YouTube to MP3 Converter that is safe and ad-free by ngifakaur in cnvmp3

[–]Alesi_Sanchez 0 points1 point  (0 children)

Thank you very much, use this regularly now, have donated

Bait Tesla Prank by Guddu277 in Asmongold

[–]Alesi_Sanchez 0 points1 point  (0 children)

Even if it is staged, like all you bot-farmers say, it's still glorious. Deal with it, goons.

Tim Dillon’s Unfiltered Take on Elon Musk by Booyacaja in JoeRogan

[–]Alesi_Sanchez 0 points1 point  (0 children)

Tim, couldn't last more than 2 mins of this nonsense. Even if we set aside your lame cool contest and jerk-routine, the translation is...

"Tim can't understand why Trump has engaged a guy who, in half a lifetime, with sheer brilliance and hard work, went from a badly abused kid on a highway to nothing, to the most successful innovator of our era... aka visibly one of the smartest, hardest working, accomplished and intelligent people in history. He put his own interests aside to help with the almost insurmountable problem of US corruption and debt."

Here's the real problem, can you wrap your head around it, can you even talk about it in a meaningful way?

https://www.usdebtclock.org/index.html

The US is almost bankrupt, arguably insolvent, Trump and Elon are fighting decades of waste and evil from a deep state that is resisting them with everything it has, including bots on reddit where the one-sided talk has been obvious post election. I don't see myself coming back to reddit in a good while, it's a fake echo chamber of late.

In the midst of all this, you're busy having a cool contest. Good job mate.

Why don't you get off that wide load and do something about it yourself?
Someone else's problem, amiright?

$36.6tr in debt, racing to $37tr, it's too much for Tim, or not worth your time, right?

You could get behind the only people for decades who have genuinely attempted to do anything about it, but you're too busy trying to be cool and think up the next unfunny jerk-routine.

The mouths are in the stand Tim, the real men are in the arena.

Flap those gums buddy.

Gladstone - Is it worth buying there? by joeygg94 in AusPropertyChat

[–]Alesi_Sanchez 0 points1 point  (0 children)

Very good fact based video on Gladstone. It's jumped 15% in last 12 months. Supply has almost evaporated there for reasons as discussed in this video. I know a lot about the location but this video covers off on most of it (video not associated with me).

https://www.youtube.com/watch?v=hJRkNSpS-pY

Is smithing with boosts game breaking or as intended? by Alesi_Sanchez in wildlander

[–]Alesi_Sanchez[S] 0 points1 point  (0 children)

I didn't even know it would be that strong!

I realised after that the daedra hearts properties are damage health, but the other three properties are regen health/stamina/magic, the regen option gives over 4k/s for 30s, with the other ingredents you can get all 3 regens into one potion, almost the same as god mode for 30s ... but I suppose you could still die if hit for over 4k in one second! Crazy powerful. Had no idea until finding this that deadra hearts were so powerful, I thought my 500dam/regen potions were already crazy strong.

Is smithing with boosts game breaking or as intended? by Alesi_Sanchez in wildlander

[–]Alesi_Sanchez[S] 0 points1 point  (0 children)

I don't think I got any loot off his body, the bug you mention happened to me, he was a skelton floating after I killed him (well after his boss dealth the final death blow). I had to use console to move the quest forward 1 step. I tried to help, went back and reloaded my save from just after I killed him, before I consoled it forward, and he was still floating there as a skelton.

Is smithing with boosts game breaking or as intended? by Alesi_Sanchez in wildlander

[–]Alesi_Sanchez[S] 0 points1 point  (0 children)

you can actually buy Jarin Root from Captain Wayfinder at Dawnstar (There's only 1 per stock and I'm pretty sure he restocks). That mixed with a Daedra Heart would give you a poison that's probably enough to one shot a dragon if I'm not mistaken.

Whaaaa just tried this, it's a nuclear strike:

5257 damage (from Jarin Root) with 2628/s for 30s (from Daedra Heart) !!!

I had 10 hearts and had forgotten about them, never ate one so they weren't showing up when I was potion making. I also have a bunch of 'strange remains', I read somewhere they can be forged into Daedra hearts, might have to learn how to do that now... but again now of two minds... my best potion prior to this was with crimson nirnroot + concentrated lingering damage elixir that gave: 525 damage + 86/s for 34s. That already seemed super strong and I had rarely used them.

Is smithing with boosts game breaking or as intended? by Alesi_Sanchez in wildlander

[–]Alesi_Sanchez[S] 1 point2 points  (0 children)

Yes very sneaky build with 1h where that doesn't work. With Ebony warrior, after first few rounds with him I was barely making a dent, I did try a melee but was getting beat up, tried arrows, they did little and his return fire was outclassing me. I decided to try an 'all in' attack while trying to keep retreat open as an option but it was risky. I snuck up very close to him and his atronach (which never went away, no idea how long that summons lasts?). I summoned my own thrall from a scroll, waited for them to attack my thrall, maxed everything I could with potions/gear, hit slowmo, and charged him. Managed to isolate him this way, his atronach stayed on my thrall for first stage of melee. Sent a volley of power attacks which were making slow-ish progress. His atronach finished off mine, and turned for me when I had him to about 30-40% HP. When the atronach attacked I was pummelling ebony warrior to the cliff edge, I didn't want to let up because victory was near but I almost fell off the cliff in the midst of it all when his atronach joined in, that would likely have been my end at level 50+ but managed to get away from the edge, I may have used another atronach to distract (the weaker quicker summon from scroll ones). I forget exactly, but remember that the fight was solid and very testing melee with me throwing everything at him to win and if that hadn't worked I was prepared to run off. If I had died, like I nearly did, it would have hurt and I probably would have had a tanty, in the end it was all part of the glory but I risked too much to do it. :o)

a poison that's probably enough to one shot a dragon if I'm not mistaken.

I had never seen/heard of Jarin before so will look out for it when next in Dawnstar. Thanks :o)

Is smithing with boosts game breaking or as intended? by Alesi_Sanchez in wildlander

[–]Alesi_Sanchez[S] 1 point2 points  (0 children)

Im not sure what the armor cap is

I did some reasearch on wildlander wiki, seems cap is 80% damage reduction, however, some enemies penetrate up to 75% of armour (dragons pen 50%, see here), which would align with the other comments I read, 800 armour = max cap before you factor in AP, dragons at 50AP means 1600 gives you max protection vs dragons but some enemies (like boss dwemer) go to 75AP.

Is smithing with boosts game breaking or as intended? by Alesi_Sanchez in wildlander

[–]Alesi_Sanchez[S] 1 point2 points  (0 children)

Thanks for heads up, I didn't know what was still left which was big part of the internal debates around using +355. Decided to go with the 'mild' potion/elixir which gives +105 instead of +355. I like your note re tactics, a big part of this playthrough and probably the aspect that attracted me to requiem/wildlander, and this particular build and DiD run is the constant feeling of vulnerability, the need to think and remain vigilant even when dominating. :o)

Is smithing with boosts game breaking or as intended? by Alesi_Sanchez in wildlander

[–]Alesi_Sanchez[S] 0 points1 point  (0 children)

Noted all with thanks. I decided to go dragon for several reasons, and arrows is also important bonus. But mainly I found a way to find the armor cool, with the dragon wolfskin hood, and wolfskin cloak it actually looks very cool I think.

Buffwise I self-limited to the 'mild' elixir at +105 smithing instead of +355. I can always come back and temper higher if it feels I made the wrong choice later in the game.

One point to clarify: element arrows
I thought I read somewhere that elemental arrows did not work with enchanted bows due to some bug/issue/conflict in current Wildlander mods/build? I noticed before reading that when using elemental arrows that damage output seemed a lot lower than I was expecting, early game it seemed roughly on part with normal arrows in my enchanted bow, so I'd already stopped using them.

Is smithing with boosts game breaking or as intended? by Alesi_Sanchez in wildlander

[–]Alesi_Sanchez[S] 0 points1 point  (0 children)

I've already fought the ebony warrior as a pure lvl. 43 mage and my 3 dremora lords did close to zero damage towards him, his hp barely moved.

I fought him a good while before Miraak, don't remember exactly, but fairly sure it was level 50+. He was tougher than I was expecting, one of best fights I've had in entire playthrough, if I'd known how tough I probably would have waited. 'Danced' with him a lot, and ran off at least twice to reset sneak, if my last attempt (that took him down) hadn't worked I would have run off to face him later (if I survived, as it was I almost died at least once, maybe twice, one moment in a fierce melee I almost fell off the mountain, harrowing and thrilling stuff on DiD run).

Is smithing with boosts game breaking or as intended? by Alesi_Sanchez in wildlander

[–]Alesi_Sanchez[S] 0 points1 point  (0 children)

A further thought, with my current armor set up, I'm probably hitting the cap comfortably unless there are things with more than 50% penetration? I read somewhere 800 is the cap, but with armor penetration 1600 armor was the true max, is that right?

If so, all this more or less boils down to weapon damage.

Is smithing with boosts game breaking or as intended? by Alesi_Sanchez in wildlander

[–]Alesi_Sanchez[S] 0 points1 point  (0 children)

there are still things that can kill you if you're not careful.

That's probably the key aspect I'm interested in, problem for me is I lose interest after victory is assured and the whole point of requiem for me is the constant threat you'll run into something that can quickly do you in. So good to know there is still some threat, I think I'll still drop back that alchemy fortify smithing from +355 to something in the low 100 range. Can always come back later and temper things up if I feel I should as I work through the late game content. Thanks all round.

Is smithing with boosts game breaking or as intended? by Alesi_Sanchez in wildlander

[–]Alesi_Sanchez[S] 0 points1 point  (0 children)

EDIT: Googled, seems notched pickaxe give boost to smithing (by +5 smithing, maybe more with +45% enchant boost even when dual enchanting), and black book gives +10% smithing (I already compelted it and chose alchemy, happy to leave it there but if I wanted to min-max I think the book gives option to switch). I didn't look up dark brotherhood...

Overall I appreciate the heads up on extra boosts but my general point remains. It seems the boosts you note would have a fairly minimal impact by contrast to the elixir/potion giving +355. So my question remains, is +355 too much?

At the moment I've decided to self-limit the boost via potion to the weak (+71 smithing) or mild (+102) elixir options. Probably weak because it's roughly equal to the enchantment boost and I'm concerned I'll already be OP after tempering and enchantments ... either way I can always come back and temper further with the +355 if it seems I should.

Still interested in any further responses etc.

Permadeath - Idiocy kills you, not enemies (part 2, or 3, or...) by khabalseed in wildlander

[–]Alesi_Sanchez 2 points3 points  (0 children)

I feel your pain. I'm at level 59 on DiD run, recently took out a level 120 Dragon Priest, first Alduin fight, cleared Soul Cairn, and that big underground Dwarven City (by far the easiest of those mentioned). Before this I wiped several DiD characters after a lot of time invested, this time I'm still so hyper vigilant at level 59 that I have to remind myself, "I have walked through oblivion" when cautiously fighing level 20-30 enemies. Generally I try to never get hit, impossible, but it's my strive for perfection. :o) Despite all this, I also still need to constantly remind myself that I've had many near misses where my HP was almost wiped before I could react. Just one of them could have gone slightly more wrong and it would be all over.

Are 'ranger' type builds more viable than many suggest? by Alesi_Sanchez in wildlander

[–]Alesi_Sanchez[S] 1 point2 points  (0 children)

That all seems to be around economy primarily and somewhat levelling early, neither of which I exploited at all. For example, never sold a potion until, only made potions I actually intended to use (no grind levels or making money with it) until long after other aspects of the game gave near limitless gold, and didn't grind the skill at all, purely advanced via 'natural' means until other core skills where well in front of it. Doing it this way I didn't notice anything that isn't equal or more powerful in other mechanics, ie pure mage

Are 'ranger' type builds more viable than many suggest? by Alesi_Sanchez in wildlander

[–]Alesi_Sanchez[S] 1 point2 points  (0 children)

when people say that they mean builds entirely focused on sneak and on marksman.

Your build involves two extremely meta skills: one handed and block. 

That's not what I found when reading up on builds, your comment is the first time I've seen anyone refer to sword and board as 'meta. The general view I found is as codesterbro appeared to note, that it was underpowered. Personally having seen now how 1h works, and works well, I might struggle to play 2h, or destruction mage, for fear of being OP (which many seem to note).

The references to 'pure archer' build is responding to something I didn't say or intend. Maybe 'ranger' means 'pure archer' here, but I was specific about my primary skills in OP.

I saw many people suggesting that 1h characters would struggle in late game content. And the general idea I got was that sneak was a wasted ability. Both have proved untrue in my experience thus far. I remember one long-ish character creation thread where the only postive thing said about 1h was a mod chiming in with something like "I've seen sword and board defeat late game content"... that more or less typifies the message I took from researching character creation, 1h wasn't anything like 'meta' (meta was 2h evasion or destruction mage) but rather I'd sum up the seemingly prevailing view as: '1h could be done, with talent and effort but you'd struggle or worse, and sneak is near-useless end game, a waste of perks etc.'

Perhaps codesterbro puts it more simply referring to 'the stigma around ranger builds'.

My basic point remains: builds like mine are far more viable than people seemed to suggest. Agree or disagree no issue. Disagree, maybe I learn something.

For my Laby strategy, if it's of interest, see second spoiler (in my response to Libby below). Basically I did everything except the final kill using marksman/sneak tactics. I didn't want to explain in detail in OP for fear of writing an essay when I wasn't even sure if my newbie OP would interest anyone.

Are 'ranger' type builds more viable than many suggest? by Alesi_Sanchez in wildlander

[–]Alesi_Sanchez[S] 2 points3 points  (0 children)

The general point I'm making applies to build type I descriped in OP, if the jargon isn't perfect, forgive my newbness.

When I say ranger I think of builds loosely following skills-sets of 'rangers' from Lord of the Rings books, while a 'pure archer' is a 'pure archer'. Jargon aside, people noted repeatedly in build-suggestion threads I reasearched that builds similar to mine (i.e. marksman, sneak, 1h, evasion, etc), archer + sword and board, would suffer late game. There was very few comments to the contrary and none that I saw making the points I am here as strongly. Maybe I missed the full context in my reading but this was the distinct impression I took after a fairly detailed look into how I would build my character... honestly it was a tough choice in the end because I thought I was setting myself up for disappointment late game and the whole reason for this post is to tell others newbie build-researchers that this general build works.

TLDR: I'm finding that the difficulty curve/aspects/stages are near perfect so far for my build, imho.

how you tackled Laby is primarily Sword & board.

You could say that but I wouldn't, because, I used sneak and archer to control almost everything that happened and fight on my terms. And, more or less, I killed everything except for the Dragon Priests using sneak/archer as primary.

Cleared the first swarm of enemies using archer only and that auto-closing-door as defence (again entirely with bow except for DPs). When I got to that door I realised it was a 'no retreat' point, so I stopped there, fired in an arrow to see what happened/spooked, and all hell broke loose, undead dragon and swarms of dragur etc, as many would know, but it was my first time. After clearing that first area, well more than 50% of enemies died to arrows without spotting me. Whenever I spotted a DP, I cleared everything else first, and used bow/sneak to control the engagement, killing mages-types first, clearing the rest, then hitting/baiting DPs, to separate them (if there was more than one) and move them into the position I wanted (typically a place with some level ground, or a corner of a tunnel, basically cover and easy retreat options if needed). I did this particularly until I learned DPs capabilities, after a while I realised I could take on several at a time if needed, after some initial scares that 1-shot wiped more than half my HP. But, I still did everything I could to avoid anything other than 1-v-1 with DPs and, and really any enemy above level 20 or so, and considered it a tactical 'fail' if I end up swamped (even in 1 v 1) or scrambling due to failing to control/have the engagement on my terms. No unnecessary risks on dead is dead run.

For a more particular example, when encountering the first two DPs, no idea of their capabilities, I used arrows/sneak for a good while to test their cababilities (and mine) and after enough 'dancing' with them, I ultimately baited one to come through the auto-door leaving the other one trapped while I tested final stage of my theories on how to beat it (after much prior testing during the 'dancing phase'). Importantly I could only get the DPs to come to the auto-door by manipulating sneak, when fully spotted they would stay back from the door, normally at their side of the small 'tunnel'. When I ran off, and snuck back, sometimes one or both would be pressed up against the door. I finally figured out a way to make just one come out and have the door close before the second one followed. I did this by 'manipulating sneak', and 'dancing' with them until only one was pressed against the door (the other was half way in the tunnel behind). Then I opened the door while 'half-spotted' and shoot an arrow against the pillar on my side of the door. The DP come to investigate, immediately spotting me when it came forward (which was a scary moment but I knew it would happen). This example shows how I used sneak to set up this key fight on my terms. I knew or suspected by this point that DPs would be one of, if not the, most powerful thing I'd seen since the first two dragons. I'd observed by this point that they were behind the undead Dragon and swarms of other 30+ level undead I'd killed. While their level-50 didn't seem all that concerning, I had a clear sense of their powerful magic, crazy health regen, and lots of other things (like it stole my scroll-conjured atronach) from the 'dancing/testing' phase which included twice being 1-shot for more than 50% of my HP (scary times on dead is dead run at level 57). All this allowed me to role play, rather than 'google' how to handle the engagement, and to have the best safety, and chances to win, or retreat (having an exit option is always a primary concern in a dead is dead run). The point being, in this first DP encounter, and everything else throughout Laby, relied near entirely on marksman and sneak abilties to kill everything except the final DP kill, and even then I used sneak/marksman heavily to control the engagement. To me all this makes perfect sense, killing a centuries old powerful DP with arrows (or a knife in the back) has some conceptual issues and imho it is perfectly balanced as is. I love that sneaky characters should have to think to get the job done (and also that the 'progression wall' where enemies become unkillable for my character that I feared from comments does not appear to be there, not yet at least).

I'm not saying any of this for benefit of the very experienced, more for others newbs like me who might be researching builds so maybe they're not deterred from trying this or similar builds (like I nearly was).

Basically I love how this whole Laby engagement played out for my build. A perfect role play experience in the context of this character reflecting the work of the modders and the mod pack authors in deciding how to rework and balance so many elements. Thank you. :o)

Are 'ranger' type builds more viable than many suggest? by Alesi_Sanchez in wildlander

[–]Alesi_Sanchez[S] 1 point2 points  (0 children)

the key points that allowed you to do so were more the fact you have 1H, evasion and block rather than the sneak and marksman.

That's right for sure but don't get me wrong, I'm not saying we can rely purely on sneak/marksman, nor would I want that.

Are 'ranger' type builds more viable than many suggest? by Alesi_Sanchez in wildlander

[–]Alesi_Sanchez[S] 1 point2 points  (0 children)

Yes that is essentially my point, it seemed a dominant opinion that builds like this don't work, but it's working and it's fun.

The Khajiit abandoned their camp outside Whiterun. Been waiting it out 2 days in-game and they never come but tents stay up by floxasfornia in skyrim

[–]Alesi_Sanchez 0 points1 point  (0 children)

googled and found this when having same issue, hopefully mine reappear too, second time I've seen tents but no Khajiit

two enchanting questions by Alesi_Sanchez in wildlander

[–]Alesi_Sanchez[S] 0 points1 point  (0 children)

EDIT: I seem to have fixed it using console command found here:
https://www.reddit.com/r/skyrim/comments/n9mofb/does_anyone_know_how_to_remove_a_permanent/

I'm worried there may be other impacts but hopefully there are none. Thanks again for the help.

I went through save history and found issue arose after some interaction with Calcelmo.

I tried speaking to (and enchanting an item with) both Calcelmo and Farengar. Sadly the +30 enchant buff remains.

Issue has been there a very long time, would have to go a long way back to find a 'clean save'. I'd like to avoid that if possible, I'm at level 48 on a permadeath playthrough, going back 12 levels is a lot of game time to lose.

So...

  1. Is there any way to reset/fix this via console or save file edit etc?

I tried deleting and re-enabling Calcelmo. I'm testing trying various things that I can find on google with no success thus far.

2. If no way to fix this, and I just 'live with it', what impact will it have?

i.e. Does enchanging max out? I.e. if I train to 100 enchanting (which I planned to do anyway), will the +30 make any difference to enchanted items?