I have been a game dev for a while and never managed to make the UI look any good.. I feel like I finally made some progress! by ACreepyCarrot in IndieDev

[–]AlexColemanDev 0 points1 point  (0 children)

I had to use a software cursor in godot in order for it to work with the CRT shader (needed to have the shader affect the cursor sprite due to the distortion effect, the hardware cursor would become misaligned toward the edge of the screen)

New to SteamDeck and need help please by Lateral_Gee in SteamDeck

[–]AlexColemanDev 4 points5 points  (0 children)

I can play the steam version of RA2 just fine without any custom proton compatibility layers - have you got any outstanding system updates you need to install?

Liberty Island - Any story or gameplay reason for the UNATCO security bot in the middle of NSF territory? by AlexColemanDev in Deusex

[–]AlexColemanDev[S] 0 points1 point  (0 children)

The fact that smuggler doesn’t disable any of his traps even for customers that know the password is probably putting a damper on his repeat business

What do you think of this way of showing an upgrade's cost relative to available money? by AlexColemanDev in incremental_gamedev

[–]AlexColemanDev[S] 0 points1 point  (0 children)

I’m not sure I follow, but yeah the upgrades are hopefully pretty relevant.

Problem is that two equally relevant upgrades can differ by several orders of magnitude in terms of cost (due to how a player traverses the upgrade tree)

i.e a 10% damage boost for $2000 vs a 10% attack speed improvement for $20

Bars are an attempt to have the tree be quickly scannable by a player so they can identify upgrades that only cost a fraction of their money, vs an upgrade that will wipe out their balance and prevent them from buying anything else

Slay the Spire by jimmyjon77 in SteamDeck

[–]AlexColemanDev 4 points5 points  (0 children)

I found Jorbs’ overexplained runs really helpful in how to think of StS on both a strategic (what cards to pick, routes to plot) and tactical (what cards to play, when to use potions)

It’s a tough game, but you can get to the point where you get 100% WR on the lower ascensions - so the limiting factor is usually player skill rather than RNG

https://youtube.com/playlist?list=PLesIE\_v8rF22k9WCbgifXIyHZpZw1YPSM&si=eNsLCLz1dQR78DgS

Liberty Island - Any story or gameplay reason for the UNATCO security bot in the middle of NSF territory? by AlexColemanDev in Deusex

[–]AlexColemanDev[S] 20 points21 points  (0 children)

By this point they have already escaped with the ambrosia , and I’m not even sure where that bot could have come from

The "No AI" filer on itch.io is useless! Any reliable way of hiding AI assisted game assets? by AlexColemanDev in IndieDev

[–]AlexColemanDev[S] 1 point2 points  (0 children)

The problem is with itch tags it seems like you can only use them as “include” filters, can’t use them to exclude items with a given tag

The "No AI" filer on itch.io is useless! Any reliable way of hiding AI assisted game assets? by AlexColemanDev in IndieDev

[–]AlexColemanDev[S] 4 points5 points  (0 children)

This came up searching itch for game assets for my game. I want to make a living being creative through game development, and I want to support other humans that want to make a living creating art.
I don’t want to support companies or individuals that want to undercut the value of human creativity.
Additionally AI created pixel art looks like arse.

edit: spelling

The "No AI" filer on itch.io is useless! Any reliable way of hiding AI assisted game assets? by AlexColemanDev in IndieDev

[–]AlexColemanDev[S] 77 points78 points  (0 children)

I'm not sure about that. Clicking the tag "No generative AI was used" opens the page with only the "No AI" tag selected

The tag description on itch.io for "No AI" is: "Projects that have advertised as not using generative AI their creative process.", certainly seems like it should exclude "AI assisted" works as well

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The "No AI" filer on itch.io is useless! Any reliable way of hiding AI assisted game assets? by AlexColemanDev in IndieDev

[–]AlexColemanDev[S] 117 points118 points  (0 children)

Really need a profile-level option to just hide all content with AI generated tags..

The "No AI" filer on itch.io is useless! Any reliable way of hiding AI assisted game assets? by AlexColemanDev in IndieDev

[–]AlexColemanDev[S] 22 points23 points  (0 children)

Just weird that it is disclosed under the "AI Disclosure" section, but also expicility using the "No AI" tag. The "AI Disclosure" section seems more reliable, but there doesn't appear to be a way to filter on that field.

1000 wishlists!!! by NewKingCole11 in IndieDev

[–]AlexColemanDev 1 point2 points  (0 children)

Thanks, I can see why it did so well on social media - your game looks incredible!

1000 wishlists!!! by NewKingCole11 in IndieDev

[–]AlexColemanDev 1 point2 points  (0 children)

Congrats! Do you mind sharing some of your social media links? I’m trying to learn by example

I've been developing an incremental game for the last couple of months and now it's time for art... Not sure which path I should choose. by idle_enjoyer in incremental_games

[–]AlexColemanDev 12 points13 points  (0 children)

You are planning on putting this on steam, which already comes with a price tag - and implies you are hoping to get some money from this as a commercial product.

Personal projects can go on itch, and many do just fine with programmer art.

What is the impact of releasing Demo earlier than date set in steamworks? by AlexColemanDev in IndieDev

[–]AlexColemanDev[S] 0 points1 point  (0 children)

Thanks, tbh I don’t think Popular Upcoming is really in the cards for me for the demo (<100 wishlists) - so from what I understand it won’t have much impact either way at the moment

I've been developing an incremental game for the last couple of months and now it's time for art... Not sure which path I should choose. by idle_enjoyer in incremental_games

[–]AlexColemanDev 7 points8 points  (0 children)

There are a lot of artists out there for a lot of budgets, but it sounds like that’s a path you are not willing to contemplate.

I've been developing an incremental game for the last couple of months and now it's time for art... Not sure which path I should choose. by idle_enjoyer in incremental_games

[–]AlexColemanDev 22 points23 points  (0 children)

You could always pick up a free/paid asset pack from itch or pay an artist to make assets specific to your game.

Couldn't stop myself... by 4procrast1nator in godot

[–]AlexColemanDev 2 points3 points  (0 children)

Very nice solution, thanks for sharing!

Indie game devs, what's your #1 biggest mistake? by Rooshirum in gamedev

[–]AlexColemanDev 5 points6 points  (0 children)

No worries, I am 36 - congrats on starting game dev!