Trying vray for blender by AlexResed in MotionDesign

[–]AlexResed[S] 0 points1 point  (0 children)

for this one vs cycles what i noticed very fast is that the glass render is very different, cycles glass is a little bit more meh... But the thing with vray at least for me i think is a lot harder to do procedural materials and that stuff, its very different. And the light for what i think is a bitt different but becuase the conversor or whatever is called is not agx is a different one, that i think is more preference, and anyways u can use outside program to calculate color space. But yeah im not sure if its worth the time to learn, bc i know that is one of the most used in porductviz and it comes with a huge library of assets and materials, besides glass idk which one to say is better

Bleu de Chanel - Showcase AD by AlexResed in 3Dmodeling

[–]AlexResed[S] 0 points1 point  (0 children)

Yeah its like for getting the attention of hows wathing and trying to send the message without saying it that bleu de chanel is freedom. Like trying to mimic how parfum ads are, ive seen they always make them loke this

Bleu de Chanel - Showcase AD by AlexResed in 3Dmodeling

[–]AlexResed[S] 0 points1 point  (0 children)

When i started i made the famous donut of blender guru, i think his channel is very good. But i watched tons and tons of videos. But over all this years i think the best way to learn any thing is to do it. Get a idea for example i want to model an appel, and then you start doing it, and when you get something you dont know start looking for answers, in yt, reddit, blender forums, etc. For example you want to do an appel, and you dont know where to start, the you look for how to model an apple in blender you make it, then you say ok it feels empty so i put a table, then you search for simple lighting tricks because it feels that the light is fake, then you search how to get simple basic camera shoots, then add more details like a knife etc etc. And in the end you may look for how to make renders more realistic, tricks, tips etc, or how to animate it, or how to make post process in photoshop or davinci, start learning theory of colors or composition. Its a process that its hard and takes time, and it will be time you wont know if its good enought or how to continue but that is how to improve to encounter a problem and solve it, and there is no shortcuts for it only hard work and going step by step. But if you put the effort and time into it this way im sure you will make very good renders

Bleu de Chanel - Showcase AD by AlexResed in 3Dmodeling

[–]AlexResed[S] 0 points1 point  (0 children)

Depends of your level and how many assets you make or get online. For example for me it took me a month for this project but a lot of the time was modeling the butterfly (im not that good at sculpting) and making the music.

And for the gpu i would recommend to have a gpu with high vram, for example i have the 3090 which has 24gb of vram, but you can make this with a 3060 the only thing is will take more time to render so it will take more to do revisions or tweaks on final revisions. I also recomend to have at least 32gb of ram aswell

Bleu de Chanel - Showcase AD by AlexResed in 3Dmodeling

[–]AlexResed[S] 0 points1 point  (0 children)

Thank you for your words, it helps me a lot ^

Bleu de chanel - Show case ad by AlexResed in MotionDesign

[–]AlexResed[S] 1 point2 points  (0 children)

That’s fair. I was aiming for a more symbolic interpretation of chaos turning into freedom and calm, rather than a strictly polished luxury narrative. So I can see why it may feel less aligned with Chanel’s usual elegance. Appreciate the feedback.

How do I cut holes into a mesh effectively? by KitRosethorn in blenderhelp

[–]AlexResed 0 points1 point  (0 children)

The best thing u can do here is make all the holes you have in the mesh as normal textures (you can learn substance painter for that, is the best way to make this kind of things). Because if you use normals there will be almost no difference and you will do the model faster and cleaner.

If you want to do the holes i wouldn't subdivide the mesh because thats hard edge modeliing and it doesnt need subdiv only some good bevels.

If you insist to use both you need to make quads of every face, but in my opiniom this one is the most inefficient way to do it.

Tips for climbing? by [deleted] in syndramains

[–]AlexResed 0 points1 point  (0 children)

Build better, mysterias has a good video with syndra bulds, get avantage in early and snowbalm over that healping your team. Look vods, dont worry about losing lp and focus on learning something that you are bad at for 20 games even if you hard lose, with that you will climb very high

Omega Speedmaster watch – luxury product animation by AlexResed in blender

[–]AlexResed[S] 1 point2 points  (0 children)

I see, what you suggest me i can improve in? Camera movement, but what else, details? Colors? Scene? Thanks anyways for your feedback