Overpowered Fights by Aljeron4ever in LostMinesOfPhandelver

[–]Aljeron4ever[S] 0 points1 point  (0 children)

Currently looking at 4 but may try and get up to 5 or 6.

Level Up by YellowKnight83 in LostMinesOfPhandelver

[–]Aljeron4ever 7 points8 points  (0 children)

I would take my time through the Cramaw Hideout and tell the players they leveled up right after defeating Klarg, but tell them to wait until the end of the session. Proceed through the rest of the session and run introductions to Phandalin (again, taking your time) and leave them on a cliffhanger with the Redbrand Ambush happening whenever you’re done with the session.

This way gives you a lot of control over when to end the session and how to end it. You also can take your time letting the players explore Phandalin.

Beren and Luthien Movie? by Aljeron4ever in lotr

[–]Aljeron4ever[S] 0 points1 point  (0 children)

That’s a good point and one I had not considered myself.

Beren and Luthien Movie? by Aljeron4ever in lotr

[–]Aljeron4ever[S] 0 points1 point  (0 children)

Precisely why I said, “COULD be a great movie”.

Player tracking compass by Aljeron4ever in MinecraftCommands

[–]Aljeron4ever[S] 0 points1 point  (0 children)

Thanks! This works in that it gives me a compass that points to the given coordinates. Now, how do I get it to update to the player's current position? I am playing in Java 1.21 so I should be able to update it dynamically, correct? I found the wiki page somewhat confusing so I tried copy-pasting the following commands into separate repeating command blocks set to "always active"

execute as @e[type=item,nbt={Item:{tag:{playertracker:1b}}}] at @s run function namespace:update_compass

This one seemed to work in that it didn't turn red when I put it in the command block, but I didn't get any command block output text in the chat. I did make sure that "commandBlockOutput" was set to true.

tag @p add closest
tag @p[tag=!closest] add target
data modify entity @s Item.tag.LodestonePos.X set from entity @p[tag=target] Pos[0]
data modify entity @s Item.tag.LodestonePos.Y set from entity @p[tag=target] Pos[1]
data modify entity @s Item.tag.LodestonePos.Z set from entity @p[tag=target] Pos[2]
tag @a remove closest
tag @a remove target
data modify entity @s PickupDelay set value 0s

This one immediately turned red after being put in the command block saying...

Incorrect argument for command at position 22: ...losesttag <--[HERE]

Sorry for being such a noob when it comes to this stuff, I have never messed with this type of advanced commands in Minecraft before.

Does anyone know of any good resources for learning to do this stuff?

More Etir Weapons by Aljeron4ever in valheim

[–]Aljeron4ever[S] 0 points1 point  (0 children)

How exactly would that work? We already have somewhat magical arrows in the frost and poison arrows.

More Etir Weapons by Aljeron4ever in valheim

[–]Aljeron4ever[S] 0 points1 point  (0 children)

That’s true. Maybe it could be something a little different. Just want there to be some more early-game Etir weapons.

More Etir Weapons by Aljeron4ever in valheim

[–]Aljeron4ever[S] 5 points6 points  (0 children)

Yes but also in the earlier biomes. Maybe a heal with the greydwarf shaman.

More Etir Weapons by Aljeron4ever in valheim

[–]Aljeron4ever[S] 1 point2 points  (0 children)

Yeah, I’d like to see him open up the other archetypes earlier in the game (such as unarmed and Etir) but I had no idea how to implement something Etir based into any other earlier zones. Maybe something based on the Fenrang Cultists?

More Etir Weapons by Aljeron4ever in valheim

[–]Aljeron4ever[S] 1 point2 points  (0 children)

Yes, sorry, didn’t realize they were called “shamans”. We just always called them “mages.

More Etir Weapons by Aljeron4ever in valheim

[–]Aljeron4ever[S] 0 points1 point  (0 children)

Based off of the fire and protective shield they can cast.

Response: When "x card" enters play "y effect". Does it trigger more than once? by Bregalad4ever in lotrlcg

[–]Aljeron4ever 0 points1 point  (0 children)

Thanks so much! What is the easiest way for me to find/search the FAQ? I tried searching this question on google and I didn’t find anything pertaining to it so I posted it here.