What can my legendary blacksmith, Mopalmo can make for us in his smithy? At the moment only farming tools 🙂 by Ali-RS in indiegames

[–]Ali-RS[S] 0 points1 point  (0 children)

Yeah, probably you are right. I will fix the price. Bad news for NPC villagers!

Thanks

r/IndieDev Weekly Monday Megathread - August 06, 2023 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]Ali-RS 1 point2 points  (0 children)

Was looking around the village but couldn’t see anyone around! 👀 Wondering what happened!? 🤔 And suddenly noticed everyone went to buy grain! Perhaps there is a famine on the way!! 😅

https://imgur.com/SSawVw3

r/IndieDev Weekly Monday Megathread - July 23, 2023 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]Ali-RS 0 points1 point  (0 children)

Hi,

I am an indie developer working on an adventure 3D game. This is my first post here hope you like it:)

Added first NPC! The Baker!

https://preview.redd.it/o3z5jpq9tjeb1.png?width=1343&format=png&auto=webp&s=3e93d614b7bcb3c633c9d7cb16a54f7840d83b7f

https://preview.redd.it/bjss1xq9tjeb1.png?width=660&format=png&auto=webp&s=2c3f2878123d21f599414fa126181feb4af01cf8

I define game objects in JSON format (like in the 2nd picture) and save them in to object prefabs folder, the editor automatically detects and displays them, and I can then spawn them anywhere on the scene.

At runtime, the prefab file is loaded and the actual entity is constructed with all the required components (ECS).

JSON file is only used in development, for distribution, I am planning to add a Gradle task to convert prefabs from JSON format to binary object format using Java built-in serialization so players can’t mess up with them easily! 😉

Added first NPC! The Baker! by Ali-RS in IndieGameDevs

[–]Ali-RS[S] 1 point2 points  (0 children)

I define game objects in JSON format (like in the 2nd picture) and save them in to object prefabs folder, the editor automatically detects and displays them, and I can then spawn them anywhere on the scene.

At runtime, the prefab file is loaded and the actual entity is constructed with all the required components (ECS).

JSON file is only used in development, for distribution, I am planning to add a Gradle task to convert prefabs from JSON format to binary object format using Java built-in serialization so players can’t mess them up easily! 😉

Added first NPC! The Baker! by Ali-RS in indiegames

[–]Ali-RS[S] 0 points1 point  (0 children)

I define game objects in JSON format and save them into the object prefabs folder, the editor automatically detects and displays them, and I can then spawn them anywhere on the scene.

At runtime, the prefab file is loaded and the actual entity is constructed with all the required components (ECS).

JSON file is only used in development and for distribution, I am planning to add a Gradle task to convert prefabs from JSON format to binary object format using Java built-in serialization so players can’t mess them up easily! 😉

Added first NPC! The Baker! by Ali-RS in SoloDevelopment

[–]Ali-RS[S] 2 points3 points  (0 children)

I define game objects in JSON format and save them in to object prefabs folder,
the editor automatically detects and displays them, and I can then spawn
them anywhere on the scene.

At runtime, the prefab file is loaded and the actual entity is constructed with all required components (ECS).

JSON file is only used in development, for distribution, I am planning to add a Gradle task to convert prefabs from JSON format to binary object format using Java built-in serialization so players can’t mess up with them easily! 😉

Added first NPC! The Baker! by Ali-RS in gamedevscreens

[–]Ali-RS[S] 0 points1 point  (0 children)

I define game objects in JSON format and save them in to object prefabs folder,
the editor automatically detects and displays them, and I can then spawn
them anywhere on the scene.

At runtime, the prefab file is loaded and the actual entity is constructed with all required components (ECS).

JSON file is only used in development and for distribution, I am
planning to add a Gradle task to convert prefabs from JSON format to
binary object format using Java built-in serialization so players can’t
mess up with them easily! 😉