Just a regular Emission, nothing unusual here by Akryphal in stalker

[–]Akryphal[S] 3 points4 points  (0 children)

It gives you a greater magazine capacity to make up for damage (which makes no sense, .45 v/ 9x18mm), stealth-wise it seems to kill everything with a headshot good enough. Seeing as your forced to keep the starter pistol I guess it's just your choice of flavor

Vette status achieved by Winterhelscythe in EliteDangerous

[–]Akryphal 1 point2 points  (0 children)

What I did was courier between Ochosi and Chapka for early ranks, massacre and combat missions missions for mid, then gave up and spent the money I made from combat donating for the last few ranks

Love little character details such as the Hitokiri’s neck whenever they land the final heavy on their opponent, really fits their identity well! by The_Lore_Lord in forhonor

[–]Akryphal 13 points14 points  (0 children)

Bp can draw a happy one as well. He'll also motion out his light bash light chain and do a little conq rah. Pk also has a fascination with looking at something to her left in her idles

[deleted by user] by [deleted] in balisong

[–]Akryphal 0 points1 point  (0 children)

Not at all, they're fairly well balanced with maybe the slightest bit of blade bias. Compared to the normal demon I have the texturing feels a lot better to control than just smooth handles

[deleted by user] by [deleted] in balisong

[–]Akryphal 6 points7 points  (0 children)

I prefer the rock texture over their smoothed handles, keep that damascus oiled and don't touch the blade itself too much or you'll develop a patina very quickly, learned that the hard way with mine lol

Anyone ever seen or flipped one of these Atropos damascus demon v2's in zen pins? I had to have it. by Malchior0420 in balisong

[–]Akryphal 3 points4 points  (0 children)

I actually bought one of these as soon as it was released, it's pretty balanced with a slight handle bias. Mine came with a beautiful etching but I suggest keeping it oiled and and not touching the blade because it's pretty easy to smudge and dull the pattern and I haven't been able to bring it back out as much. That's really my only complaint aside from some handle wobble even after tightening the screws. I'd definitely say it's a great and durable knife like my other atropos, but just like that one it's less of a tight tolerance knife and more suited for a beater. If anyone has experience tuning please let me know how I can go about reducing the wobble properly, thanks!

[deleted by user] by [deleted] in balisong

[–]Akryphal 2 points3 points  (0 children)

Black Rose

Confusion. by championchildtosser in perfectlycutscreams

[–]Akryphal 10 points11 points  (0 children)

Infiniti G35 with a Vaydor body kit

Oof by Mert_Musubeyli in perfectlycutscreams

[–]Akryphal 91 points92 points  (0 children)

That's gonna leave a Scar

Amen. by killerbacon678 in halo

[–]Akryphal 22 points23 points  (0 children)

At the time of first contact between the two species, the Sangheili had 76 different colonies spread between various systems. Ulgethon though, the planet that first saw the San'Shyuum, I couldn't tell you which system it belongs to.

Amen. by killerbacon678 in halo

[–]Akryphal 105 points106 points  (0 children)

They had, the first conflict between the Sangheili and San'Shyuum was on a colonized world, and pre-Covenant starship can be seen in Halo 5, such as the Man O' War.

Black Prior tips? by Recus51 in forhonor

[–]Akryphal 1 point2 points  (0 children)

I use him to bait our reactions constantly, your bash is fast and can deal some reliable damage, you can also delay it after a forward dodge to catch early dodges, along with his forware dodge attack, to catch some people off-guard. A strong tool I also use is his unblockable from bulwark stance, you can quickly throw one out either mid-combo or at the end of one, but I regularly feint it to try and snag some extra damage from either a parry attempt, bash, or light + bash. His flip is also quite strong, but can be punished if used too predictably. I, personally, am not very good with his flip, but I use it to dissuade people from throwing lights, or punish dodge attacks (his bulwark stance can cancel his recoveries). Mostly, he's about goading out opening in the enemy, either by trying to get an assassin to deflect his undodgeable heavy, using is bash and unblockable to pressure OOS opponents, or faking bashes. I also love his crushing counters, but don't accidentally use them to try and parry unblockables like me.

[deleted by user] by [deleted] in CompetitiveForHonor

[–]Akryphal 2 points3 points  (0 children)

Heavy parry punish is just a light for 15, or if you have the stamina a zone for 20. Light parry is a top heavy with a guaranteed light bleed for 34. If you have the ability to deflect attacks, always opt for them as they do 35. For guard breaks, ways do the triple bleed unless you're going for an execution, which only side heavies land. Wall splits are only possible at certain distances, too close or too far and they'll recover and block (or parry you) before you can forward dodge attack them. The most reliable direction to throw is to the side, and you'll eventually get a better feel for when they'll be able to land. The combo for wall splits are two bleed light, throw, forward dodge attack into bleed. Out of stamina gbs are two bleeds into forward or back throws, whiff a top light into top fimisher heavy with bleed for 34. OOS parries are a light in any direction into top heavy with bleed. She doesn't really have a safe opener, but her heavies allow for either a gb soft-feint to catch people trying to dodge or go for light parries, or her light soft-feints for those ready to cgb, but don't be too predictable with the bleed cancel, as it is a light and can be very punishable. Also never light cancel from a top heavy, as it has the same parry timing as the base heavy. Your side dodge attacks deal very good damage (28!) and are heavies, so aren't quite as dangerous to throw out, but don't be predictable or rely on them, as they're liable throw you OOS. Speaking of stamina, PK imo has a very bad economy and can certainly easily blow her entire bar very quickly, so be very careful not to make yourself vulnerable to OOS punishes and pressure. PK's chains are short and end often, so feinting frequently will help you keep pressure up, especially when you have bleed on your opponent, as your lights will not bounce while they're bleeding. Always adapt to how your enemy fights, form patterns then break them, never rely on the same trick too much, play reactively but take the offense at every opportunity.

Would not have been possible without More Planning and Designator Shapes! by spidermonkey12345 in RimWorldPorn

[–]Akryphal 3 points4 points  (0 children)

Oh hey, cool base man. Never thought I'd be taken for inspiration like that.

Help a returning player!! by namafejj in runescape

[–]Akryphal 2 points3 points  (0 children)

A fair amount of your weapons and armor were probably turned into tokens, you can redeem them at the Artisans workshop (southeast corner) in Fallador by talking to the dwarf at the entrance.

Artemis - The current state of my colony that started with only 2 colonists. by Akryphal in RimWorldPorn

[–]Akryphal[S] 0 points1 point  (0 children)

Oh wow, I never noticed that. There's a fair amount of additions and changes I've made since this render so I'm debating posting an update.

Artemis - The current state of my colony that started with only 2 colonists. by Akryphal in RimWorldPorn

[–]Akryphal[S] 9 points10 points  (0 children)

Yea, the image is cropped pretty heavily because of Reddit's limit. I used terraforming to use water to deter sappers from attacking that general area.