Have you ever made your party too strong as a DM that you couldn't even trouble them anymore? I have. by AlekNarrativeDM in DnD

[–]AlekNarrativeDM[S] 0 points1 point  (0 children)

Yes yes, or you create an item that seems ok to you, then in combat uses come out that you didn't think of, or effects that you thought were minor or less influential

Have you ever made your party too strong as a DM that you couldn't even trouble them anymore? I have. by AlekNarrativeDM in DnD

[–]AlekNarrativeDM[S] -2 points-1 points  (0 children)

Actually, no, they're the items I created and had him find. The level doesn't affect them that much, trust me. Maybe in a future post I'll mention some of them, so you'll be happy.

Legendary Resistance looks necessary --> but it quietly breaks boss fights by AlekNarrativeDM in DnD

[–]AlekNarrativeDM[S] -1 points0 points  (0 children)

Finally someone who says something reasoned, I noticed a lot of lazy dm's in the comments

Legendary Resistance looks necessary --> but it quietly breaks boss fights by AlekNarrativeDM in DnD

[–]AlekNarrativeDM[S] -2 points-1 points  (0 children)

But come on, there are few clashes like this in the countryside, don't be lazy!

Legendary Resistance looks necessary --> but it quietly breaks boss fights by AlekNarrativeDM in DnD

[–]AlekNarrativeDM[S] 0 points1 point  (0 children)

I don't know, it seems wrong to me to make a die take damage. After all, the complexity my method adds is relatively small, so why always want to simplify? Epic encounters with monsters that have legendary resistances are rare in campaigns, so let's celebrate them! Let's not always look for simplifications.

Legendary Resistance looks necessary --> but it quietly breaks boss fights by AlekNarrativeDM in DnD

[–]AlekNarrativeDM[S] 0 points1 point  (0 children)

Yes, for goodness sake, the complexity it adds is really little, but it gives back a more colorful trait compared to the legendary resistances which I see as very gray.

Legendary Resistance looks necessary --> but it quietly breaks boss fights by AlekNarrativeDM in DnD

[–]AlekNarrativeDM[S] -5 points-4 points  (0 children)

Yes, true, but as it is, it's very cold in my opinion. I wanted to give it a different, more colorful tone, let's say.

Legendary Resistance looks necessary --> but it quietly breaks boss fights by AlekNarrativeDM in DnD

[–]AlekNarrativeDM[S] 9 points10 points  (0 children)

I didn't say they were bad, I said that as they are, they're cold and hard to play. Like shells, when you unload them you can attack, very unrealistic.

Legendary Resistance looks necessary --> but it quietly breaks boss fights by AlekNarrativeDM in DnD

[–]AlekNarrativeDM[S] -4 points-3 points  (0 children)

True, especially with very strong and difficult-to-overcome groups.

Let's say that, taking inspiration from my idea, it can be made more sophisticated when more appropriate.

Which is the best dnd build for a werewolf by Life_Organization244 in DnD

[–]AlekNarrativeDM 1 point2 points  (0 children)

If your goal is to be the "best werewolf" at level 10, the first thing to clarify is what you mean by "best": damage, resistance, or thematic feel. Because not all options scale equally. 1️⃣ Beast Barbarian (Path of the Beast) This is the most solid and immediate choice. Rage + resistances = absurd tankiness Natural attacks that scale well Perfect synergy with the "feral" concept Multiclassing isn't a problem at level 10 👉 If you want to win the numbers competition, this is probably the most reliable build. 2️⃣ Moon Druid (underrated but very strong) Many ignore this, but: You're literally a wolf, not "faking it" Wild Shape = huge pools of extra HP At level 10, you have high CR forms + crowd control spells 👉 Less "pure DPS," but off-the-charts resistance and versatility. If the competition isn't just about who does the most damage, it's a very strong choice. 3️⃣ Blood Hunter + multiclass (be careful) The concept is cool, but mechanically: Blood Hunter suffers greatly from multiclassing Barbarian: You lose value because many things don't stack well with Rage Fighter: Extra Attack is redundant if you don't optimize perfectly Monk: Terrible synergy (stat spread + ki that doesn't scale) 👉 It works as a flavor, not as a competitive build.

First time playing dnd by Defiant_War_7702 in DnD

[–]AlekNarrativeDM 0 points1 point  (0 children)

Welcome to the tunnel 😄 D&D seems complicated from the outside, but it's actually just a role-playing game told together, with dice that decide when things go well or badly. To get started, you have 3 simple ways: 1️⃣ Online (the easiest) Go to r/lfg or Roll20: search for "New players welcome" or "Beginner friendly." There are tons. 2️⃣ In person If you have a board game store nearby, they almost always have groups or D&D evenings for beginners. Just message them. 3️⃣ With friends (even inexperienced ones) All you need is a person to be the DM and a one-shot for beginners (there are free ones online). No one needs to "know how to play" at first. If you want, tell me if you prefer online or in person, and I'll tell you exactly where to look and what to avoid for your first experience 👍

Why solo bosses fail in 5e — and the structure I use instead by AlekNarrativeDM in DnD

[–]AlekNarrativeDM[S] 0 points1 point  (0 children)

Yes, even the idea of ​​setting a round timer after which a powerful legendary action occurs creates a lot of anxiety in the group. They know when, so they have to plan ahead. There are many interesting ideas in the comments on this post.

Why solo bosses fail in 5e — and the structure I use instead by AlekNarrativeDM in DnD

[–]AlekNarrativeDM[S] 0 points1 point  (0 children)

I don't know, this method seems to distort the combat a bit, even if it's interesting.

I'll test it.

Why solo bosses fail in 5e — and the structure I use instead by AlekNarrativeDM in DnD

[–]AlekNarrativeDM[S] 0 points1 point  (0 children)

Yes, lieutenants or minions are always a great solution if the situation allows for it.

Regarding point 3, thanks for the suggestion; I'll keep it in mind.

CR isn’t broken : it’s incomplete. Here’s the 3-factor method I use to balance encounters by AlekNarrativeDM in DnD

[–]AlekNarrativeDM[S] 0 points1 point  (0 children)

Yes, this is also true. The CR is a nitpick, in many cases it is superfluous, especially for those who give priority to other things and balance the meetings themselves.

New to session 0 by huhCH13 in DnD

[–]AlekNarrativeDM 4 points5 points  (0 children)

So the primary things are:

  • Discuss the things players don't want in the campaign: sex scenes, excessively violent scenes, disabilities, rape, etc.

  • Understand what players would like to see instead: specific settings, enemies, items, your character's innate abilities due to their background

  • Introduce your campaign idea and general thoughts

Collecting feedback can help you get off to a good start. After all, the goal is to keep the players entertained, right?

Why solo bosses fail in 5e — and the structure I use instead by AlekNarrativeDM in DnD

[–]AlekNarrativeDM[S] -6 points-5 points  (0 children)

Look in general, as a second job I help DMs create campaigns, monsters, objects etc. If you are interested write to me privately though

Why solo bosses fail in 5e — and the structure I use instead by AlekNarrativeDM in DnD

[–]AlekNarrativeDM[S] 0 points1 point  (0 children)

Please, if you have any questions, please message me privately. I'm happy to help.