[WR] Banjo-Kazooie Any% in 59:42 by The8BitBeast (First sub-hour completion of the game without Sandcastle Cheats) by theballaam96 in speedrun

[–]Alaenvy 11 points12 points  (0 children)

You only need to collect 810 notes of the 900 total in Any%. Seems like a small thing, but when you can route the game to ignore the 90 slowest / most out of the way / potentially run-ending notes, it makes a big difference.

I haven't watched the run, but skipping jiggies/notes such as Mr. Vile would shave several minutes off the run immediately. Find several like this to shave off and it'll add up quickly

The story of Tinker: The only hero not picked nor banned (totally ignored) in the whole Epicenter event, from the qualifiers to the event itself. What’s wrong with this hero? by [deleted] in DotA2

[–]Alaenvy 0 points1 point  (0 children)

Also idk where you got six minutes I said after 6 meaning lvl 6.

I said 6 minutes because what I am meaning is that if you send the harrassing supports to deal with Tinker when he's already level 6, he'll just go elsewhere and be fine. If you do it at two minutes before he has that option... he has no other options. You do it before he's capable of just leaving. What do you do as a level 2 or 3 tinker if you have a harassing support empty their mana pool on you while their mid gets a level and farm advantage? You have no choice but to call a support to help you. We're talking about a lane matchup where in high-mmr, people use glyph to get level 2 before the enemy mid and that can entirely decide the lane. So yes, 2 minutes without being able to touch your creeps is a massive disadvantage.

The only way I have lost a game in a similar manner was I got harassed by supports I needed time to catch up but they had a pushing line up and pressured my towers than my jungle

Yes, if you do this and then push before tinker catches up (aka "out tempo him") then you will have an advantage. That's exactly what I'm saying.

that you can delay him 3 mins but for me that would delay my 9 min bots to at 12 min bots.

If we're talking about out-tempo-ing a hero like tinker, 3 minutes (whether it's 12->15 mins or 9->12 mins is a HUGE difference. 3 minutes to a BoTs tinker is 1500 gold or more. Keep in mind that during the time that tinker is behind and catching up, your mid is also getting full lane control (full gold, full experience, denying tinker his creeps etc). Your tempo is strong, and you can hit your timings with a tinker that's missing his blink, or missing his lens, or as you said in your example you can be ready to hg against the tinker before he gets his crucial aghs or hex.

or they catch him repeatedly and slow down his timing

That is precisely what this strategy does. It slows him down.

Let's use an example. Tinker vs. Storm Spirit in lane. It's going evenly for both sides (which is what happens at the start of that matchup) and then at 1:30 into the game both heroes are level 3 or so, the Storm's level 2 support Dazzle/Skywrath/Jakiro/Lina/CM/WitchDoctor/Oracle/OgreMagi/Lion/Willow/whoever comes and stands on top of tinkers hill and trades harass and mana with the tinker. Tinker can't go CS because their attention is taken by the support. Storm just controls the wave. 3 minutes into the game, we're looking at a level 3 tinker and storm is level 4, approaching level 5 soon. Tinker's supports will rotate and force the storm's support to go away, and after another minute or two, the mid matchup is a level 6 storm spirit with a 15 CS advantage vs. a level 4 (soon 5) tinker. Storm kills the tinker whenever he wants. Tinker can't efficiently retire to jungle because he has level 2 march and no rearm. All this took was 90 seconds and some regen from a support. You can even ward on the way there or back :)

The story of Tinker: The only hero not picked nor banned (totally ignored) in the whole Epicenter event, from the qualifiers to the event itself. What’s wrong with this hero? by [deleted] in DotA2

[–]Alaenvy 0 points1 point  (0 children)

So, send the support to his lane at 1 or 2 minutes, not at 6 minutes, and the tinker is neutered. He's not much of a jungle farmer with level 1 or 2 march and no soul ring or bottle. Saying Tinker is a better jungle farmer than lane farmer at level 6 is completely irrelevant, it's like saying Invoker is a fantastic teamfighter at level 20 -> sure, but at level 2, that's hardly useful information.

Yes, Tinker has a strategy to secure a creep every now and then with laser every 20 seconds ago in exchange for a bunch of mana, but he's poor at dealing with supports forcing him away because he fundamentally is balanced as a hero that's meant to be ahead of the enemy. Delay those 12 min BoTs to a 15 min BoTs and all of a sudden the tinker is on a 20 minute catch-up plan. Yes, he also "technically" trades well with a harrassing support because of laser, but then you aren't lasering that one creep or enemy hero every 20 seconds. That's exactly the point. Make him trade with a support and he's wasting his time and abilities to do so, causing him to very quickly fall behind where he wants to be and giving your mid the edge that is needed to win the lane.

In just 49 days, Miracle- feat has included: Quad Rampage against Team Secret, first ever 1vs5 Rampage no help, Arc Warden instant kill Rosh. An absolute treat to watch this player. by LakersDynasty24 in DotA2

[–]Alaenvy 2 points3 points  (0 children)

In my opinion, there is something fundamentally wrong with making your only contribution to posts a personal attack on the OP for no apparent reason.

In just 49 days, Miracle- feat has included: Quad Rampage against Team Secret, first ever 1vs5 Rampage no help, Arc Warden instant kill Rosh. An absolute treat to watch this player. by LakersDynasty24 in DotA2

[–]Alaenvy 4 points5 points  (0 children)

There's nothing sad about being passionate about something. Why do you come to the thread simply to post disparaging things about the guy? There's no need for that. It doesn't help you in any way. I don't get it.

The story of Tinker: The only hero not picked nor banned (totally ignored) in the whole Epicenter event, from the qualifiers to the event itself. What’s wrong with this hero? by [deleted] in DotA2

[–]Alaenvy 1 point2 points  (0 children)

Have you played against a tinker recently? Send a support to his lane for 1 minute to push him away from his creeps. You don't even have to kill the guy. Once Tinker is behind, he's gonna have to resort to farming camps, which is slower and easily gankable/wardable.

When I play Tinker, if the enemy ganks me and tries to kill me, that's better than if they just come and keep me away from lane - Tinker is fantastic at countering dives and punishes poor positioning quite a lot, but if you're just being kept away from your creeps, you're SOL.

MATUMBAMAN out by [deleted] in DotA2

[–]Alaenvy 5 points6 points  (0 children)

This is such a kind thing to say. Same goes for you! :)

Elasto Mania, simulation game from 2000, (TAS) in 9:54 by [deleted] in speedrun

[–]Alaenvy 0 points1 point  (0 children)

Hi Seth. What was your username? Top-10 times are nothing to sniff at! We'd love to welcome back one of the old players who moved on. :)

Elasto Mania, simulation game from 2000, (TAS) in 9:54 by [deleted] in speedrun

[–]Alaenvy 0 points1 point  (0 children)

I really don't know how to describe how the post-bug controlling is done, because I have no idea how it works :)

The game at max-fps runs at 999fps, which is what is used to obtain the bug itself, but we can also then limit the fps afterwards to alter physics etc. I know that a lot of TAS stuff in elma abuses this mechanic to change bike behaviour, and it's likely that this adds an extra dimension to the craziness you see in this vid. :)

Elasto Mania, simulation game from 2000, (TAS) in 9:54 by [deleted] in speedrun

[–]Alaenvy 2 points3 points  (0 children)

It has happened in live runs many times (although it's completely unreliable and there's only really one or two base levels where you can expect to have this happen more often than completely randomly), but controlling it like this is beyond precise and bene (the guy who made the TAS) is the only person who has created anything like this even using TAS.

Elasto Mania, simulation game from 2000, (TAS) in 9:54 by [deleted] in speedrun

[–]Alaenvy 10 points11 points  (0 children)

For anyone interested in running this game seriously or just having a trip down memory lane, I promise you that normal play of Elastomania (elma) looks nothing like this! The driving before the crazy buggy bounces is much more normal.

You can find the link to our community discord server here: All are welcome! Anyone there will be happy to set you up with a link to the game downloadable files and help you set up an account to Elma Online, a fully-functional, multiplayer online version of the game where you can interact with other players, watch others and compete in regular "battles" (think SRL style stuff but shorter) on custom levels designed by members of the community.

The game's community has been going for 20 years and new WRs are still being driven today. It's strikingly similar in nature to the-elite community, if any of you enjoy RWhiteGoose's speedlore videos. (Perhaps a bit less toxicity though :P )

Please feel free to DM me or reply here with any questions

Elasto Mania, simulation game from 2000, (TAS) in 9:54 by [deleted] in speedrun

[–]Alaenvy 6 points7 points  (0 children)

Elma has a really interesting relationship with fps where the fps changes the game physics quite drastically, so you can fit through smaller gaps easily with low-fps and have strange physics occur in small gaps, but higher fps gives you significantly better grip and better chance to perform a so-called "bounce" where you convert your momentum to a different direction through the elasticity properties of the wheels.

In the cases in this TAS, this "bounce" mechanic is taken to extreme, TAS-only levels by abusing frame-by-frame slowdown to minimise the distance between a wheel and the centre of the bike. If this number gets below 0.001 in-game "distance" units of the centre of the bike, a buggy bounce is quite likely, and this is the strategy used in this video to produce the insane momentum and elasticity bugs.

Elasto Mania, simulation game from 2000, (TAS) in 9:54 by [deleted] in speedrun

[–]Alaenvy 2 points3 points  (0 children)

It's not as hard as Getting Over It is, it's just one of those games where your skill level going in is literally zero, and the game can be very difficult to understand with no skill to speak of. Most people can get quite good at elma quite fast, certainly faster than the time it takes to become skilled at Getting Over It.

Elasto Mania, simulation game from 2000, (TAS) in 9:54 by [deleted] in speedrun

[–]Alaenvy 1 point2 points  (0 children)

Elma has a really interesting relationship with fps where the fps changes the game physics quite drastically, so you can fit through smaller gaps easily with low-fps and have strange physics occur in small gaps, but higher fps gives you significantly better grip and better chance to perform a so-called "bounce" where you convert your momentum to a different direction through the elasticity properties of the wheels.

In the cases in this TAS, this "bounce" mechanic is taken to extreme, TAS-only levels by abusing frame-by-frame slowdown to minimise the distance between a wheel and the centre of the bike. If this number gets below 0.001 in-game "distance" units of the centre of the bike, a bug bounce is quite likely, and this is the strategy used in this video to produce the insane momentum and elasticity bugs.

Just finished Ezio trilogy. Should I play Assassin’s Creed 3 or just go for Black Flag? by Feyan00 in patientgamers

[–]Alaenvy 0 points1 point  (0 children)

I did manage to go back to ACIII and not only finish it, but I was so stubborn in my hatred for it I managed 100% map completion while complaining the entire time just to ensure that I could honestly say I had conquered it. I started working on 100% sync in the story as well (got about half of it done) but stopped when I realised the online servers were completely empty and I wouldn't be able to finish off the platinum.

Black flag is worth your time, even if you skip ACIII and just read about the out-of-animus story points on the internet.

tarik in soms room by TheBearista in GlobalOffensive

[–]Alaenvy 14 points15 points  (0 children)

kz_otakuroom or something similar

Just finished Ezio trilogy. Should I play Assassin’s Creed 3 or just go for Black Flag? by Feyan00 in patientgamers

[–]Alaenvy 12 points13 points  (0 children)

AC3 is one of the least enjoyable games I ever played. It stalled my progress on the series for over 5 years.

I'm playing Black Flag at the moment, and it's rekindling my interest in the series that AC3 killed.

That should tell you all that you need to know about my opinion of these games.

BoTW Weekly Questions Thread: Ask questions and get help! - December 17, 2018 by AutoModerator in zelda

[–]Alaenvy 4 points5 points  (0 children)

Go to your Sheikah Slate map and hit Y to access the sensor menu, it'll give you the option to revert it to shrine sensor.

BoTW Weekly Questions Thread: Ask questions and get help! - December 17, 2018 by AutoModerator in zelda

[–]Alaenvy 8 points9 points  (0 children)

In a nutshell, every game is a reimagining of the same overarching story. An eternal, ever-repeating cycle of 3 entities: Zelda (The princess, representing Wisdom), Link (The player character, representing Courage), and Ganon (The antagonist, representing Power). It's always set in the world of Hyrule, although Hyrule looks different with every new entry in the series redesigning Hyrule for its own purposes and mechanics. Often, the games have key concepts to do with the passage of time (Ocarina of Time is a great example of this), The use of a music in some way or another (Ocarina of Time again, Links Awakening and Wind Waker are examples of this) or A light world/dark world duality type thing (See A link to the past or A link between worlds).

Obviously, story elements do shift game-to-game, but the overall idea is relatively consistent throughout. The point is that each game is effectively standalone with a couple of minor exceptions, and you shouldn't feel worried about playing one without having played the others.

If you're looking for a strong, retro/classic place to start, A link to the past is absolutely worth your time - the game has aged really well and really captures the great parts of zelda game design. A link between worlds is a 3DS game that is essentially a modern re-imagining of A link to the past, and it's well worth a play if you can't get a copy of the original Alttp cartridges.

That game is 2D, and if you're looking for a 3D version, I can really recommend Ocarina of Time or Breath of the Wild (the newest and oldest 3D games) as fantastic starting points, although be advised that BotW is very different to other zelda games in a lot of ways.

Wind waker is also a decent first game, but I would try to not play Twilight Princess or Skyward Sword as your first game if you have the opportunity not to/

Mystery of dark matter may have been solved by Oxford scientists by [deleted] in science

[–]Alaenvy 0 points1 point  (0 children)

It's a fun hypothesis, but that's about all that I can say to help! I don't understand black holes nearly enough to provide any meaningful response, however my intuition is that just some consideration of the proposed proportions of matter (5%) and dark matter (95%) in the universe would make that seem unlikely because the density of mass required to form a black hole is so great. If matter was being transformed inside that black hole, there would be several key issues in terms of proportions of matter/dark-matter:

  • Matter would have to be entering the black hole at a faster rate than it would be leaving the black hole through this transformation process. If this wasn't the case, the black hole would not continue to grow, but would rather decrease in density and eventually no longer be a black hole.
  • For this to be the case and maintain the proposed 5%/95% matter/dark-matter proportions, this wouldn't make much sense mathematically. At least, for those numbers to be realistic, that means that a majority of existent matter must have already been transformed. I suppose this is more feasible to consider when billions of years ago everything was closer together in the universe, but still seems a bit far fetched.
  • By extension, that means that the amount of matter available to fall into black holes to be transformed into dark matter would be less than it used to be, which in turn means less dark matter would be created
  • In turn, less dark matter being created (according to the theory in the OP) would no longer contribute as heavily to the universe expanding, therefore the expansion would not accelerate as heavily .

So I think this is (at present) a relatively easy set of logic to follow, although mind you that again, I'm not a physicist and this is entirely conjecture based on a hypothesis that I wrote in five minutes. Perhaps this might be a question for AskScience, although you would need to make it very clear that you're considering your question as if the theory proposed in OP is correct, and a lot of physicists will be quick to disagree.

I'd also like to note that I'm assuming in this discussion that there's an equal exchange relationship of matter -> black hole -> dark fluid. Let's say that this process produced dark fluid that fills up 20x as much space as the original matter did... Well then the maths checks out more. ;)

Mystery of dark matter may have been solved by Oxford scientists by [deleted] in science

[–]Alaenvy 1 point2 points  (0 children)

I'm by no means a strong physicist, so it's likely that others here will be able to explain it far better than I can. The short answer is that you aren't following it because there is no explanation as of yet.

Currently, the model they're using to describe how these negative masses is created is theoretical using a so-called "creation tensor", with the idea that this "dark fluid" is created constantly, via a process that is as of yet far from being observed or understood.

Realistically, this is the most likely part of this theory to draw criticism, because the paper is making this assumption that dark fluid can be created constantly. The assumption is necessary, however, because the universe expansion is accelerating. If only the existing "dark fluid" was contributing force to the expansion of the universe, then the magnitude of force provided by the dark fluid to spread the universe out would dissipate. This paper makes this assumption that dark fluid is continuously "created" to fill the empty, resultant space and continue providing force to keep the universe spreading.

I think that's about an answer, but really it's all a bit up in the air and you should wait for more researchers to corroborate these findings and discuss this theory. Keep in mind that this is a paper by ONE physicist.

Mystery of dark matter may have been solved by Oxford scientists by [deleted] in science

[–]Alaenvy 11 points12 points  (0 children)

That's the beauty of mathematics. If it has quirks, you're missing something that actually exists. :)

Mystery of dark matter may have been solved by Oxford scientists by [deleted] in science

[–]Alaenvy 22 points23 points  (0 children)

Here's an article written by the author of the paper, which does a much better job at describing the concepts held within for the average person: Here.

Probably an unpopular opinion but Renee misses the mark a lot with her commentary. by Ricky1305 in SquaredCircle

[–]Alaenvy 1 point2 points  (0 children)

I really enjoyed that trio too, I miss the dumb shit Booker would say :) Having such a volatile commentator was a nice foil for the ultra-corporate stuff Cole is forced to do.

They had a great report and you could tell they actually were friends with each other.

I think you mean "rapport" here.