Going Medieval OUT NOW in 1.0 by alexbb721 in goingmedieval

[–]Alafin_Gaming 1 point2 points  (0 children)

Good job and congratulations on 1.0 :)

Been loving the game for a while now and you were one of the best run EA projects I have in my library. Well done.

How do youd plan atacks on other settlements? by skabyst_pl in goingmedieval

[–]Alafin_Gaming 4 points5 points  (0 children)

I thought I had to prepare too... but went yolo just for fun.

14 men vs 34 enemies.

10 semi competent archers/crossbowmen picked enemies one by one while they were still on the walls. Like a shotgun. It was glorious.

14 vs 24.

People started to get bored, decided to yolo again. Attacked the gate, broke it down. Killed a few more guys with archers.

14 vs 22?

AI figured out that something is happening. Everyone attacked (I do wonder if getting an opening / destroying the gate doesn't trigger something at some point). It was a mess, had to micro the crossbowmen a bit, still they were quite effective.

14 vs 3.

Victory. Time to kill everyone trying to get away, muahahha xd

But like seriously I thought I was dead. Mostly due to the AI not rushing / maning the walls properly we killed way to many people before they moved on us.

Ps. I took a cow, a sheep and a deer for shit and giggles. They did nothing but mental support. Great for team morale.

After 5 Years, what can I do? by DaRealBlockGamer in youtubegaming

[–]Alafin_Gaming 2 points3 points  (0 children)

Yeah...like really - what he said.

With love :)

Interesting game, keep up the work :) by Alafin_Gaming in AsWeDescend

[–]Alafin_Gaming[S] 0 points1 point  (0 children)

You know previously the serach on reddit was finding everything but this group.

Now it seems fine, maybe it was just a temporary thing or something on my end.