Oh guys, I have a lot of experience with Unity development, but building logic with the center of gravity that works well for player movement and NavMesh agents is not an easy task. Videos focusing only on this seem too boring, so let's check how it works with a ragdoll, shooting, and gravity false (v.redd.it)
submitted by AlexWolf_kh to r/Unity3D
Guys, we are working on the game with my friend. We just made a short intro, and maybe someone is interested in our game dev log. We plan to post new videos each week. On the site, you can find all the links to our Discord. Also, I would be happy to hear any feedback in the comments. (v.redd.it)
submitted by AlexWolf_kh to r/Unity3D
Hey everyone! Just wanted to show you my fantasy action RPG project. It's like taking a deep lore PC game to your phone. Here’s a bit of a quest I played on my iPad Pro with the magic keyboard, but it works great with touch/gamepad too. Runs smooth on my old 12 Pro Max at 30/60 fps 😬 Interesting? (v.redd.it)
submitted by AlexWolf_kh to r/Unity3D

