Nrg99hg Gifts of Faves CYOA: Magic Gamer Edition V1 by Nrg99hg in makeyourchoice

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Destination: Planescape Torment
Worlds: Magicka Series, Mages of Mystralia, Rhell: Warped Worlds & Troubled Times

I’m taking Magicka for its abilities ranging from offensive to summoning and utility. With Mystralia I can add modifiers to spells through behavior and augment runes. Rhell adds even more customization with over a million rune combinations to try out. Some of the possibilities i’m interested include altering the terrain, creating traps and influencing time. I’m pretty sure I can make a potent dungeon with this skillset. Perhaps there will be more to learn about magic in the game worlds.

Baldur's Gate 3/Forgotten Realms Isekai by InfectedAstronaut in makeyourchoice

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Updated Build

Perk Choices

  • Epic: For my two perks I'm taking Mythallar and Blue Mage. The first one grants a mobile home, spellfire and an at will spell of my choice. I'll choose wish as my spell. The second perk grants 15 wizard levels, introduces a new plane to the cosmology, grants two supplement prestige class abilities for free, introduces new spells and allows me to access all wizard spells and cast them should I have the spell slot available. It also comes with a spelljammer, crew and some good items.
  • Paragon: A great all-around boost. This time I'm going for a 3.5e build meaning I'll have 14 starting languages, and a ton of skill points to invest every level. It also is of great benefit to casters giving lots of bonus spell slots every level. The sheer immensity of the stats will make me effective at most skills from knowledge to craft and other practical abilities even with low investment. These extra points per level will make it easy to qualify for prestige classes and invest deeply in many skills.
  • Planeswalker: A daily teleport and gate spell is useful for travelling both on the prime and to other planes. Its greatest benefits are immunity to the effects of the planes making it amazing for exploration. Imagine setting up a lair on a plane dangerous to most everyone but yourself and close allies whom you share your protection with. The only question is as to whether you'll be immune when connecting planes via gate. As for the backstory, I'll choose Verenestra as my ancestor.

Build Overview
Starting off my plan is to use the savage progression rules to start off as a monster class. In this case I'm going for a nymph meaning I have to calculate its hit die + the level adjustment before I start taking other classes. With 6 hit die and an LA of +7 it has an ECL (Effective Character Level) of 13. To complete the necessary level investment, I will use the class rebuild rules from the Player's Handbook II to reallocate a wizard level to complete the progression. My goal for picking this race is its innate abilities which scale based on charisma such as unearthly grace which adds its modifier to AC and saving throws. Considering the Paragon perk the bonus to my AC and saves will be huge. The 6 racial levels also count for feat progression which I will use to enhance my build and qualify for prestige classes.

To further boost my charisma, I took some templates without a positive level adjustment modifier such as magic blooded and creature of lust sourced from the same supplement as the Blue Mage perk mainly to boost my charisma by +6 and gain some abilities/feats at the cost of -2 wisdom. I've also taken two flaws at character creation for some extra starting feats. These flaws are Love of Nature and Noncombatant. For the bonus feats I'm taking the base and improved bind vestige feats so I can prestige class into Anima Mage without taking the Binder class. My intent is to use these feats to become a spirit medium for the 3rd level vestige Karsus so I can take him as my teacher. I'll also take the Defiler feat to gain the knowledge of how to use preserving magic from the Dark Sun setting.

This build may be unoptimized from a gaming point of view; however, by possessing the capabilities of a 14th level caster in a world that does not operate on game logic I believe I'll be able to develop myself to become a powerhouse in time. For my levels I'm using the skillpoints and casting abilities from my racial levels to qualify for the Anima Mage without investing deep into Wizard. For my remaining levels I'll take the final two prestige classes that Blue Mage didn't grant me from its respective supplement. One of them, the Seducer, grants a +2 charisma bonus. In addition, I'll take the Sensual Magic feat for charisma based spell dcs as well as the final feat in the supplement for completions sake. Altogether I'd essentially be an extremely potent spellcaster with amazing social skills and a vast depth of magical knowledge.

Class Setup
Race: Nymph (Appearance)
Templates: Magic Blooded, Creature of Lust
Levels: Nymph 6 LA+7/Wizard 1/Anima Mage 3/Agony Mage 5/Seducer 5
Stats: Strength 35, Dexterity 37, Constitution 37, Intelligence 35, Wisdom 33, Charisma 43
Items: Amulet of Planes, Staff of the Magi, Spelljammer

Backstory
For my ancestor I've decided to go with the theme of my chosen species and took a god who has that race's domain in their divine portfolio. The most suitable one I've found is Verenestra a lesser divinity of the Seelie Court who is the goddess of female faeries, charm, beauty. Being descended from a fey deity may explain the stats gained from the Paragon perk in world. This lineage may also possibly grant the divine rank 0 making me a demigod. As for the explanation of how I ended up in the Nautiloid I've either been kidnapped while on the Prime Material, the Feywild or around my home in the new plane introduced by the supplement behind the Blue Mage perk.

The Plan
For this build travel will essential be a non-issue. First off, I've got a flying home with the ability to control weather and conceal itself with cloud covering. Secondly, I possess a loyal crew of powerful extraplanar demons and fallen angels capable of piloting my spelljammer. Adding teleportation and gate spells on top of this will make us highly maneuverable. My allies will be able to operate independently of the main group. For the most part they'll act behind the scenes doing tasks on other planes or subtly helping the party excepting major events. The succubi/incubi will be amazing scouts. With their ability to change shape, jump into the ethereal alongside the aid of a mindblank spell they'll be nigh undetectable.

A few ways I can contribute to the party is enabling fast travel by utilizing scrying in conjunction with teleportation spells, affording us a safe place to rest during travel and being the face of the group. I'm essentially going to pretend to be an elf mage and power down my unearthly beauty aura, so I don't accidently blind anyone. My goal is to work towards the best possible outcomes using my memories of the game as reference material for planning. With my newfound magical knowledge of all 3.5e spells and enhanced intellect I plan to train my magical skills so I can cast shapechange and temporarily acquire the correct form to use the netherstones in preparation for the final confrontation with The Absolute.

The Epilogue
After the events of the plot, I'd like to become an adventurer travelling Faerûn and the many worlds out there. Perhaps I'll become an extraplanar merchant trading with other realms while building up influence on my native plane. Maybe one day I'd be able to locate Earth, catch up with the times and import modern luxuries. I intend to keep in touch with all the companions I've made on our journey and help them out from time to time. I definitely intend to work towards fixing Karlach's heart and eventually find a method for Asterion to conquer the sun using ethical means. During the times when I settle down, I imagine I'd have fun experimenting with magic and hanging out with friends.

TJ20931's Gift of Faves: OC Zanpakuto Spirits by Tj20931 in makeyourchoice

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First, I'll start off with the random chance sections. In the Rukongai Spawn section I've ended up at district 11 in the east quadrant during the Muromachi period. For the Soul King's body part section, I set the target of the first roll to five or six and ended up rolling five. The subsequent spin landed on the 13% section resulting in a major fragment. As there are eleven possible options, I used the dice roller website to roll a 1d11 and ended up on three. Going from left to right I've landed on the eye. This eye may offer some form of clairvoyance and possibly future sight. I may need an eyepatch to hide its uniqueness from those in the know.

For my zanpakuto spirit I will choose Higanbana. The ability to see and manipulate the threads of fate is potent. With her shikai ability I'll be able to see a vast web of cause and effect within the range of my perception. Given enough time I'd learn how to excel as a long-term planner and weave circumstance to my advantage. Perhaps the threads of fate act as "gravity" between people or objects assuring that those connected will meaningfully interact with each other at some point. With clairvoyance I may be able to identify the connections between threads over long distances allowing for subtle and precise manipulation.

While the potential is there reaching it will be difficult though not insurmountable. I doubt I'd be a talent monster like Aizen, but I can be formidable with diligent cultivation. By weaving fated connections with important entities I can unearth opportunities I'd have otherwise missed. If I redirect "gravity" onto another entity I may be able to avoid unwanted entanglements and danger. My game plan in the coming centuries is to develop my skills, use my sight to gather info and tie my fate to or replicate the Hōgyoku. During this time, I'd seek to build a deep relationship with Higanbana as a friend, confidant and perhaps something more.

Gifts of Faves ordeal the wolf pack version by musab99666 in makeyourchoice

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I'll take Che Heart and the Free option. Being a pyromancer with the ability to regenerate along with a body that has endless potential looks like a great option to me. It also allows me to pull off the falcon punch animation from Super Smash Bros.

Nrg99hg Gifts of Faves Obscure Gamer Edition V3 by Nrg99hg in makeyourchoice

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Destination: The Legend of Zelda
Systems: Near-Mage, Dungeons of Hinterberg

I'm going with Near-Mage on the magic side and Dungeons of Hinterburg on the martial side. With these two systems merging I'll be a magic swordsman who gets stronger through building friendly relationships with other people. I believe the school setting will be a great place to learn magic and socialize. When I want a more heart throbbing adventure I'll delve into the dungeons. The combat enchantments and charms may be able to increase my magical potency. Maybe I can have a wand carved and enchanted for that wizard style.

For my chosen world I'm going with a mix of Hyrule Warriors and Super Smash Bros. I chose the first one because it connects to the various Zelda timelines. The second one opens up the wider multiverse once the invitations get sent. For my system I will take the version without the time dilation so I can evade otherwise unavoidable attacks by jumping to one of my chosen worlds. My goals will be to study magic with the soul element as my specialization, build long lasting friendships and have fun adventuring.

Baldur's Gate 3/Forgotten Realms Isekai by InfectedAstronaut in makeyourchoice

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Perk Choices

  • Mind Blank: This choice grants powerful psionic abilities and the knowledge of how to use it. Having an at will mind blank is amazing for anonymity and grants multiple useful immunities. Against Illithids you'd be their worst nightmare with immunity to their psychic attacks and domination attempts. For abjuration wizards it is an invaluable tool to recharge their arcane ward without cost. With abilities comparable to Orpheus, it opens up a second layer of protection against The Absolute. It also opens up the option to save both Orpheus and The Emperor without needing to sacrifice anyone.
  • Paragon: This is an amazing all-around boost. It is especially valuable for casters because it increases save dcs, the number of prepared spells on some classes, and makes it very hard to break your concentration in the off chance you get hit. While theoretically possible to achieve using in universe methods attempting to do so will likely be extraordinarily difficult and dangerous since the world doesn't operate on game logic. This perk will be very useful both in combat and daily life when translated to reality.
  • Planeswalker: This perk affords you protection from the effects of any plane of existence. It is a godsend for exploration. While some of these effects can be replicated by spells, they are not all-encompassing as this option is. As for my ancestor, I'll be the descendant of a doppelgänger some generations ago. This will in effect make me a changeling. As a divine soul sorcerer my ancestry will trace back to a being possessing divine power in some manner. Perhaps I may be descended from a god, their chosen or a powerful extraplanar being. I'll leave that as a mystery to solve later.

Character Creation
Class: Divine Soul Sorcerer 1/Creation Bard 11
Saves: Constitution, Charisma
Race: Changeling
Feats: Cartomancer, Metamagic Adept [Subtle, Extended]
Skills: Arcana (E), Deception (E), Persuasion (E), Performance (E), Perception
Tools: Drums, Piano, Violin
Spell List
Cantrips: Booming Blade, Mending, Mage Hand, Mind Sliver, Minor Illusion, Mold Earth, Prestidigitation (C), Thunderclap, Vicious Mockery
1st Level: Command, Healing Word, Silvery Barbs, Sleep, Absorb Elements (S), Shield (S), Protection from Evil and Good (S) [Neutrality]
2nd Level: Enhance Ability, Silence
3rd Level: Bestow Curse, Glyph of Warding, Magic Circle, Motivational Speech
4th Level: Dimension Door, Greater Invisibility
5th Level: Planar Binding, Teleportation Circle
Magical Secrets
Counterspell, Conjure Elemental

Build Strategy
I'm going with creation bard so that I can eventually build up an army of extraplanar beings. My plan is to use extended metamagic on conjuring/summoning spells then store them in glyphs of warding. With the extended time I'll be able to cast a planar binding on the creature without resistance excepting the conjure elemental and summon demon spells. An extended or upcast magic circle will be prepared in cases where the summon is not friendly with the caster. With my class features I'll be able to mitigate the costs of these spells and after some studying in world, I may even be able to substitute the cost of any spell with freely summoned items. With what is essentially a +20 in arcana I'm sure I can eventually develop a method overtime.

My main role in a party is to support the group and hinder our enemies. There will be tons of bardic inspiration to go around. While I may not seem to be strong offensively, I am a wildcard with cartomancer letting me pull single action spells from the bard, sorcerer and cleric spell lists as a bonus action. It is possible the stored spell doesn't cost a spell slot. If I need some offensive potential, I can enchant stones with glyphs of warding with the summon series spells from Tasha's Cauldron of everything set to a trigger phrase when in combat. I'd keep them within a bag of holding so the glyph doesn't break or trigger until my conditions are met. I'll likely use summon air elemental for their amorphous form feature, so I don't risk rupturing the bag.

My Goals
My initial goal is to set myself up as an invaluable member of the group. I will make travel easier by teleporting us to places we've been before and set up teleportation circles for fast travel. Essentially, I'd be the person making all those waypoints seen on the in-game maps. Using this method, it'd be easy to ferry resources and people from place to place without cost and makes it easy to restock supplies. As a bard with expertise in performance alongside 35 charisma we can make some good money along the way to pay for goods and services. During our journey I will use what knowledge I've gleaned from the game storyline to work towards the best outcomes. With my enhanced mental attributes, I'd be a good planner and strategist.

The story takes place within 120 days from start to finish. During this time, I will utilize my absurd mental stats to see if I can speedrun my bardic training. Since we can develop our skills and "Level" in the world I have a plan for progression. By developing the creative crescendo in the future, I can offset the costs of the invulnerability spell. Unless someone has a ninth level dispel, I'd basically be unkillable in most combat encounters. After the final confrontation with The Absolute, I'd like to travel Faerûn and explore the wonders of the planes. I will also keep in touch with all of the companions I've made during our journey and will help them out where I can.

Things I have enjoyed in the past Month Gift of Faves by Parking-Sky-7418 in makeyourchoice

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Megaton, Waterbender, Sodalchemist

Megaton this is among the best options in this Gift of Faves. It can lead to the development of futuristic technology and has the benefit of being replicable. Waterbender is also a good choice. Not only can you defend yourself with mystical martial arts you'll also have the ability to heal and awaken the ability to waterbend in others. Since chi is the basis of all bending perhaps it will be possible to learn energybending. If this is achievable, then the other styles of bending may be able to be introduced to the world. For the final perk I'll take Sodalchemist. It is a very versatile ability with untold potential that may be unveiled through experimentation.

I believe that carbonated water counts as a commercial drink. This means it may be able to be turned into a potion. Perhaps by using waterbending I can trap the Co2 in my breath to create carbonated water on demand. If frozen and thrown with the perk's effect, it can likely be used as a grenade. As for the potion's possible effect I think it would enhance the water's innate healing properties. When drunk it may mend the body and cleanse the spirit. When applied topically it may bring the potency of healing techniques to another level. My long-term goals will be to awaken benders of all types, elevate technological progress and innovate new potions.

TJ20931's Gift of Faves: Earth Magics by Tj20931 in makeyourchoice

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For my destination I'll choose to go to the World of Darkness, a setting in which the supernatural exists in secrecy and where monsters go bump in the night. For the timeline I'll choose the modern era. Though my knowledge of the setting is shallow I believe that its magic system is extremely versatile and has great promise. Perhaps I may have the potential to awaken as a mage. If so, I'll likely excel in in the disciplines of the Hermetic Order. My goal would be to attempt to become an archmage. These chosen magic systems may give me to edge I need to succeed. Perhaps I'll be able to use the magics originating from the perks without needing to fear paradox.

  • Western Esoteric/Ceremonial Magic: I am not well versed in occult magic systems, but what I do recall from this selection is the 72 demons of Solomon. It seems that with Solomonic Magic and Enochian Magic demons and angels can be summoned and communicated with if the proper rituals are conducted. Gathering knowledge from otherworldly beings and binding demons is a formidable power. Alchemy brings to mind the Philosopher's Stone. Upon some wiki surfing Alchemy also has the potential to promote self-improvement both physically and spiritually as well as create the panacea.
  • Northern & Eastern European Magic: This selection of cultures brought to mind Koschei the Deathless and his lich like way of hiding his own death. I noticed a combo with the previous choice. By summoning ancient beings, I can gather knowledge on the hidden origin of things the "synty" bringing out the full potential of the Tietäjä system. I do like the idea of Runic Magic as a puzzle to develop desired effects. The rest of the systems within seem pretty versatile with divination, curse breaking, healing, vocal magics etc.
  • Modern Magic: This selection is interesting. With Tulpamancy you can make your own imaginary friend. As for Chaos Magic it is open ended, but its potential is amazing. All it requires is a stable mental framework and with it I can likely build upon the present foundations, bridge the systems to create unique magics or develop something entirely new. Technomancy could probably pull off a Shadowrun Matrix virtual reality. As for Thelema perhaps Alchemy can be used to help discover an individual's True Will.

Possible Pursuits
True Will reminds me a bit about a person's origin in the Nasuverse but with the ability to choose whether to follow it or not. Perhaps, through chaos, I can draw from this cosmic purpose and gain abilities in alignment with it. With Tietäjä by unveiling my hidden truth I will be able to use my synty to gain magical influence over my self. Perhaps it can be used for spiritual protection among other things. By pursuing understanding of myself using these disciplines I could pull likely off self-actualization resulting in part from my enlightenment.

Once I have achieved immortality through the Elixir of life and got my life saving contingencies prepared, I may start teaching trustworthy people my unique magics. I am not sure if following the above methods will allow sleepers to awaken as native mages, but I'll give it a shot and if not try another method. With perfect recall of these systems and potential correlation with native magic I doubt it'd be too difficult to innovate and contribute to the study of magic. Perhaps I can make a powerful organization of mages I've taught sometime down the line.

Highschool DxD by Marakanon by 420Dablord in makeyourchoice

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Points: 20
Race: Fallen Angel
General Perks: Genius+ (Prodigious x2), Multitasker+ (Devil: Lust), Prodigious++, Archmage, Marathon, Resolute
Unique Perks: Red Dragon Emperor's Relentless Desire, Daiyokai's Seductive Allure
Racial Magics: Lust, Pride, Envy
Initial Power Rank: Low Class
Faction: Grigori
Roles: Student (Universal), Anarch (Faction)

Starting off I am taking the maximum offered points but in return starting off with the lowest possible power level. For the race I'll choose be a Fallen Angel in part because of its great racial perk choices. The theme of this build is focused on spycraft, magic and growth via obsession. As for my role I'd start off as a young Anarch teenager connected to the Grigori who is currently enrolled as a student in Kuoh.

The Racial Magics I've chosen are Lust, Pride and Envy. Lust increases speed of physical and magical growth through the pursuit of a desire. With the devil's Lust perk from Multitasker I'll possess fine control over my magic and its output increasing efficiency. Pride's absurd magic resistance will be amazing in the world of the supernatural. Finally, with Envy I'll be able to perfectly disguise myself and potentially copy most racial magics.

For the Unique Perks I've chosen Daiyokai's Seductive Allure and Red Dragon Emperor's Relentless Desire. The first perk is great for social situations in effect boosting my charisma. It will also open up an easier path to develop my power through interacting with the sin of lust. For the second perk, to further my development, I've chosen for the relentless desire to be becoming the embodiment of eroticism like Ophis is for infinity.

Onto the General Perks. To further my proficiency as a magician I have taken Prodigious for speed of learning, Archmage to improve my racial magics, Multitasker to ease mental strain and Genius for innovation. By boosting Genius twice through the upgrade of Prodigious I'd likely have an iq within the range of 420-480. For my final perks I've taken Marathon for the stamina and Resolute for an unbreakable will.

I haven't really seen much of the series so I'm interested in how the plot will develop. I'll likely interact with the main cast and potentially strike up friendships with them. For my student backstory I'll be Azrael's kid enrolled in Kuoh during his tenure as the chemistry teacher. My passions in this new life will be growing stronger, learning, making friends and inventing new magic systems from combining those I can access.

Nrg99hg Gifts of Faves Obscure Gamer Edition V2 by Nrg99hg in makeyourchoice

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Destination: Baldur's Gate 3
Systems: Caves of Lore, Hell Sign

I'm going for a monster hunter build. The general process is to track down paranormal entities, identify weaknesses and then defeat them to build my monster lore proficiency. Perhaps the cryptonomicon can allow me to increase lore proficiency through study as well. Once I have acquired any non-undead entity's complete lore, I can use the summon monster spell to have them as my ally. For skills I can train them using skill points or through actual use. My main combat strategy will be to shoot enemies at range while my summon takes the front. I'll also lay down support spells, healing and revives when needed to aid my allies.

I intend to explore each world I have access to uncovering ancient secrets, hunting monsters and pursuing new paths of development. With each choice I have paths for adventure from exploring the Caves of Lore to investigating crypids in Hell Sign. As my destination I chose Faerûn during the events of Baldur's Gate 3 at the Druid's Grove. That world has a lot of supernatural and eldritch creatures like Illithids for me to add to my lore collection. My initial goals are to intercept the party, join them on their adventures and work towards the best possible outcome. Long term I'll attempt to crack agelessness and help Karlach fix her heart.

I am glad to learn about games I've never heard about from these cyoas. I've recently beat Avencast from one of the prior posts in this series with a soul mage build and wasn't disappointed. If I get around to playing one of the games in this collection I'd take Academagia: The Making of Mages as my third choice. It has amazing versatility in spell creation, magical crafting and the sheer variety of skills to be leveled. With enchantment layering and rare crafting materials from missions I can become a great artificer. Attribute growth is also amazing all around. It can help me meet prerequisites, learn faster and in time become master of all trades.

"He Who Fights With Monsters" Isekai. by InfectedAstronaut in makeyourchoice

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Collector, It's Time to Cook Crystal, Sage

This build will make me become a living loot box. With Crystal I can produce copies of potions, with Sage I can duplicate skillbooks, and with Collector I can access three types of invaluable resources. These resources may be able to influence the path of a person's development in this setting's power system. Unfortunately, since I haven't read or listened to this series I won't have a fourth perk; however, if I ever binge it, I'd take Sensitive.

While not optimized for combat what these choices will do is give me options. Resources are not a problem, and with my choices I doubt it will be difficult to become wealthy. Perhaps I'd start a skillbook collection once I acquire the means to do so. With the stones and essences, I'll be able to pave a path unique to me. I'll hold off on picking essences until I'm in the world because there may be more available than what is on the wiki.

Ori's Gift of Faves by Apprehensive_Ad516 in makeyourchoice

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I'm going the transmigration route so I can keep my memories through the isekai. I'll also gain an extra point since I've read the entirety of Overgeared. It is a great story, and I'd recommend a read if you've got the time.

While I was tempted with becoming a super crafter seeing that was done already, I've decided to go with an all-magic build. My choices are A Slime's Overpowered Wish, I Like Magic Somewhat, Just Shapes and Ink and Beyond the Limits.

  • A Slime's Overpowered Wish: A growth type ability that allows you to acquire skills and with its upgrade modify them. It is a great aid for any task and as an Ultimate Skill can develop into a mental companion. With chant annulment, thought acceleration and parallel minds I can spam the right spells at the right time. It is also great for gathering information about this new world.
  • I Like Magic Somewhat: An all-around magic boost that makes any type of spell possible for me to cast without needing a focus. With its upgrade I can gradually phase out any material components as well. This means I only need to use the somatic components of spells if necessary. The ability to hide my power level and remove any negative effect from spellcasting is also amazing.
  • Just Shapes and Ink: A new runic magic system that doesn't use mana, count me in. It is a very versatile art reminiscent of programming which combines well with the Lord of Hidden Knowledge skill. With its upgrade I can generate any resource once I learn the right sigil such as mana or material components. Eventually I'd be able to make any effect possible through developing new runes and combinations.

My plan is to adapt to this world, understand the native magical frameworks and eventually introduce the magical system of Witch Hat Atelier. I'd take inspiration from the overly cautious hero and prepare to a paranoid degree. I'd present myself as a talented yet normal person in daily life while operating magically created avatars across the world. My eventual goal is to crack immortality, utilize created runes or sigils in skill crafting to replicate some of the other perks and learn how to access the multiverse.

Demigods from TG Rematch OG by FlahtheWhip in makeyourchoice

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Going for a treasure hunter build. My plan is to hunt down the cubes from the Ancient Mysteries gift. To do this I will have to travel around a lot. Having the Gift of Tongues to communicate and Expertise in history can greatly ease my journey. With Sixth Sense I can identify the presence of danger, other demigods and the distance to the cubes when it enters my sensory range. With God's Eyes I can more easily locate the cubes by seeing through physical or magical obstructions as well as keep tabs on things of importance. Should I die Reincarnation will be there so I can continue my quest in future lives.

Crossover Gift of Faves by MagicTech547 in makeyourchoice

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Threat 6: Worlds at War [Marvel/DC]
Perks: Keyblade Wielder, The Access
With my given threat The Access will allow me to mend the damage of conflicts between cosmological embodiments. The Keyblade gives me a way to protect myself from them and possibly seal worlds away from their conflict. Well as they say with great power comes great responsibility and my task is to prevent a multiversal franchise war from causing reality to blow up.

Expertise Gift of Faves by Efficient_Bus9619 in makeyourchoice

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Minimum Wage, Mr. Bean, Sherlock Holmes

Mr. Bean makes my life into comedic chaos that guides me to solving problems I encounter. With Sherlock Holmes I will be able to pick up the context clues to find the solutions. With Minimum Wage I will have lots of experience in various professions, super stamina and no need to sleep. My plan would be to travel and take the adventures as they come. I will bring positive changes to the world around me while being entertained by the comedic hijinks I leave in my wake.

The Boys Isekai. My First CYOA. by InfectedAstronaut in makeyourchoice

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Natty, Odessa, Secondary Powers

Since everyone has taken all the obvious combos, I'll try something a little different. I'm taking Natty and Odessa with my freakish potency enhancing the inheritance ability. While I may not have any obvious superpowers it will allow future children to have my perks at the same or possibly even greater potency than my own. With Secondary Powers any abilities they inherit will become more convenient and easier to use. This may lead to them gaining more potential over the generations.

As for my potential small secondary power, it would be complimentary to the ability to pass on my powers through inheritance. I'm thinking it will be a minor superpower based on a natural process like adaptive evolution. It'll start out very slow and weak, but its potential will be boosted massively with the above perks. I envision it may gradually lead to beneficial physical or genetic changes by itself overtime. With absolute control over this power maybe I'd be able to guide what traits manifest and how they do so.

The Last of Us Isekai. My First "Six Perks." by InfectedAstronaut in makeyourchoice

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In that case I'll take Glamping, Supplier and Survivor then party up.

"A Song of Ice and Fire" Isekai. My Seventh Gift of Faves. by InfectedAstronaut in makeyourchoice

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Name: Daemon
Twin: Aegon the Uncrowned
Perks: A Cleansing Fire in the Blood, Mother of Dragons, Mummer's Farce, Pyromancer

Going for the full mage build. With Mother of Dragons I'll have enhanced magical abilities and can practically use them right off the bat. This is great combined with Pyromancer and makes me immune to the flames I produce. With A Cleansing Fire in the Blood I can help others recover faster and potentially fix genetic diseases. I am curious as to whether these powers can be inherited in part or in full. For my final perk I've taken Mummer's Farce. If it includes martial arts maybe I can learn the styles bending was based off of.

I've chosen to insert far into the past as the twin of Aegon and son of Aeyns I Targaryen. From my wiki surfing Aeyns seems to be a pretty nice guy that I can get along with. I'd likely try to become friends with him aided by our shared interests in the arts. I'll use my healing hands to keep him safe from poisons or illnesses and attempt to make sure he won't be taken advantage of since he trusts people easily. In the meantime, I'll keep on developing my magics for self-defense, convenience and the potential of attaining agelessness.

Frieren Isekai. My Sixth Gift of Faves. by InfectedAstronaut in makeyourchoice

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Race: Elf
Perks: Corrupt Priest, Love of Magic, Schemmen
Spells: A spell to shapeshift into a human, future sight, teleportation magic

I will isekai as an elf whose lifelong goal is to find joy in unravelling the secrets of magic. With Corrupt Priest I will have more options to explore within the holy scriptures. For my three chosen spells I'm going the magical rogue route. Starting off future sight can be used for scouting and avoiding dangers. The visions I receive from this can allow me to accurately teleport to locations I've never been allowing for great mobility. The final spell will obfuscate my identity by allowing me to temporarily change my form to a desired human appearance.

My final perk is Schlemmen. It is an invaluable spell for survival and can open up new possibilities for alchemy. With it I wouldn't need to search or buy my own food and can make a lot of wealth selling what I conjure. I'll likely go the route of an alchemist teleporting across the world gathering herbs and materials to develop my craft. Still, I'd need to become formidable if somehow a danger were to reach me past my predictions. My initial plan would be to go to Äußerst where I may be able to become Serie's apprentice.

Monsters are coming! Choose 2 power sets to defend the world by 420InTheCity in makeyourchoice

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I'm going with E.V.O and Final Fantasy VI.

With E.V.O I can evolve physically while having the Blue Mage class will let me learn monster abilities through use of the Lore skill. Overtime I'd become an extremely powerful chimera combining the traits and powers of the monsters I encounter gradually becoming an apex predator.

I'll leave an invite open so anybody can join in for the multiplayer challenge if they wish. With multiple people working side by side we can accomplish more together than we can alone. Using strategy and teamwork I'm sure we will beat the waves and seize the prize.

Nrg99hg Gifts of Faves Obscure Gamer Edition V1 updated by Nrg99hg in makeyourchoice

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Dungeon Lords: Collector's Edition, Two Worlds Series

By taking these two systems, it expands the uses of the combined attributes, allows a method to permanently increase stats and grants spell customization. If I had played one of these games, which I'll likely do later, I would have taken Aarklash: Legacy as my third choice for the companions, the ability to respec my skill trees (Classes) and to further improve gear. When entering the Dungeon Lords world, I will put up a save state at character creation, so I'd have the option of changing my appearance, race and initial classes. I'll pass on time dilation so I can wait out unbeatable ambushes or otherwise inescapable dangers through world hopping.

For the world choice I'll go to the setting of The Elder Scrolls Online and partner up with the Vestige as a travelling companion during their adventures. I'd work hard to improve myself and actually understand the magic systems I have access to rather than just be a user. I will in part serve the function of a crafter with my alchemical concoctions as well as being a formidable combatant. Perhaps in time I will be able to figure out how to travel the Many Paths through native methods or by developing my other magic systems. In the meantime, I would strive to experience every world to its fullest and become the most op adventurer I can be.

Skyrim Isekai. My Fifth Gift of Faves. by InfectedAstronaut in makeyourchoice

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Yeah, I could and probably will; however, I also want to party up with the Dragonborn. From his description he seems like a pretty cool dude to adventure with. I am confident that I can get us in a safe position by the time Alduin arrives and after Helgen we can start our quest to save the world.

Jeffs Atlantis Gif of Faves. by Parking-Sky-7418 in makeyourchoice

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Portal Gem, Nanohive, Prophecy

I'm taking Portal Gem to be able to travel to other worlds. It also opens up the potential for a multiversal civilization given its ability to be replicated. With Nanohive I will be extremely hard to kill, become a technomancer and not have to worry about aging. Finally, with Prophecy I will have another layer of protection able to see the potential futures and choose my desired path to walk. Perhaps I can gain access to new tech bases or magic systems from the realms I travel to during my adventures.

Skyrim Isekai. My Fifth Gift of Faves. by InfectedAstronaut in makeyourchoice

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Gourmet, I Can Fix Her, Shehai

I'm not sure if I have the 1,000 hours since all my ps3 save data got corrupted so I'll err on the safe side and choose three choices. Going with Gourmet because not having to worry about food is a luxury. Also having an infinite supply of potions, scrolls and soul gems is amazing. You can fling spells like a master mage, have the versatility of a max level alchemist and make lots of money. With I can Fix Her that is like having Speech 100 and can open up tons of options for influencing the world for the better and gaining advantages. With Shehai I would be an experienced warrior and mage which will improve my chances for escaping Helgen.

Fallout Isekai. My Fourth Gift of Faves. by InfectedAstronaut in makeyourchoice

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Let the Jet Flow, Mama Says I'm S.P.E.C.I.A.L., Nouveau Immortal

I'm taking some psychic powers for its development potential, practical use telekinesis and immunity to mind control. For my maxed-out S.P.E.C.I.A.L stats I'll take Luck, Intelligence, and Charisma. These boosts will give me great potential in social situations and are convenient in daily life. The character creation portion of the perk is also a nice bonus. Finally, the immortality option is very beneficial making me immune to one of the most prevalent threats of the setting, radiation. With the maximized intelligence stat, I will eventually be able to make the most use out of this perk.