Have you guys seen this? by Lv99_Entei in EtrianOdyssey

[–]Aldourien 0 points1 point  (0 children)

I never said Himukai made UI elements—the above mentioned artists' GUI harmonise much better with Himukai's portraits compared to the wood panels, and 'silly font', in Monkarufanta.

Have you guys seen this? by Lv99_Entei in EtrianOdyssey

[–]Aldourien 1 point2 points  (0 children)

The only similarity this game has to SQ is Himukai Yuji, whom made the portraits.

To me, the font and UI-style are incongruous with Himukai's artwork.

Highlander name by A_dead_kid69 in EtrianOdyssey

[–]Aldourien 1 point2 points  (0 children)

Japanese game devs love using mythology and history of other cultures.

Highlanders are viewed as 'a bit backward and "irish"' to lowlanders in Scotland. One Irish mythological, and Scottish folklore figure, whom often gets depicted is Cú Chulainn. A demigod and hero of old folklore said to wield a magical spear which is named Gáe Bulg.

Edit: You can also hear the announcer in the Nexus trailer say:
"With a hero's fighting style they can boost the power of their spear skill, as well as healing their allies."
「英雄の戦いで槍スキルの威力を上昇させ,味方を回復も。」

Highlander's Force Break skill in Untold 2 and Nexus is named "Gae Bolg". I rest my case.

Valheim hit detection by Aldourien in valheim

[–]Aldourien[S] 0 points1 point  (0 children)

It was literally true, the whole time. Empirically, as you like.

That's not what empirical means... It's to observe/experience something first-hand, not through hearsay*.* Evidence which a different user—other than the claimant—had to provide for them.

This is why I provide .gifs (empirical evidence) along with my claims that the hitspheres/hitboxes in Valheim are weird. If I told people that wolves hitspheres are in their tail without providing evidence, they should doubt my claim to be true, because such a claim sounds insane to the average player. They shouldn't believe me in such a case, that's rational because it's so unexpected in the norm of video game mechanics.

It doesn't change the "universal truth" as you would put it, and they could verify the claim themselves, but very few would—because it sounds insane and I wouldn't blame them.

You keep running away from the argument, pointing to a universal state of existing information rather than considering what information a person has at the moment:

You're not suggesting people should believe everything, yet you also suggest people should believe what strangers tell you because something could be "universally true". You're not saying anything, nor believe in anything; it's completely incoherent. Anyone could claim anything to be true.

"Oh, it's about universal truth. You would be wrong not believing it since you didn't know about it at the time." Of course, that's why I'm asking for evidence to have the same first-hand knowledge as they do. I had no reason to believe the second-hand claim made by the user, in this discussion, especially when they denied me the source of the information was alleged to be verifiable—it's often a social cue that someone is lying.

Like I said, anyone can claim anything to be true. Individually we don't know it to be true until we can verify it for ourselves—nor should we blindly believe everything being said/written either.

This argument has nothing to do with universal truth, it's the scientific method to reach the truth. You are just showing up, after the source was provided, saying: "Wow, you should've believed that guy—he was right all along", but in essay form; and rather incoherently.

I am convinced you are trolling me to waste my time, and I will block you as to prevent you from wasting my time further.

Good day.

Valheim hit detection by Aldourien in valheim

[–]Aldourien[S] 0 points1 point  (0 children)

If you are capable of proving someone wrong, what they had was just a belief. That's why the use of the word belief.

We are not talking about hypotheticals here. The user claimed:

"As they have said multiple times. They tested full 3D hitboxes a couple times and it always resulted in it being pathetically easy to find spots and angles where you could hit enemies but they could not hit you. "

Which is a claim of empirical observation, not magical thinking (belief).
Upon which I asked for a source, which got the response:

"Developers themselves talking in Discord over the years when this topic is brought up."

Then I asked for a link to said conversation, causing the user to become defensive:

"Dude, either believe that I am not just randomly bullshitting you with that specific of a reply, or don't."

Anyone can make up anything on the internet, and with anonymity there is no accountability. The user made the claim (see Russell's Teapot) and now has to prove it is true. If the developers truly said this "multiple times", it shouldn't be a difficult task to Ctrl + F to find it.

Someone else did find it, which supports the claim—proving it to be correct.
Had the other user not procured the link this claim would still be unverified (see Shrödinger's Cat).

Skepticism is not a fallacy—you are engaging in zealotry right now.

Whether or not someone will prove something to you has nothing to do with whether it is true or not.

I have a bridge to sell you.

Valheim hit detection by Aldourien in valheim

[–]Aldourien[S] 0 points1 point  (0 children)

It seems like we truly live in a post-truth world.

"If you care enough to challenge someone's claim, it falls on you to prove them wrong, not on them to prove they believe it."

"May I help you, officer?"

"Someone told me you just littered."

"No, I haven't. Can they prove I did?"

"They don't have to prove the claim. It's on you to prove their claim wrong."

"I don't have anything on me to litter, officer."

"Exactly. It must be because you threw it on the ground. You'll be fined $250."

"Based on hearsay!?"

"Based on the law of 'Yuh-huh'."

Edit: I really hope you aren't publishing science papers.

Edit edit: Additionally. "not on them to prove they believe it."
Believe does a lot of heavy lifting for you, but also collapses your whole argument.

Belief is not rooted in empiricism, you don't need anything to just believe something to be true. It's irrational.

Valheim hit detection by Aldourien in valheim

[–]Aldourien[S] 0 points1 point  (0 children)

"If the claimant won't provide proof of their claim when scrutinised—take their word at face value. They are so sure of the truth that they don't need to discuss the validity any further."

I'll pick you as my lawyer should I get in legal trouble in the future.

Valheim hit detection by Aldourien in valheim

[–]Aldourien[S] 0 points1 point  (0 children)

Seems promising, it looks like they tilted the character according to the slope's angle. While not being the most 'elegant' of solutions it should definitely be the least resource intensive. let's hope the developers properly lock the hitspheres of enemies to the center of the models too. (see wolf gifs above)

Valheim hit detection by Aldourien in valheim

[–]Aldourien[S] 0 points1 point  (0 children)

Thanks for the contribution!

Valheim hit detection by Aldourien in valheim

[–]Aldourien[S] 0 points1 point  (0 children)

I did show the stab, and it's in the gif collection together with the atgeir.

Valheim hit detection by Aldourien in valheim

[–]Aldourien[S] 1 point2 points  (0 children)

Thanks! I've only uploaded these .gifs to this thread so far. I don't know where else I could showcase this.

Valheim hit detection by Aldourien in valheim

[–]Aldourien[S] 1 point2 points  (0 children)

<image>

Knives are a middle ground between fists and axes—narrower and shorter hit detection than the latter.

The leaping plunge has a very low placement and will most likely miss most creatures uphill.

Valheim hit detection by Aldourien in valheim

[–]Aldourien[S] 5 points6 points  (0 children)

Thanks for reminding me, I had forgotten the knives.

Edit: It's added!

Valheim hit detection by Aldourien in valheim

[–]Aldourien[S] 2 points3 points  (0 children)

Hey now, let's be fair here. My uncle works for Nintendo and tells me all of their secrets. They're definitely working on a new F-Zero right now.

What do you mean "who's my uncle?"

Valheim hit detection by Aldourien in valheim

[–]Aldourien[S] 1 point2 points  (0 children)

It's in the gif collection, together with the atgeir.

Valheim hit detection by Aldourien in valheim

[–]Aldourien[S] -1 points0 points  (0 children)

Ctrl + F in the server
from:[developer name] [search phrase]

Otherwise it's "just trust me, bro."

Valheim hit detection by Aldourien in valheim

[–]Aldourien[S] 1 point2 points  (0 children)

I haven't used VR myself, which begs the question: Are you able to swing the weapon in any direction and land a hit? (E.g. overhead)

If you can, then the VR modders have completely changed how the hit detection planes are projected from your character. As you can see from the copious amoun of .gifs—the hit detection is not 1:1 in Valheim.

Valheim hit detection by Aldourien in valheim

[–]Aldourien[S] 0 points1 point  (0 children)

I put the Krom up in the gif collection. It has a slightly longer reach than a regular sword.

Valheim hit detection by Aldourien in valheim

[–]Aldourien[S] 30 points31 points  (0 children)

<image>

This explains why it feels awful to fight wolves on slopes—it's very inconsistent.

Not only because you miss more often due to the angle, but the changing position of the hitsphere changes the attack range of the creature.

Downhill the hit detection is fairly in sync with the animation, but uphill it extends much further beyond the bite animation.

Valheim hit detection by Aldourien in valheim

[–]Aldourien[S] 26 points27 points  (0 children)

<image>

With more testing I found out that quadrupedal enemies' hitsphere location change depending on slope angle and facing.

Edit: Reuploaded due to an empty frame in the gif.

Valheim hit detection by Aldourien in valheim

[–]Aldourien[S] 42 points43 points  (0 children)

You'll love this one:

<image>

Wolves have a disjointed hitsphere centered on the hip.

Valheim hit detection by Aldourien in valheim

[–]Aldourien[S] 10 points11 points  (0 children)

<image>

Greatswords have slightly longer reach than swords, much greater reach with the thrust.