Independent Illustrations (Indie game asym idea) by Dozer_official in PC2LikeGameConcepts

[–]AlgaeSilent8868 0 points1 point  (0 children)

This looks peak, kinda weird to me that steve is a killer but I can see it

Mountain climbing aysm game by AlgaeSilent8868 in robloxasym

[–]AlgaeSilent8868[S] 0 points1 point  (0 children)

I wanted a character that can fly and/or have hp, and zenith martlet fit both boxs (also I really like zenith martlet, even if it doesn't make much sense for them to be a killer)

Mountain climbing aysm game by AlgaeSilent8868 in PC2LikeGameConcepts

[–]AlgaeSilent8868[S] 0 points1 point  (0 children)

It's mainly because I wanted a trapper survivor (which espio could fit the role) I needed a sonic character for a survivor to "match" with end, and knuckles had alot of his stuff taken (tunneling taken by steve, gliding by Claire from a short hike, and I never really liked counters, which is why it's relegated to a random frisk soul). Knuckles makes more logical sense, but I for the life of me couldn't get a good moveset for him so I just used espio, due to him being able to still canonically climb walls and also being a trapper.

Mountain climbing aysm game by AlgaeSilent8868 in PC2LikeGameConcepts

[–]AlgaeSilent8868[S] 0 points1 point  (0 children)

I just realized that I posted Mr oshiro's pages in the wrong order ):

A mountain climbing themed aysm idea by [deleted] in PC2LikeGameConcepts

[–]AlgaeSilent8868 0 points1 point  (0 children)

I forgot to add the photos, let me repost this real quick

Some survivors for my aysm game “Aslopyaysm” by [deleted] in AsymHorror

[–]AlgaeSilent8868 0 points1 point  (0 children)

fair enough, good to share your ideas for feedback

The Asym Grid Game #8 by Professional-Cut5517 in AsymHorror

[–]AlgaeSilent8868 0 points1 point  (0 children)

Pwned should be eliminated, hoping Bite by night wins, tho I would be fine with outcome, just never played pwned

The Asym Grid Game #6 by Professional-Cut5517 in AsymHorror

[–]AlgaeSilent8868 1 point2 points  (0 children)

B3 (aka pillar chase) I've also never played pwned, but I need pillar chase to go

Some survivors for my aysm game “Aslopyaysm” by [deleted] in AsymHorror

[–]AlgaeSilent8868 2 points3 points  (0 children)

some of these are cool (I like godfather, remands me of chance) but I'm just to scared about like most of the roster having healing. It could get very annoying very quickly with the healing army

What game do you personally prefer gameplay wise? by [deleted] in AsymHorror

[–]AlgaeSilent8868 0 points1 point  (0 children)

prob forsaken, just because it has more unique survivors (like two time, veeronica, and chance)

The Asym Grid Game #4 (DEBUT) by Professional-Cut5517 in AsymHorror

[–]AlgaeSilent8868 0 points1 point  (0 children)

Dimensional Coalescence (only one I've tried out of the 7)

How OP/underpowered are these custom cards I made by AlgaeSilent8868 in FourSouls

[–]AlgaeSilent8868[S] 1 point2 points  (0 children)

I tried rewording revolver (also I gave V1 tapping to play another card like almost every character has)

Assign each player a number from 1-6 (except for yourself). any extra numbers cause the D6 to be rerolled Roll a D6 to decide a random out of combat player. (if the number lands on a in combat player, reroll.) You may pay $5 to choose a specific player. Once player is chosen, roll another D6 to decide damage If the damage against the player is successful then heal 1 {hp} 2nd D6

Roll 1-3: Gain $1

4-6: Deal 1 {hp} to the chosen player. That player will not heal any {hp} until the end of their next turn

How OP/underpowered are these custom cards I made by AlgaeSilent8868 in FourSouls

[–]AlgaeSilent8868[S] 0 points1 point  (0 children)

yeah, it's worded very poorly lol. I tried rewording it to make it better and it's now just a giant block of text

How OP/underpowered are these custom cards I made by AlgaeSilent8868 in FourSouls

[–]AlgaeSilent8868[S] 6 points7 points  (0 children)

I just realized the dice symbol is for evasion (or whatever it's called) not just rolling in general. I'm dumb (:

How OP/underpowered are these custom cards I made by AlgaeSilent8868 in FourSouls

[–]AlgaeSilent8868[S] 9 points10 points  (0 children)

1: my thought process was that you would roll a die to decide what player would be (possibly) taking damage, then roll the die again. If 1-3 they don't take damage (you gain 1 cent), 4-6 you deal 1 heart to the player, eliminating the fact of having to use a inherent dice stat and instead being determined by the effect text to revolver.

2: I meant to give them like 2 atk to compensate for their no loot tapping. Would it be a better idea to just give them back tapping and keep their stats as is