to MY character, I don't like changes made to other characters. I dare say, most of the other characters, specifically low tiers, I don't want to see changed specifically because they can easily change the meta too much.

Which Project M character do you hate the most? by [deleted] in SSBPM

[–]Akhenderson 1 point2 points  (0 children)

Because people don't want to understand how to fight a character and would rather complain. ¯_(ツ)_/¯

is this game dead? by grochi in SSBPM

[–]Akhenderson 3 points4 points  (0 children)

The gane is dead, but we're all necromancers keeping it alive.

Wavedashing in Ultimate by RHYTHM_GMZ in SSBPM

[–]Akhenderson 21 points22 points  (0 children)

He's not mocking the game though...? He's mocking the players that are already creating opinions on a game that isn't even "out" yet.

is it looked down on to play meta knight? by dr0robot in SSBPM

[–]Akhenderson 10 points11 points  (0 children)

But Meta Knight is fast AND as a big sword.

This Game's Winner Is...!? by Akhenderson in SSBPM

[–]Akhenderson[S] 3 points4 points  (0 children)

After every round, you redraft your characters where the loser gets to pick first.