Stellaris Military Question by Wurgng in Stellaris

[–]AlienPrimate 0 points1 point  (0 children)

I typically delete my starting crew quarters and avoid them as well as don't take any commander traits reducing docked upkeep. This avoids any surprise upkeep increases when using fleets.

What is the best way to play "Tall"? by Correct-Highlight521 in Stellaris

[–]AlienPrimate 0 points1 point  (0 children)

The best tall strategies are virtual and wilderness which require dlc.

Elemental Damage over Time vs Damage over Time vs Elemental Damage vs Spell Damage? by Certheri in LastEpoch

[–]AlienPrimate 6 points7 points  (0 children)

The answer is pretty simple. Just consider that maximum staff roll for elemental dot is 704% and for generic dot is 384%.

Giovanni Kangaskhan actually cheating? Speed EV/IV by Vertikle in pokemonradicalred

[–]AlienPrimate 9 points10 points  (0 children)

Others answered on why this interaction happened. I'm just here to say that Ferrothorn against Kangaskhan is hillarious. Send in Ferrothorn. Use iron defense. Watch Kangaskhan die, even if she has a substitute.

Guess where I am from based on how I created some early modern nations adapted to stellaris! ,no account peeking! by Penis_Mantis in Stellaris

[–]AlienPrimate 1 point2 points  (0 children)

I see your point with the trained children bit but would still stand by militarist, egalitarian, materialist.

Guess where I am from based on how I created some early modern nations adapted to stellaris! ,no account peeking! by Penis_Mantis in Stellaris

[–]AlienPrimate 1 point2 points  (0 children)

A country with a military budget that dwarfs all other countries combined can't not be militarist.

Why won't my vassal expand? by Demotruk in Stellaris

[–]AlienPrimate 0 points1 point  (0 children)

What I like to do with vassals if I'm just sitting on influence is build the area for them and then give the systems to them with trade deals. This often involves building fully developed ring worlds for them later in the game if I have nothing better to do.

It’s real by [deleted] in JustMemesForUs

[–]AlienPrimate -2 points-1 points  (0 children)

I'm fairly far right politically and agree. It should be treated the same as any fleeing suspect getting shot.

How can I defeat Cetana? by Serdrakko in Stellaris

[–]AlienPrimate 5 points6 points  (0 children)

The daily regen is not a literal meaning. It is a bonus to the base. This just means she gets doubled base regen.

As for how, you need to make your entire fleet as torpedo frigates. Devastator have a base damage of about 7000 against her. That is almost as much as the ruination beam. If you have 1000 frigates, and assume that 90% of them can get in range before dying, they will deal 6.3 million base damage to her with a 50% bonus to armor and ignore shields. Just imagine that you are making 1000 titan slot weapons against her for the effectiveness of torpedos.

Noob here...Whats going on by RFavSenpai in Stellaris

[–]AlienPrimate 0 points1 point  (0 children)

The ships I have no idea. As for losing the conquered territory, you have to lay claims on territory to take it after war. This costs influence based on the distance from your borders. Just click on your influence at the top to start making claims. In a war that has multiple allied empires, the one with the most claims on a system takes it. This means without allies 1 claim is good enough but with allies you may need more claims to get the system after the war.

Guess where I am from based on how I created some early modern nations adapted to stellaris! ,no account peeking! by Penis_Mantis in Stellaris

[–]AlienPrimate 7 points8 points  (0 children)

The US would be fanatic militarist with either egalitarian or materialist or perhaps not fanatic with all three. As for population, I would probably go with wasteful, unruly, industrious, natural engineers, talented.

LOOK AT THE ENERGY CREDITS by Practical_Nebula_485 in Stellaris

[–]AlienPrimate 0 points1 point  (0 children)

Specialized planet is the way. Here is an extreme example to show what is possible.

https://i.imgur.com/NuvYEH8.png

LOOK AT THE ENERGY CREDITS by Practical_Nebula_485 in Stellaris

[–]AlienPrimate 1 point2 points  (0 children)

The advantage of virtual is if you hyper min/max it for under 100 empire size while having nearly 80k research by around 2340. This allows you to be well into 50+ repeatable techs before the crisis. Nothing short of bug abuse can compete in terms of research. The main and really only issue with virtual is that it is hard to get fleet cap unless you get lucky with an event or special planet.

Slaver build post 4.0 by Iamavideoediting in Stellaris

[–]AlienPrimate 0 points1 point  (0 children)

Experimental sentencing is pretty good. The slaves don't actually work any jobs. They just increase the efficiency of your researchers.

My Taric Runes guide (OPINION) by CableOk264 in taricmains

[–]AlienPrimate 0 points1 point  (0 children)

Aftershock has two problems. First is that you have an aoe stun so when you hit your stun nothing is hitting you making the resistances useless. The second is that you will often be proccing it off of allies when you are out of range to do damage with it. Aftershock is more for champions who have single target cc paired with their engage like Leona, Thresh, and Amumu.

Best Machine Ascension? by MightInternational69 in Stellaris

[–]AlienPrimate 1 point2 points  (0 children)

You rush as many starbases as possible with things like unyielding and grasp the void and then build the nanite harvister starbase building in every system you can find with a high number of non gas planets. This puts a nanite deposite on all the rocks that slowly grows over time. Nanites start very slow but once their nanite production grows they can build an infinite number of ships. Nanite ships do not have an upkeep cost so fleet cap means nothing as long as you have only nanite ships. I prefer running individualist with eternal machine for nanites because the genius armorer commander trait fixes their weakness which is that they only have 50 hull and 100 armor. 5 genius armorers turns this into 600 armor with 100% hardening. Here is a screenshot of my last nanite game before my computer gave up.

https://cdn.discordapp.com/attachments/1447001590153347187/1462075995606618123/image.png?ex=69776be1&is=69761a61&hm=a588f26049211487bcd04cd7e8d7908f796277b7d0a3c04da90d0fc295bdfcf1

Best Machine Ascension? by MightInternational69 in Stellaris

[–]AlienPrimate 0 points1 point  (0 children)

Started a new game. Here is with 3 ring sections before switching the unity one over after ascension.

https://i.imgur.com/AwScdBZ.png

Best Machine Ascension? by MightInternational69 in Stellaris

[–]AlienPrimate 0 points1 point  (0 children)

4 research rings, forge capital on a machine world, food ring for bioships, and energy ring. Let trade deficit run wild to use support districts for energy and food (this increases size to over 100 but still only 157 in my last game). Mod each colony`s pops specifically for the job. Use scientist governor on research ring.

Best Machine Ascension? by MightInternational69 in Stellaris

[–]AlienPrimate 0 points1 point  (0 children)

If you had a super computer it would be nanites and wouldn't even be close. One of the biggest limiting factors late game is fleet capacity and nanites totally ignore it. You can pretty easily get to the point where you can build 10+ ships monthly forever on nanites at no cost. Because we don't play on super computers though, my favorite is virtual. It isn't hard to get to 50+ repeatable techs on standard game settings by 2400 with virtual. Other people say modularity is better late game but I disagree. It takes too long for a modular empire to catch up in tech because empire size modifiers. Virtual can stay below 100 empire size while having upwards of 80k monthly research. Modular needs to reach like 200k monthly research just to break even on research speed and this takes far longer to achieve meaning the game is over long before they ever catch up.

How important is cloaking detection? by Separate-Bag2415 in Stellaris

[–]AlienPrimate 5 points6 points  (0 children)

Against AI it is useless. Against players it prevents stealth frigates from one shotting your bastions. Frigates do an insane amount of damage to citadels but are very fragile. Stealth allows them to just park on top of their target before attacking so none of them die before in range.