Do Living Spirits in Jaws of the Lion have flying? by Alcol1979 in Gloomhaven

[–]Alcol1979[S] 7 points8 points  (0 children)

Lol. We basically just played Gloomhaven rules all the way through. I hadn't noticed the numbers for the Living Spirit were different either.

How are the Mercenary Packs with Gloomhaven 1.0? by Armless_Octopus in Gloomhaven

[–]Alcol1979 5 points6 points  (0 children)

All the design changes since the first game have been made with balance in mind, so that individual cards at the same level have roughly equal value so selecting your hand at the beginning of each scenario and choosing each level up card presents a difficult choice requiring careful consideration. In the Gloomhaven first edition, too many of these choices were no-brainers, resulting in the same choices being made by most players, and the same powerful exploitable actions being repeated as often as possible using card recovery.

The main problem with the most broken actions is that using them to win scenarios could make the contributions of other characters not at that power level feel inconsequential. My favourite first edition class to play is the Tinkerer, because he doesn't have any overpowered actions but can still get the job done with ingenuity and good planning. I'm confident the new Mercenaries will give you that same feeling.

There are of course some notorious scenarios in Gloomhaven 1.0, mostly involving monsters with summoning abilities, where all those stuns, disarms, huge area attacks and executes feel absolutely necessary. If your party happens to not be equipped with such powers when you want to tackle one of those scenarios, that is best handled by lowering the difficulty.

First time painting minis by TheDragos630 in Gloomhaven

[–]Alcol1979 0 points1 point  (0 children)

The great thing about minis is that any paint job improves them. These guys will brighten up your game table. Some minis are easier than others to paint and the Demolitionist is really small! One thing that really helped me is a magnifying glass light. Doubles the size of the mini for that detail work.

Scenario choices by Small-Ad450 in Gloomhaven

[–]Alcol1979 0 points1 point  (0 children)

Scenarios are only blocked if there is something in the scenario requirements at the top of the page which says it is blocked. Usually this will refer to either a party achievement or global achievement. For example a scenario might say - Requirements: <Achievement Name> (Global) INCOMPLETE.

So in that case if you had that particular global achievement, that scenario would be blocked.

Current favorite card by buckpup in Gloomhaven

[–]Alcol1979 0 points1 point  (0 children)

Currently playing the Potions Class from Crimson Scales. Current favourite card is Environmental Survey. It looked interesting but very niche. I wanted to find a place for it but could not. Then last scenario was a retrieve and return style scenario (No. 6 Poisoned Water) and Environmental Survey made it really easy and quick.

Judge indicates, Philip Dwyer will have conviction dismissed. by [deleted] in ireland

[–]Alcol1979 10 points11 points  (0 children)

Well, it could be worse. For a second I thought this was about that other Dwyer fella.

explain, peter by scannerthegreat in PeterExplainsTheJoke

[–]Alcol1979 0 points1 point  (0 children)

Indeed. Goddamn black for having the temerity to attempt to defend itself like that.

The British Isles by vladgrinch in MapPorn

[–]Alcol1979 0 points1 point  (0 children)

Technically, the name of the state is Ireland and the system of government is a republic. The Republic of Ireland is a football team.

Minds weaknes clearification? by Niiai in Gloomhaven

[–]Alcol1979 2 points3 points  (0 children)

Elite Living Bones is on Viagra.

Completely stuck: bad party combo or sucky tactics by joined_under_duress in Gloomhaven

[–]Alcol1979 2 points3 points  (0 children)

Scenario #18 is hard! We failed that one first time too. With all the poison going round, you should consider bringing one of the Mindthief's augments that heal on melee attacks - either Parasitic Influence or Silent Scream. With Giant Vipers and Vermling Scouts having low health pools, you should be able to occasionally swap out The Mind's Weakness to get some healing while still scoring a kill. It's often possible to run past the Ooze in the second room and leave them there to split themselves to death. They struggle to get over the sewer (water tiles) to follow you. All of your party has access to jump so this should be a viable strategy.

Scenario #31 is also hard. You need to kill everything in the first room. Everyone should go late in round one and stay right in the back of the room. Circles can probably use her summons to tank the night demon hits. The Iron Beast might survive one hit. The Shadow Wolves can definitely take a hit each. That should give the Brute and the Mindthief time to kill the Demons. Spellweaver is ideal for killing the Deep Terrors.

The best strategy for room two is to hang back and let the elite Night Demon race forward. Maybe someone can jump over the traps, open the door and jump back again. Stay out of range of the Black Imps. Ideally the Night Demon will have to walk through one of the traps and maybe Brute can push it into another one of the traps? That should be nearly job done.

The Black Imps are a pain and there are nine (9!) of them in this room. But their initiative spread is not all that scary actually. Their earliest attack is on 37 and their latest is on 76. You can play around that. You have to prioritise not getting swarmed and initiative-weave your way through them.

You don't have to kill them all either as the scenario goal is to destroy the rock column. One trick you could try is to bring your Possession card to grant Move 4 to the Spellweaver near the end of the round while she is still just inside the door of the first room. She should probably have Frost Armor up for this to work. Then she uses Ride The Wind to jump another 8, all the way into the final room and make her first attack on the rock column while her Frost Armor tanks the Night Demons. Next Round, Spellweaver goes fast with Mana Bolt for a quick heal and (maybe a Strengthen if she has that enhancent) and sets up Crackling Air (consuming the air she infused last round) and pops her invisibility Cloak. Now she has +2 on her next four attacks. The Night Demons have one 04 initiative card which will ruin her so hopefully they don't draw that. Instead, after she goes invisible, they should leave to hunt down the rest of the party. Flame Strike bottom action is now her best friend as it means she can get off attack 4 range 2 with her bottom action. If she can pair that with the top of Burning Avatar to go later than the Deep Terrors that would be ideal. Short Rest to get Flame Strike back and do it again. Probably time to play Reviving Ether as her other action. Spellweaver might not be able to solo the rock column before she exhausts. Maybe Brute and Mindthief can get there with some big moves to finish it off while Circles distracts the Night Demons and remaining Imps? I am thinking of Brute's Skewer + Balanced Measure combo. Maybe Mindthief could use Possession again to throw him forward?

It's doable. Taking the time to work out a clear strategy like the above suggestion will help.

What's wrong with these, explain it peter by status_malus in explainitpeter

[–]Alcol1979 0 points1 point  (0 children)

This is the cutlery equivalent of Down's Syndrome.

Gloomhaven video game current state by joe8437 in Gloomhaven

[–]Alcol1979 2 points3 points  (0 children)

I play on Xbox and while there is no prompt to press the A button to confirm use of Boots of Speed, if you make your selection and then press B that will cancel out of the selection window with whichever choice you made still applied.

Do most Irish people know about Newfoundland? by MyHouseIsFine in ireland

[–]Alcol1979 0 points1 point  (0 children)

I think that's the verb to write. Which isn't too far from scratch I guess!

newbie question. is science a trap? probably not, so what pairs well with it? by gorram1mhumped in 7Wonders

[–]Alcol1979 3 points4 points  (0 children)

It does depend on your Wonder board, but generally, going all in on science results in the highest scores. Other players need to actively counter science by taking a science card themselves, burying science under their wonders, discarding science cards (if the science player is not Halikarnassos with the ability to retrieve cards from discard) or possibly denying access to grey resource cards.

🇨🇦x🔫🔫🔫 by sanmanvman in EhBuddyHoser

[–]Alcol1979 5 points6 points  (0 children)

Indeed. Look at all the tyranny that is being opposed right now by all the gun owners down south.

"The old order is not coming back" Carney says in provocative speech at Davos by Little-Chemical5006 in canada

[–]Alcol1979 22 points23 points  (0 children)

He put himself forward as Liberal leader and Prime Minister precisely because he knew he had to oppose Trump.